Wojtek Figat
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0ea00a09ca
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Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
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2023-10-19 15:29:26 +02:00 |
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Wojtek Figat
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a989173e2d
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Fix UnitsToText to properly print string with 2 decimal places
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2023-10-19 15:16:14 +02:00 |
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Wojtek Figat
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6f60218bec
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Optimize various rendering stages to skip loading shader when effect is disables
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2023-10-19 15:07:03 +02:00 |
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Wojtek Figat
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8b096a9286
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Fixes
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2023-10-18 10:52:36 +02:00 |
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Wojtek Figat
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2d0eabc8be
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Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
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2023-10-17 23:20:30 +02:00 |
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Wojtek Figat
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387e30a1dc
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Fix compilation regression
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2023-10-17 23:13:05 +02:00 |
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Wojtek Figat
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52a621de42
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Add color, emissive and opacity parameters setup for auto-imported material instances
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2023-10-17 22:45:22 +02:00 |
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Wojtek Figat
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c457087612
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Optimize memory allocation when using Sprite size during 2D rendering
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2023-10-17 22:44:15 +02:00 |
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Wojtek Figat
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90427da42f
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Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
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2023-10-17 09:59:21 +02:00 |
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Wojtek Figat
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cebae5c4e1
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Add foreach loop support to Span type
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2023-10-17 09:53:48 +02:00 |
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Wojtek Figat
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d92c7af2cf
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Fix debug file access race-conditions when importing many materials at once
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2023-10-17 09:53:06 +02:00 |
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Wojtek Figat
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582cf94198
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Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
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2023-10-16 16:37:44 +02:00 |
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Wojtek Figat
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3e7368b1cb
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Fix HandleObjectDeserializationError to be editor or dev only and thread-safe
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2023-10-16 16:36:52 +02:00 |
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Wojtek Figat
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30d510f073
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Fix models in toolbox
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2023-10-16 16:34:55 +02:00 |
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Wojtek Figat
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50d47fe801
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Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
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2023-10-16 16:10:57 +02:00 |
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Wojtek Figat
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d25954725f
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Add excluding GPU swapchain present time from CPU draw time in profiling tool
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2023-10-16 10:58:07 +02:00 |
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Wojtek Figat
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db6b98ecd1
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Add ProfilerGPU.Enabled to manually toggle GPU timings
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2023-10-16 10:29:44 +02:00 |
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Wojtek Figat
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148ced5a55
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Fix compilation
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2023-10-15 19:04:35 +02:00 |
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Wojtek Figat
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e4941e5b00
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Add asset loading task state check on fail
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2023-10-15 18:46:15 +02:00 |
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Wojtek Figat
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c511ea6d23
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Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master
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2023-10-15 18:08:20 +02:00 |
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Vizepi
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00dc5d44d4
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#1716 Do not rebuild contexts twice in a row
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2023-10-15 12:24:25 +02:00 |
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Wojtek Figat
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f8f1a66ab9
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Fix multi-line logs on Windows regression from cf94cd937a
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2023-10-15 10:12:33 +02:00 |
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Wojtek Figat
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2f3929efe0
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Fix Height Layer Blend material node codegen when alpha is constant
#1705
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2023-10-14 18:03:51 +02:00 |
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Wojtek Figat
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e51aab0c56
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Minor improvements
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2023-10-14 18:03:21 +02:00 |
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Wojtek Figat
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eb430b05be
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Fx regression from #1474 that was causing incorrect checks for IsZero/IsOne in ShaderGraphValue
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2023-10-14 18:00:53 +02:00 |
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Wojtek Figat
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ab25b6a258
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Merge branch 'physx_oncontact_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physx_oncontact_fix
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2023-10-14 16:29:54 +02:00 |
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Wojtek Figat
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4b803feb11
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Merge branch 'win_minimize_pos_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_minimize_pos_fix
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2023-10-14 16:23:28 +02:00 |
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Wojtek Figat
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a5f00ed624
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Fix NavCrowd to properly wait for navmesh loaded
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2023-10-14 16:21:42 +02:00 |
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Wojtek Figat
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e4b89e1bad
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Fix plugins initialization order to properly unload scenes before them in cooked game
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2023-10-14 16:20:27 +02:00 |
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dca6baee49
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Use and store restored window position after minimizing the window
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2023-10-14 16:44:21 +03:00 |
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Wojtek Figat
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7904690ecf
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Cleanuo some old code style
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2023-10-14 14:00:58 +02:00 |
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8548df4a1b
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Fix crash when physics actor contact is lost with another actor
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2023-10-14 02:34:15 +03:00 |
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Wojtek Figat
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1a5606a45c
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Improve collision data cooking usability
#1687
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2023-10-13 23:33:03 +02:00 |
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Wojtek Figat
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887d2b2115
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Fix incorrect animated model bounds update
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2023-10-13 23:32:44 +02:00 |
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2d5ad297a5
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Fix error when hitting escape in read-only textboxes
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2023-10-13 19:57:32 +03:00 |
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Wojtek Figat
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702356f1e4
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Missing change for c01614b8f5 and regression from 88eca13eb3
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2023-10-13 16:58:02 +02:00 |
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Wojtek Figat
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c01614b8f5
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Fix build regression from 7180080f19
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2023-10-13 16:09:18 +02:00 |
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Wojtek Figat
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7180080f19
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Refactor FileMode, FileAccess, FileShare enums into normal enums with docs
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2023-10-13 15:44:47 +02:00 |
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Wojtek Figat
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abd6881d7b
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Fix removing large amount of assets in Editor at once
#1484
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2023-10-13 15:43:11 +02:00 |
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Wojtek Figat
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cf94cd937a
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Fix logging performance and crashes on non-Windows platforms
#662
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2023-10-13 14:41:45 +02:00 |
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Wojtek Figat
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03c120ba69
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Fix double engine assembly init in Editor
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2023-10-13 14:26:33 +02:00 |
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Wojtek Figat
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84d615935e
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Fix crash when updating GPU particle system without view buffers allocated
#1683
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2023-10-12 23:39:39 +02:00 |
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Wojtek Figat
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fdd6b171bb
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Stability fixes
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2023-10-12 23:12:53 +02:00 |
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Wojtek Figat
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74a69b8f13
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Fix running game in non-ANSI path
#480
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2023-10-12 22:29:48 +02:00 |
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Wojtek Figat
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677cd4e382
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Fix build regression from 6f7f22eb47
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2023-10-12 22:29:11 +02:00 |
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Wojtek Figat
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88eca13eb3
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Add default font bundling (optional) and setup UI Style to match editor logic
#641
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2023-10-12 22:28:40 +02:00 |
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Wojtek Figat
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2414abf183
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Fix particle attributes usage in GPU emitter function
#1640
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2023-10-12 20:01:30 +02:00 |
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Wojtek Figat
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d52412c5c3
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Fix particle emitter function cache clearing for GPU shader generation
#1640
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2023-10-12 19:55:50 +02:00 |
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Wojtek Figat
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6f7f22eb47
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Add outputting shader source code in Editor to text file when compilation fails for debugging
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2023-10-12 18:57:27 +02:00 |
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Wojtek Figat
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5b5f43714e
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Fix invalid particle attributes access inside emitter function
#1640
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2023-10-12 17:55:49 +02:00 |
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