Add vertex colors to skinned meshes
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@@ -237,6 +237,9 @@ struct ModelInput_Skinned
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#endif
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float4 Normal : NORMAL;
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float4 Tangent : TANGENT;
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#if USE_VERTEX_COLOR
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half4 Color : COLOR;
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#endif
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uint4 BlendIndices : BLENDINDICES;
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float4 BlendWeights : BLENDWEIGHTS;
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};
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