Wojtek Figat
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0fa88b23c6
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Add DriverVersion to GPUAdapter for checking on old GPU drivers
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2025-03-07 11:39:54 +01:00 |
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Wojtek Figat
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772f7f7fd2
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Move GPUDeviceDX::UpdateOutputs to cpp file
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2025-03-06 09:00:33 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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44fae3838e
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Add GPUResourceUsage.Staging for both CPU read/write access
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2025-01-30 20:39:04 +01:00 |
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Wojtek Figat
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d501018feb
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Add improved GPU crashes reporting
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2025-01-24 22:56:52 +01:00 |
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Wojtek Figat
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80a44b5f5c
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Remove old code
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2025-01-24 11:08:31 +01:00 |
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Wojtek Figat
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e75d7ad257
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Fix compilation warnings
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2025-01-12 20:30:43 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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99788e4743
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More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
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2025-01-09 21:46:22 +01:00 |
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Wojtek Figat
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1f294605a3
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Add more Vulkan memory layout safety stages
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2025-01-08 18:11:47 +01:00 |
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Wojtek Figat
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2b2ace0d00
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Fixes for Vulkan backend after recent changes
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2025-01-08 18:09:45 +01:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
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2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
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4f42fb2302
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Update other graphics apis to match missing vertex shader inputs merging
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2025-01-04 10:55:55 +01:00 |
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Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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80299c8552
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Add stride to GPUVertexLayout
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2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
|
666efb7675
|
Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor
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2024-12-13 14:56:20 +01:00 |
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Wojtek Figat
|
fc4e6f4972
|
Add GPUVertexLayout to graphics backends
|
2024-12-13 09:20:01 +01:00 |
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Wojtek Figat
|
35e9e048f2
|
Merge remote-tracking branch 'origin/master' into 1.10
|
2024-12-10 11:07:31 +01:00 |
|
Wojtek Figat
|
e3c8d19a9e
|
Fix missing D3D11 stencil ref value
|
2024-11-26 15:56:08 +01:00 |
|
Wojtek Figat
|
9d70fd82d6
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
|
2024-11-22 16:31:18 +01:00 |
|
Wojtek Figat
|
ee5021d94d
|
Fix regression bugs from 471d5c2a9b
|
2024-11-20 18:28:47 +01:00 |
|
Wojtek Figat
|
03fe1f72a3
|
Fix minor errors
|
2024-11-20 16:30:23 +01:00 |
|
Wojtek Figat
|
a890326b82
|
Fix blend states and blend factor usage on Vulkan
|
2024-11-20 16:30:13 +01:00 |
|
Wojtek Figat
|
20704ef9dd
|
Fix stencil usage in Vulkan
|
2024-11-20 16:15:54 +01:00 |
|
Wojtek Figat
|
471d5c2a9b
|
Add stencil support in PSO on DX11
|
2024-11-20 09:46:10 +01:00 |
|
Wojtek Figat
|
1c2c010ddc
|
Merge branch 'fix/nullable' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/nullable
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2024-10-25 15:38:44 +02:00 |
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Wojtek Figat
|
0b1263a9e2
|
Disable VK_EXT_tooling_info check for debugger on Linux
|
2024-10-22 21:54:38 +02:00 |
|
Mateusz Karbowiak
|
6f6348508a
|
Nullable implicit cast fix
|
2024-10-06 03:09:04 +02:00 |
|
Mateusz Karbowiak
|
db06f4f72e
|
Fixed implicit type conversion for type specialization
|
2024-10-05 21:22:36 +02:00 |
|
Wojtek Figat
|
f21b259376
|
Various fixes after merge with Windows ARM pr
|
2024-07-25 08:34:51 +02:00 |
|
Wojtek Figat
|
dd61d5793c
|
Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
# Source/ThirdParty/assimp/config.h.in
# Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
|
2024-07-24 19:03:53 +02:00 |
|
Wojtek Figat
|
3296337f40
|
Add SetStablePowerState for D3D12 when doing shaders profiling
|
2024-07-19 14:26:19 +02:00 |
|
Wojtek Figat
|
13cf3deb3f
|
Revert b80101411f
|
2024-07-12 18:42:19 +02:00 |
|
Wojtek Figat
|
b80101411f
|
Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources
|
2024-07-12 17:05:07 +02:00 |
|
Wojtek Figat
|
e83097d114
|
Fix missing memory allocator for Vulkan Memory Allocator
|
2024-07-12 17:04:23 +02:00 |
|
Wojtek Figat
|
230c57cca4
|
Add WinPixEventRuntime for D3D12 to provide GPU profiler event names
|
2024-07-03 18:30:11 +02:00 |
|
Wojtek Figat
|
fe0711c3e2
|
Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set
|
2024-07-02 00:55:41 +02:00 |
|
Wojtek Figat
|
9486466abf
|
Fix D3D11 to properly issue instanced draws even if instance count is 1
|
2024-07-02 00:54:49 +02:00 |
|
Wojtek Figat
|
1328e869a9
|
Fix crash in D3D12 when constant buffer was binded but not updated before the draw
|
2024-07-02 00:54:17 +02:00 |
|
Wojtek Figat
|
fbc648302d
|
Fix timer queries reset before use on Vulkan
|
2024-07-02 00:53:45 +02:00 |
|
Wojtek Figat
|
a377933884
|
Fix d3d12 build regression
|
2024-06-19 14:10:23 +02:00 |
|
Wojtek Figat
|
e0028d5f94
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-06-17 21:53:49 +02:00 |
|
|
|
1c82c73bc0
|
Fix graphical glitches in Vulkan backend
|
2024-06-17 20:55:04 +03:00 |
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