Wojtek Figat
094a6562b8
Refactor ProbesRenderer
2025-07-03 10:18:51 +02:00
Wojtek Figat
03d52d4eb9
Add support for building engine without logging
2025-05-28 04:05:12 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
3c303514a4
Fix crash when using audio playback and playing editor meanwhile
2025-03-11 18:10:48 +01:00
Wojtek Figat
2d956ebb36
Fix error when applying prefab changes with missing (deleted) nested prefabs
...
#3244
2025-02-26 17:46:22 +01:00
Wojtek Figat
25067959eb
Add nested prefabs editing buttons inside Prefab Window
...
#1595
2025-02-16 20:34:33 +01:00
Wojtek Figat
848dbdf532
Add auto-exit command line to editor
2024-12-04 18:41:36 +01:00
272977a521
Defer Editor EndInit after loading scripting assemblies
...
Assets containing deserialized data of scripting assembly structures
needs to be loaded after the scripting assemblies have been loaded.
2024-06-01 20:24:57 +03:00
Wojtek Figat
890569ea3b
Add logging and cleaning up leaked scene objects after play mode in Editor
2024-04-22 22:59:38 +02:00
Wojtek Figat
04761c69f1
Fix error loggig in headless mode on char16 platforms
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#2235
2024-03-04 14:43:48 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
64e391df24
Refactor Visual Script debugger apis to use bindings generator
2023-12-16 17:58:18 +01:00
Wojtek Figat
39a5b8e635
Invert check order
2023-11-10 01:32:24 +01:00
Wojtek Figat
979168e82c
Refactor various Editor APIs to use auto-generated bindings instead of manual code
2023-06-12 14:34:07 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
7953f6cb83
Add Engine.FocusGameViewport to implement game menu with camera focus gather
2022-08-01 16:17:34 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
192af7ec14
Refactor native core objects to simplify usage for newcomers
2022-01-08 15:06:23 +01:00
Wojtek Figat
bbfe0446f0
Tweaks and fixes
2022-01-08 15:06:21 +01:00
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
...
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
dee4537f23
Add -new command line arg to create a new project
2021-08-16 22:50:11 +02:00
Wojtek Figat
b8ad4bdd2a
Refactor AnimGraph debug flows to use scripting API event
2021-06-12 23:20:07 +02:00
Jean-Baptiste Perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
3a68e2891e
Add null check.
2021-05-21 18:18:11 +02:00
Jean-Baptiste Perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00
Wojtek Figat
b193a7abc4
Add support for binary modules with native-code only
2021-02-25 13:01:15 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
96457a0adc
Fix crash on null
2020-12-20 21:16:50 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00