Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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63773f2ddf
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Add **option to import model file as Prefab**
#1909 #1329 #1973
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2023-12-06 11:19:42 +01:00 |
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Wojtek Figat
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979168e82c
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Refactor various Editor APIs to use auto-generated bindings instead of manual code
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2023-06-12 14:34:07 +02:00 |
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Wojtek Figat
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57052b3b14
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Fix marshallers
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2023-05-04 14:18:32 +02:00 |
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Wojtek Figat
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a25eae5d10
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Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
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2023-03-28 13:20:18 +02:00 |
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Wojtek Figat
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ac59cc4633
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-13 10:05:51 +01:00 |
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Wojtek Figat
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7a2023ead6
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Add option for importing scale tracking to animation asset
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2023-02-07 09:39:31 +01:00 |
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Wojciech Figat
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798b950046
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Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
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2023-01-24 09:30:38 +01:00 |
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Wojciech Figat
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f3366178ea
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Refactor manually written managed bindings to use C-style exported P/Invoke
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2023-01-23 18:14:38 +01:00 |
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3ca0ea2e50
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Fix unfreed managed string handles
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2023-01-22 17:29:34 +02:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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a1fbf79ebf
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Refactor Model Import Options to display only relevant properties for asset Type
Move tooltips to the doc comments
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2022-03-24 11:32:34 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojtek Figat
|
748d69a3cb
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Add CollisionMeshesPrefix option to import collision data from model asset
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2022-02-06 14:11:13 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
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Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
1e034c904a
|
Fix missing blend shape refresh for Skinned Model window preview
|
2021-11-26 12:57:37 +01:00 |
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Wojciech Figat
|
05d0e1bdcc
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Add Split Objects object to split imported meshes/animations into separate assets
|
2021-11-24 17:40:56 +01:00 |
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Wojtek Figat
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3a5c212985
|
Change CalculateTangents to false as default and calculate normals/tangents by default if missing
|
2021-07-22 10:25:01 +02:00 |
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W2.Wizard
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8fd0af3f39
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Fixed Typos and padding
|
2021-01-17 10:18:30 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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