Wojtek Figat
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0e78d13146
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Add support for navmesh on spline collider
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2021-02-12 11:15:51 +01:00 |
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Wojtek Figat
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80e2aee92b
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Fixes and tweaks
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2021-02-12 10:57:45 +01:00 |
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Wojtek Figat
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5a23df6478
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Fix missing saving Pre Rotation
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2021-02-12 10:34:50 +01:00 |
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Wojtek Figat
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62acae10a5
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Fix compile error
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2021-02-11 16:48:21 +01:00 |
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Wojtek Figat
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04b650cbc3
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Add Pre Rotation to Spline Model and Spline Collider
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2021-02-11 16:48:10 +01:00 |
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Wojtek Figat
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4ba82047e0
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Improve CollisionCooking
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2021-02-11 16:47:50 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
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2021-02-11 16:47:43 +01:00 |
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Wojtek Figat
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6c253ce892
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Fix DebugDraw DrawTriangles crash
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2021-02-10 17:20:05 +01:00 |
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Wojtek Figat
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29521b1b03
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Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider
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2021-02-10 17:19:45 +01:00 |
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Wojtek Figat
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8bce445ab0
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Refactor Collider base class to improve code sharing across collider shape types
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2021-02-10 14:33:16 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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191694725a
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Add SoftObjectReference for lazy references to assets and objects
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2021-02-10 11:12:05 +01:00 |
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Wojtek Figat
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d4f959b681
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Add support for Deformable material preview
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2021-02-09 16:46:10 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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Wojtek Figat
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85167b2d4b
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Fix using Bezier curve for Transform
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2021-02-08 15:45:39 +01:00 |
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Wojtek Figat
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8e87c98644
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Cleanup material shaders code
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2021-02-08 15:45:22 +01:00 |
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Wojtek Figat
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da784e98e5
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Add Deformable material domain
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2021-02-08 15:44:38 +01:00 |
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Wojtek Figat
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d8304a2178
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 14:54:29 +01:00 |
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Wojtek Figat
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300f948515
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 13:57:00 +01:00 |
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Wojtek Figat
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2da9ed4556
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Fix crash when using Find/FindLast on empty String
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2021-02-05 11:55:21 +01:00 |
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Wojtek Figat
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089f0dab3a
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:55:02 +01:00 |
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Wojtek Figat
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01777a2c1b
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:22:47 +01:00 |
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Wojtek Figat
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b5847eb0d6
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 15:27:38 +01:00 |
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Wojtek Figat
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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Wojtek Figat
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a560b19cbc
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Refactor draw calls and instancing logic to be more modular
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2021-02-03 09:33:48 +01:00 |
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Wojtek Figat
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81cc8cf69c
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Add Matrix3x4
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2021-02-02 15:44:14 +01:00 |
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Wojtek Figat
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00fab5cfd6
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Add event to spline for updating custom data
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2021-02-02 12:53:18 +01:00 |
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Wojtek Figat
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85a6f485f1
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Fixes and tweaks
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2021-02-02 12:52:37 +01:00 |
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Wojtek Figat
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d2dba5680b
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Fix calling OnParentChanged in Actor load
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2021-02-02 12:52:21 +01:00 |
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Wojtek Figat
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23652d1bc5
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
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2021-02-02 10:29:52 +01:00 |
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Wojtek Figat
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5d535fad6a
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Move Mouse and Keyboard impl from headers to Input.cpp
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2021-02-01 23:53:32 +01:00 |
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Wojtek Figat
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107edfb958
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Merge branch 'inputtext' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-inputtext
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2021-02-01 23:48:12 +01:00 |
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Wojtek Figat
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2fe6129fcd
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Simplify code
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2021-02-01 23:41:23 +01:00 |
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Wojtek Figat
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1aab96676d
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Merge branch 'fix-issue-158' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-issue-158
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2021-02-01 23:39:56 +01:00 |
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Wojtek Figat
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1bd639c86d
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Fix including CharacterController.h in game code
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2021-02-01 23:38:16 +01:00 |
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Wojtek Figat
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e2cefc7407
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Fix Quaternion comparison epsilon to reduce error rate
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2021-02-01 16:58:01 +01:00 |
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Wojtek Figat
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efea842486
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Fix warning
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2021-02-01 16:23:57 +01:00 |
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Wojtek Figat
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c3d9c52f1f
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Add support for spline point duplicate via Transform gizmo
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2021-02-01 16:04:20 +01:00 |
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Wojtek Figat
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d69b005792
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Move Curve data serialization to binary format into CurveSerialization.h
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2021-02-01 14:16:32 +01:00 |
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Wojtek Figat
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bf80827bfd
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Add more Spline API for curve editing
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2021-02-01 13:50:56 +01:00 |
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Wojtek Figat
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283714a39f
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Fix PhysX header usage in public API
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2021-02-01 11:40:50 +01:00 |
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Wojtek Figat
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fecf7d7804
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Add virtual to Camera GetMatrices for custom cameras
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2021-02-01 11:18:46 +01:00 |
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Wojtek Figat
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011b5f3e51
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Add SceneRenderTask.PreRender
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2021-02-01 11:14:59 +01:00 |
|
Jean-Baptiste Perrier
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a5d6db6a18
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Fix InputText & Typo.
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2021-01-30 19:58:45 +01:00 |
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VNC
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33ce17c3fa
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Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.
Set minimum width and height to 1.
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2021-01-29 16:18:00 +01:00 |
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Wojtek Figat
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aedc619009
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Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
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2021-01-28 01:11:02 +01:00 |
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Wojtek Figat
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a1cee0f0bf
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Fix crash when applying changes to prefab
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2021-01-28 00:38:08 +01:00 |
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Wojtek Figat
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0de380ad3a
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Optimize Variant typename loading if length is zero
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2021-01-28 00:02:37 +01:00 |
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