Commit Graph

4574 Commits

Author SHA1 Message Date
Wiktor Kocielski
8e331e4d13 Silently drop unreliable RPC calls if we failed to find an object 2024-01-04 08:54:04 +03:00
Menotdan
7d07ed20ea major improvements 2024-01-03 22:20:59 -05:00
Menotdan
1b9984c728 Fix static import of GLTF (and presumably other assimp) model types. 2024-01-03 20:16:57 -05:00
Mr. Capybara
a102bad87e Change wheel steer angle limit 2024-01-02 22:28:23 -04:00
Mr. Capybara
42b20b4e76 Expose vehicle relationship between speed and steer to driver 2024-01-02 20:39:24 -04:00
Menotdan
6178cb1bf4 attempt 2 at fixing the build regression. 2024-01-02 12:36:17 -05:00
Menotdan
31adfd2c9c Attempt to fix builds on unix. 2024-01-02 04:27:35 -05:00
Menotdan
8bd84e0616 Fix sub-mesh reimporting with some potentially hacky workarounds? 2024-01-02 03:52:57 -05:00
Menotdan
ab51ca6e70 Change behavior when Use Local Origin is checked. 2024-01-01 21:35:18 -05:00
Menotdan
8273656793 Fix major issue with transformation. 2024-01-01 20:24:13 -05:00
Menotdan
045943ef27 Fix prefab scale and rotation. 2024-01-01 19:11:45 -05:00
Mr. Capybara
07de7a26dd Expose vehicle pad smooth inputs 2024-01-01 11:15:16 -04:00
Menotdan
8bcc526dd6 Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs. 2024-01-01 01:24:36 -05:00
Mr. Capybara
967569c3e2 Small fix vehicle tank inputs 2023-12-31 22:43:04 -04:00
Menotdan
5cf20b8eee Add an option to skip existing materials when reimporting. 2023-12-31 21:11:39 -05:00
Mr. Capybara
6a2d7e9444 auto sort wheels based on wheel position 2023-12-31 22:11:30 -04:00
Menotdan
4839ef5ddc Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds. 2023-12-31 19:42:13 -05:00
Menotdan
bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
Mr. Capybara
d016305690 Add tank vehicle physics 2023-12-31 15:00:31 -04:00
9077e0cf22 Fix crash while moving simulation disabled kinematic actors 2023-12-31 14:36:38 +02:00
f10840efb4 Fix uninitialized value of NetworkConfig NetworkDriver field 2023-12-29 19:51:29 +02:00
nothingTVatYT
e851d18227 same in UnixFile.cpp 2023-12-29 01:20:17 +01:00
nothingTVatYT
21c4667f8c same problem for Android and Apple 2023-12-28 22:36:33 +01:00
nothingTVatYT
8174e8ab77 fix getting file access time for Linux 2023-12-28 22:24:34 +01:00
Wojtek Figat
b275ffc146 Fix PostFx Materials blending for duplicated entries
#1991
2023-12-27 21:18:28 +01:00
Wojtek Figat
b4c23c969a Fix unlink usag on Unix systems to properly use returned value
#2078
2023-12-27 21:11:01 +01:00
Wojtek Figat
4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
Preben Eriksen
35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
Wojtek Figat
4e34524a08 Add profile event 2023-12-19 13:02:48 +01:00
Wojtek Figat
3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
ExMatics HydrogenC
4497b2ca7d Add fallback settings for control 2023-12-19 12:36:12 +08:00
ExMatics HydrogenC
ac090d690e Merge remote-tracking branch 'upstream/master' 2023-12-19 12:33:13 +08:00
Wojtek Figat
8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
Wojtek Figat
bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
Mr. Capybara
57dee19f75 Merge branch 'master' into arrow-debug-draw-improviment 2023-12-17 10:28:00 -04:00
Mr. Capybara
3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
Wojtek Figat
e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
Wojtek Figat
7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Wojtek Figat
0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
Wojtek Figat
6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
Wojtek Figat
2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
Wojtek Figat
efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
Wojtek Figat
c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00
Wojtek Figat
141bec0259 Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow 2023-12-16 12:35:26 +01:00
Wojtek Figat
9c4857a205 Fix typo in Tag comparison function
#2081
2023-12-15 15:54:18 +01:00
Wojtek Figat
ae5fa9619b Remove TextureUtils 2023-12-14 18:23:17 +01:00
nothingTVatYT
8c45659b2a use own encoder and some more error handling 2023-12-14 17:29:08 +01:00
Wojtek Figat
a5e072da31 Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
2023-12-14 17:04:47 +01:00
Wojtek Figat
df8418da25 Add more profiling events 2023-12-14 17:00:55 +01:00
Wojtek Figat
d7b17ae0a6 Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
2023-12-14 16:05:15 +01:00