Wojtek Figat
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f9e9f26e97
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Remove leftover debug log from bindings generator
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2025-04-22 11:04:09 +02:00 |
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Wojtek Figat
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b25881d55e
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Update code signing to support sign with identity on Windows
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2025-04-14 22:47:40 +02:00 |
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Wojtek Figat
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b8a0150310
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Merge branch 'buildrules_cache_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-buildrules_cache_fix
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2025-04-13 20:28:26 +02:00 |
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711a75ce3b
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Fix BuildScript file structure with engine files in different drive
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2025-04-13 14:25:19 +03:00 |
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be72a9f4a2
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Invalidate build rules assembly when files are added, moved or renamed
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2025-04-13 14:25:18 +03:00 |
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8c83de8521
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Add more verbose logging for project generation
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2025-04-13 14:24:34 +03:00 |
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00b9d603ae
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Fix missing C#-only project configurations when platform SDK is missing
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2025-04-13 14:24:24 +03:00 |
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Wojtek Figat
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72a4e577c8
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Merge branch 'dotnet_ver_check' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_ver_check
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2025-04-12 22:25:28 +02:00 |
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8322e762df
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Fix DOTNET_ROOT path ignored on Windows
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2025-04-10 23:59:22 +03:00 |
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e6d7024a61
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Fix error when no valid .NET SDKs were found
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2025-04-10 23:59:19 +03:00 |
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ac305b369d
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Fix .NET SDK detection when only the runtime is installed
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2025-04-10 18:18:56 +03:00 |
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Wojtek Figat
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15da2d59e5
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Add GPUTexture::DownloadData to C#
#2973 #1446
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2025-04-07 23:32:37 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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210c8e8fe4
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Fix incorrect result array memory copy from native to managed code
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2025-04-04 00:36:35 +02:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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4e14035281
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Add curl lib linking in GDK and expose XboxServicesToolset for plugins/modules
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2025-03-25 13:23:23 +01:00 |
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Wojtek Figat
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db645c1aae
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Fix project loading bug if it's empty without modules info
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2025-03-18 16:35:51 +01:00 |
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Wojtek Figat
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fe95ac96af
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Rename param
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2025-03-08 21:09:48 +01:00 |
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Wojtek Figat
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8e2f3ec0c0
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Fix Version marshaling as parameter
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2025-03-06 00:36:39 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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dec9905bd3
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Merge branch 'csharp_mainproj_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_mainproj_fix
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2025-02-27 15:43:25 +01:00 |
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Wojtek Figat
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bb35d9f811
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Add improved AndroidNdk detection to handle versions folder in env var location and fallback to automatic
#2893
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2025-02-27 15:34:29 +01:00 |
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Wojtek Figat
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b2c8c4018c
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Fix scripting bindings codegen for SoftTypeReference and SceneReference
#2761
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2025-02-26 22:43:30 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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c823257b79
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Fix invalid paths in C# launch settings on Windows
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2025-02-19 17:23:47 +02:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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9049093267
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Fix scene object reference serialization in C# scripts
#3136
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2025-02-17 11:57:31 +01:00 |
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Wojtek Figat
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9ffbe1f8ca
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Add support in scripting for using interfaces on structures
#2679
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2025-01-31 23:36:15 +01:00 |
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0764ff6cb7
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Fix C# projects not compiling in VS with native code plugins present
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2025-01-31 23:58:23 +02:00 |
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Wojtek Figat
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702564366d
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Merge branch 'dotnet_refasm_version_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_refasm_version_fix
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2025-01-27 20:29:12 +01:00 |
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Wojtek Figat
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aabd70fbe7
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Fix code project files generation to properly handle path slashes and ignore binary modules without exports
#3086
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2025-01-27 19:35:27 +01:00 |
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428ebf7fd7
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Fix .NET runtime and SDK compilation issues with newer runtime
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2025-01-27 20:06:06 +02:00 |
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Wojtek Figat
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ae74d49b09
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Fix bug
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2025-01-24 12:24:52 +01:00 |
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Wojtek Figat
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c1339765b7
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Fix parsing nested template types in scripting type inheritance
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2025-01-23 21:32:09 +01:00 |
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af3badaeef
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Fix Visual Studio solution nested project names on Unix systems
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2025-01-14 19:08:09 +02:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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2175837f33
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Add XCode version parsing
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2024-12-19 13:07:59 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
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2024-12-13 09:20:01 +01:00 |
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Chandler Cox
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696b1c0d0c
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Fix comment.
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2024-12-12 11:57:29 -06:00 |
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Chandler Cox
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7e0c0559dd
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Add the ability to ignore specific warnings during build.
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2024-12-12 11:53:12 -06:00 |
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Wojtek Figat
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24266b64da
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Fix Continuous Deployment
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2024-12-11 14:24:06 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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31e870b086
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Add C++ version and compiler path into VS Code project files
#3040
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2024-12-06 13:13:25 +01:00 |
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Wojtek Figat
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a2087297e0
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Add deploying game debug symbols for Windows builds
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2024-12-06 11:37:01 +01:00 |
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Wojtek Figat
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12d9d94138
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Add support for curves in C++ scripting api
#2546
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2024-12-04 13:30:56 +01:00 |
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Wojtek Figat
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c01824cd09
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Add support for using template type inside MarshalAs tag value
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2024-12-03 13:33:16 +01:00 |
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Wojtek Figat
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10caaf4fe9
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Fix parsing scripting type inheritance with generics
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2024-12-02 23:36:11 +01:00 |
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Wojtek Figat
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81737083a0
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Add support for using API_TYPEDEF macro on using typedefs
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2024-12-02 23:35:39 +01:00 |
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Wojtek Figat
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a7061a7524
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Fix raw scripting object pointers auto-serialization
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2024-11-25 22:13:21 +01:00 |
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Wojtek Figat
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9bf680cc1a
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Add multi-line string literal parsing inside custom api code injection blocks
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2024-11-19 16:17:11 +01:00 |
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