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d115d22ee6
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Implement new window dragging system
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2025-04-19 21:13:52 +03:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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302fc2feb1
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Add various engine systems to debug commands
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2024-10-24 19:35:24 +02:00 |
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Wojtek Figat
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9f983cff49
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Refactor engine loop to have better sync between game update, physics and drawing
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2024-04-17 13:38:06 +02:00 |
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Wojtek Figat
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692a61c948
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Add Time.Synchronize to stabilize engine loop
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2024-04-17 13:01:58 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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c35465b274
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Fix minor issues
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2021-12-08 16:53:44 +01:00 |
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stefnotch
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970456da91
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Update Time.h
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2021-07-23 14:27:07 +02:00 |
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GoaLitiuM
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e06200926f
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Sleep between frames to save CPU cycles
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2021-05-30 02:01:37 +03:00 |
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Wojtek Figat
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0dafa2f562
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Expose TickData to scripting API
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2021-04-12 13:24:59 +02:00 |
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stefnotch
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9ed0ace01e
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Tweak DrawFPS documentation comment
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2021-02-26 09:14:16 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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