Add vertex colors to skinned meshes

This commit is contained in:
Wojtek Figat
2025-01-11 22:43:15 +01:00
parent a1c46d2e6e
commit 237ea121be

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@@ -237,6 +237,9 @@ struct ModelInput_Skinned
#endif
float4 Normal : NORMAL;
float4 Tangent : TANGENT;
#if USE_VERTEX_COLOR
half4 Color : COLOR;
#endif
uint4 BlendIndices : BLENDINDICES;
float4 BlendWeights : BLENDWEIGHTS;
};