Wojtek Figat
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ea854a0f7b
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Fix potential Grid shader accuracy issues
#3229
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2025-06-16 14:41:43 +02:00 |
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Wojtek Figat
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d30ff65800
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Fix flipbook regression bug
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2025-04-17 17:45:19 +02:00 |
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Wojtek Figat
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e267db7fac
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Another fix for flipbook to work with all cases
#3381
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2025-04-16 10:01:55 +02:00 |
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Wojtek Figat
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9dba7caa88
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Another fix for flipbook to work with all cases
#3381
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2025-04-16 10:01:23 +02:00 |
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Wojtek Figat
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c30e31bd65
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Fix material flipbook X slice calculation
#3381
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2025-04-16 08:58:00 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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98834131f1
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Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
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2025-03-27 10:48:35 +01:00 |
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Wojtek Figat
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1b3ad99554
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Fix indentation and shader compilation for blue console
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2025-03-24 15:40:51 +01:00 |
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Wojtek Figat
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bc4f3668fe
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
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2025-03-09 09:23:42 +01:00 |
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Wojtek Figat
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a93085d6d6
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Redo 7d79dbac40
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2025-03-09 09:15:49 +01:00 |
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Wojtek Figat
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4c9d51f0ef
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Code style cleanup
#3250
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2025-03-08 20:18:38 +01:00 |
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Wojtek Figat
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f7c6d34f59
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Merge branch 'Advanced-Bloom' of https://github.com/Muzz/FlaxEngine into Muzz-Advanced-Bloom
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2025-03-08 19:47:22 +01:00 |
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Wojtek Figat
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baf28382a8
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Disable contact shadows on low shadows quality mode and fix step count for high setting
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2025-03-08 19:46:35 +01:00 |
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Wojtek Figat
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7d79dbac40
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Fix shadows sampling error in shader due to incorrect sampler used
#3000
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2025-03-08 14:29:17 +01:00 |
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Muzz
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7885590593
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Merge branch 'Muzz-Triplanar-Features' into 1.10
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2025-02-28 14:56:45 +01:00 |
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Muzz
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953cbb6e40
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Advanced Bloom commit.
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2025-02-25 14:02:15 +10:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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c146e156ec
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Fix perlin and simplex noises to return normalized value to range 0-1
#3154
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2025-02-12 22:13:09 +01:00 |
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Wojtek Figat
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6efb015169
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Merge code for Perlin Noise impl
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2025-02-12 17:21:13 +01:00 |
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Wojtek Figat
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21f8dab5de
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Tweak 58090aa6d6 to secure for incorrect includes and usage
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2025-02-11 00:33:08 +01:00 |
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Wojtek Figat
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3c091dc214
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Fix editor grid gizmo when using Large Worlds
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2025-02-11 00:32:04 +01:00 |
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Wojtek Figat
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58090aa6d6
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Fix triplanar texture mapping when using Large Worlds
#3001
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2025-02-11 00:31:37 +01:00 |
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Wojtek Figat
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237ea121be
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Add vertex colors to skinned meshes
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2025-01-11 22:43:15 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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792d322818
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Missing change for 6f04231b31
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2025-01-05 00:17:52 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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c597c38705
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Fix volumetric fog particles after objects instancing refactor
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2024-10-01 15:07:32 +02:00 |
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Wojtek Figat
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18dc475f40
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
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2024-09-23 14:11:05 +02:00 |
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Wojtek Figat
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da5570e89f
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Fix terrain shader compilation regression
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2024-09-22 11:28:26 +02:00 |
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Wojtek Figat
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6113af2dc1
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Fix custom 2D clipping mask to properly inherit parent container clip mask
2371
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2024-09-15 23:57:52 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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33ccdea761
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Fixes and shader update
#2673
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2024-09-12 09:02:48 +02:00 |
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Wojtek Figat
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7bc4de4e6b
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Merge branch 'agx-tonemapping' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-agx-tonemapping
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2024-09-12 07:58:01 +02:00 |
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Wojtek Figat
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21ed4a2371
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Fix Flipbook node bug
#2690
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2024-09-10 12:13:28 +02:00 |
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Wojtek Figat
|
545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Muzz
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09737023a1
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Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
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2024-08-29 19:01:37 +02:00 |
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Wojtek Figat
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0b3835f593
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Fix turbulence module in GPU particles far away from world origin
#1944
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2024-08-27 15:12:58 +02:00 |
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Wojtek Figat
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e7f1afdfaa
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Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
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2024-08-15 12:04:39 +02:00 |
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Wojtek Figat
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f025f923ae
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Increase limit on Global Surface Atlas objects culling to prevent artifacts in dense scenes
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2024-08-12 15:35:29 +02:00 |
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Wojtek Figat
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63bee0c78d
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Add IndirectLightingIntensity to Sky for GI intensity control
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2024-08-12 15:34:08 +02:00 |
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Wojtek Figat
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bcb0200435
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Fix GPU-based SDF generation to reject negative distance from far away triangles
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2024-08-12 10:55:27 +02:00 |
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Wojtek Figat
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ffb760d8f3
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Fix GPU particles issues with Global SDF far away from scene geometry
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2024-08-05 22:43:00 +02:00 |
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Wojtek Figat
|
bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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Wojtek Figat
|
23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
|
a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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Wojtek Figat
|
f21b259376
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Various fixes after merge with Windows ARM pr
|
2024-07-25 08:34:51 +02:00 |
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Wojtek Figat
|
e9144ff834
|
Fix blending between DDGI cascades on the end of the range
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2024-07-24 12:21:50 +02:00 |
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Wojtek Figat
|
6f3d1cdd0a
|
Optimize Global Surface Atlas objects culling with shared thread group pre-cull
|
2024-07-24 11:46:20 +02:00 |
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Wojtek Figat
|
3f9989ea57
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Add utility Packing.hlsl shader for colors and vectors packing
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2024-07-19 13:37:09 +02:00 |
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Wojtek Figat
|
53ca33f301
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Add option to sample Global SDF from higher cascade
|
2024-07-19 00:30:06 +02:00 |
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