Wojtek Figat
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5a710ccd7a
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Hide GetPxShape impl
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2021-06-09 14:49:36 +02:00 |
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Wojtek Figat
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d436b71ef5
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Fix CharacterController still colliding after being disabled at runtime
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2021-05-31 13:30:45 +02:00 |
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Wojtek Figat
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2b7b9e4d5a
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Fix typo in wheel type name
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2021-05-26 22:40:09 +02:00 |
|
GoaLitiuM
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1f6fc02c24
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Add physics queries for convex meshes
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2021-05-12 17:51:28 +03:00 |
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Wojtek Figat
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90f06e74a8
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Merge branch 'rigidbody_addforceatposition' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rigidbody_addforceatposition
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2021-05-12 13:06:05 +02:00 |
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GoaLitiuM
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c8f8b33bd9
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Implement AddForceAtPosition for Rigidbodies
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2021-05-09 17:40:43 +03:00 |
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Wojtek Figat
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c4c1655f76
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Fixes and tweaks
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2021-05-03 19:25:03 +02:00 |
|
Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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4f97ae35bb
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Merge branch 'capsule_trace_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-capsule_trace_fix
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2021-04-29 10:15:43 +02:00 |
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GoaLitiuM
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8409f9d2d4
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Fix missing rotation parameters in capsule physics queries
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2021-04-22 20:53:24 +03:00 |
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Wojtek Figat
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ace8295ab7
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Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
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2021-04-22 16:10:36 +02:00 |
|
Wojtek Figat
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1eacb36256
|
Minor tweaks
|
2021-04-20 10:58:14 +02:00 |
|
Wojtek Figat
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ac1eb8d58d
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Merge branch 'master' into 1.2
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2021-04-13 09:52:03 +02:00 |
|
Wojtek Figat
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3a03fe5f7f
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Format code
|
2021-04-12 23:26:49 +02:00 |
|
Jean-Baptiste Perrier
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eff5d0899d
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Order + Attributes + Return _up.
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2021-04-08 20:35:01 +02:00 |
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Wojtek Figat
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a3012d0b27
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Add warning when using Triangle Mesh collider under RigidBody
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2021-04-08 11:21:12 +02:00 |
|
Jean-Baptiste Perrier
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1610af3f3f
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into pxupvector
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2021-04-07 17:01:52 +02:00 |
|
Jean-Baptiste Perrier
|
60e926a62f
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Serialize UpDirection.
|
2021-04-07 17:01:37 +02:00 |
|
Wojtek Figat
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ca6a075d8c
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Fix typos and code style
|
2021-04-06 11:46:30 +02:00 |
|
GoaLitiuM
|
e7edb9d38c
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Add sweep and overlap physics queries for capsule shapes
|
2021-04-05 19:36:36 +03:00 |
|
Wojtek Figat
|
51926f517e
|
Add support for masking Material Slots when cooking Collision Data
|
2021-03-31 12:15:38 +02:00 |
|
Jean-Baptiste Perrier
|
2524d93f6b
|
Add Set/Get Up direction.
|
2021-03-30 21:43:03 +02:00 |
|
Wojtek Figat
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a6d488c4ef
|
Add support for generating Collision Data from Skinned Models
|
2021-03-30 17:58:24 +02:00 |
|
Wojtek Figat
|
3e1356ba2d
|
Remove unused LimitAttribute into simple Limit
|
2021-03-30 12:28:33 +02:00 |
|
Wojtek Figat
|
a83ee4014e
|
Expose more wheel settings in vehicle
|
2021-03-29 17:07:17 +02:00 |
|
Wojtek Figat
|
dd00c83f74
|
Add clutch strength option
|
2021-03-29 16:48:59 +02:00 |
|
Wojtek Figat
|
6ad8e8b133
|
Expose Setup on WheeledVehicle
|
2021-03-29 16:40:06 +02:00 |
|
Wojtek Figat
|
f17e347a15
|
Add differential settings to WheeledVehicle
|
2021-03-29 16:25:25 +02:00 |
|
Wojtek Figat
|
d95d3efe33
|
Fix
|
2021-03-29 15:38:04 +02:00 |
|
Wojtek Figat
|
d21ccac63e
|
Add engine settings to WheeledVehicle
|
2021-03-29 15:36:55 +02:00 |
|
Wojtek Figat
|
3162d4e770
|
Add option for WheeledVehicle drive type
|
2021-03-29 13:41:25 +02:00 |
|
Wojtek Figat
|
e21c9d24de
|
Add proper vehicle setup after editing wheel colliders
|
2021-03-26 17:11:26 +01:00 |
|
Wojtek Figat
|
2ce14b5e9c
|
Increase physics solver iterations counts for vehicles to have more stability and quality
|
2021-03-26 16:14:06 +01:00 |
|
Wojtek Figat
|
3f68a0576d
|
Reorder properties and add center of mass debug drawing
|
2021-03-26 15:47:00 +01:00 |
|
Wojtek Figat
|
4562dde31f
|
Add Vehicles support
|
2021-03-26 15:11:07 +01:00 |
|
Wojtek Figat
|
8ef8b89fd5
|
Add constructor to BoundingBox for single point empty box construction
|
2021-03-18 21:50:05 +01:00 |
|
Wojtek Figat
|
d6b566a3fe
|
Add support for accessing Game Settings and related assets in C# API in game build
|
2021-03-01 16:17:01 +01:00 |
|
Wojtek Figat
|
3658611e0f
|
Fix compilation
|
2021-02-16 11:23:47 +01:00 |
|
Wojtek Figat
|
0841f5b479
|
Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
|
2021-02-15 22:09:05 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
bd5897eaab
|
Fixes and tweaks to SplineRopeBody
|
2021-02-12 17:18:32 +01:00 |
|
Wojtek Figat
|
8661091337
|
Add Spline Rope Body actor for ropes, chains and cables physics
|
2021-02-12 15:16:04 +01:00 |
|
Wojtek Figat
|
74c1ac89c8
|
Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
|
2021-02-12 11:43:46 +01:00 |
|
Wojtek Figat
|
0e78d13146
|
Add support for navmesh on spline collider
|
2021-02-12 11:15:51 +01:00 |
|
Wojtek Figat
|
80e2aee92b
|
Fixes and tweaks
|
2021-02-12 10:57:45 +01:00 |
|
Wojtek Figat
|
5a23df6478
|
Fix missing saving Pre Rotation
|
2021-02-12 10:34:50 +01:00 |
|
Wojtek Figat
|
04b650cbc3
|
Add Pre Rotation to Spline Model and Spline Collider
|
2021-02-11 16:48:10 +01:00 |
|
Wojtek Figat
|
4ba82047e0
|
Improve CollisionCooking
|
2021-02-11 16:47:50 +01:00 |
|
Wojtek Figat
|
49758fbfff
|
Add Spline Collider
|
2021-02-11 16:47:43 +01:00 |
|
Wojtek Figat
|
8bce445ab0
|
Refactor Collider base class to improve code sharing across collider shape types
|
2021-02-10 14:33:16 +01:00 |
|