Commit Graph

85 Commits

Author SHA1 Message Date
Wojtek Figat
0c645e8b0c Fix root animation in blend spaces when one of the animations doesn't use root motion but animated root node channel 2024-10-29 21:59:21 +01:00
Wojtek Figat
046865ba00 Fix Multi Blend 2D animation indices outside the blend space
#2553
2024-08-28 15:06:19 +02:00
Chandler Cox
a599615c1a use bucket index instead of anim for check. 2024-08-09 10:47:52 -05:00
Chandler Cox
830db22dcc Blend out of anim slots when stopped. 2024-08-09 09:05:53 -05:00
Wojtek Figat
f353d3f114 Fix looping root motion 2024-05-09 10:16:45 +02:00
Wojtek Figat
667e8bc293 Minor cleanup in anim code 2024-05-09 10:16:34 +02:00
Wojtek Figat
5f02b4173a Fix nested animations sampling
#2472
2024-04-22 13:29:29 +02:00
Wojtek Figat
93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions 2024-04-19 16:31:11 +02:00
Wojtek Figat
7653fba381 Refactor Multi Blend nodes to support up to 255 blend points 2024-04-19 16:30:34 +02:00
Wojtek Figat
71fe280464 Refactor Visject Graph nodes data for unlimited size 2024-04-19 12:22:04 +02:00
Wojtek Figat
0845866c4d Add live debugging of blend position in Multi Blend 2024-04-18 18:42:31 +02:00
Wojtek Figat
c83b74c85d Fix blending nested animations to properly handle it per-node
#2416
2024-04-16 23:25:37 +02:00
Wojtek Figat
3f6dd92a68 Fix crash when using old Blend with Mask node in Anim Graph
#2434
2024-04-14 14:51:40 +02:00
Muzz
35f33b6746 Fixed IK to have correct bone roll 2024-04-12 12:07:26 +08:00
Wojtek Figat
e68c736607 Fix Any state transitions UpdateStateTransitions
#2244
2024-02-27 17:15:49 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
d08843900e Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass

#1429 #2152
2024-02-09 15:37:29 +01:00
Wojtek Figat
082768d08c Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT 2024-02-07 23:39:02 +01:00
Wojtek Figat
eed780a0b0 Add highlighting active state in anim graph 2024-02-07 19:31:34 +01:00
Wojtek Figat
cfb8350c65 Fix anim graph debugging to handle nested graph connections highlights properly 2024-02-07 19:22:07 +01:00
Wojtek Figat
a38d1ad7cc Fix anim graph trace events debugging to include nodes path for nested graphs 2024-02-07 19:03:38 +01:00
Wojtek Figat
e75902e900 Variosu tweaks 2024-02-07 18:56:07 +01:00
Wojtek Figat
c0e3b27880 Codestyle fix #2211 2024-02-06 16:17:43 +01:00
ruan
74d348706c Add skeleton mask asset parameter to Blend With Mask anim node. 2024-01-27 14:23:41 -04:00
Wojtek Figat
8c2a156e1f Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
2024-01-07 18:34:15 +01:00
Wojtek Figat
6d58883454 Add events tracing feature to Animated Model for animation playback insights 2024-01-05 21:42:28 +01:00
Wojtek Figat
b6337c748c Fix stopping slot animations and playing the same frame
#1927
2024-01-05 17:11:41 +01:00
Wojtek Figat
60fd4702a6 Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
2024-01-05 11:52:28 +01:00
NoriteSC
0cb064bfb3 fixed Blend Additive
problem mesh was just exploding
+ code should be faster
2023-12-09 23:41:17 +01:00
Wojtek Figat
f7e9465ce8 Avoid memory alloc #2042 2023-12-08 10:29:22 +01:00
Wojtek Figat
73a3e147ca Merge branch 'add-blend-anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-blend-anim-fix 2023-12-08 10:26:34 +01:00
Chandler Cox
a6a94d5f77 2nd pass on additive blend math. 2023-12-08 00:59:41 -06:00
Chandler Cox
91033a6468 Simplify 2023-12-07 20:51:24 -06:00
Chandler Cox
73074b6e44 Enable Transform Lerp 2023-12-07 20:31:18 -06:00
Chandler Cox
e9285410e2 Fix blending additive animations. 2023-12-07 20:27:24 -06:00
Wojtek Figat
526edb83de Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
#2033
2023-12-07 15:21:03 +01:00
Wojtek Figat
ea81ac6a71 Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle 2023-11-21 11:10:05 +01:00
Chandler Cox
b72849eafe Fix anim slot from playing animations more than 1 time based on speed. 2023-11-06 19:52:19 -06:00
Wojtek Figat
0175186c27 Improve #1627 to return proper anim length 2023-10-12 12:17:55 +02:00
Chandler Cox
8eb9df9a18 Change new anim port to TryGetBox. 2023-10-11 15:57:02 -05:00
Wojtek Figat
3ac7c4e0ee Codestyle fix 2023-10-09 23:21:02 +02:00
Wojtek Figat
dafc8a61c1 Merge branch 'AnimationSampleNode-AnimationAssetReferencePort' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort 2023-10-09 22:24:57 +02:00
Nils Hausfeld
63d57151d0 - Minor cleanup 2023-10-06 17:50:19 +02:00
Nils Hausfeld
e07ae33040 - Added input box to animation sample node to receive animation assets
- AssetSelect not gets shown or hidden depending on if the box has a connection
- Animation asset reference box now overrides asset picker
2023-10-06 15:23:43 +02:00
MineBill
618b1bfd39 Evaluate transition data before executing the transition rule. 2023-10-01 16:13:49 +03:00
Wojtek Figat
595bb2b7fa Fix nested animation playrate when the framerate is different
#1258
2023-08-18 00:17:27 +02:00
Wojtek Figat
543433440e Fix nested animation playrate when the framerate is different
#1258
2023-07-24 19:21:03 +02:00
Wojtek Figat
84c99ea1c3 Fix nested animation sampling bug
#1244
2023-07-14 13:10:20 +02:00
Wojtek Figat
ab2cfe89ce Fix looping animation in Anim Graph when using start position offset 2023-05-10 12:47:59 +02:00
Wojtek Figat
aab3d494ff Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position 2023-05-10 12:27:10 +02:00