Commit Graph

60 Commits

Author SHA1 Message Date
Wojtek Figat
d94e777feb Add support for using unsigned integer input fields in Visject Surface editor 2020-12-31 15:36:07 +01:00
Wojtek Figat
9b891d0c55 Add support for hexadecimal values in editor value fields 2020-12-31 15:35:31 +01:00
Wojtek Figat
3973452ec3 Add logging offset for Json parsing errors 2020-12-30 23:50:07 +01:00
Wojtek Figat
29a8abd996 Fix Editor features usage enable when no scene is loaded 2020-12-30 23:36:31 +01:00
Wojtek Figat
fa381c5493 Merge branch 'fix-null-style-crash' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-null-style-crash 2020-12-30 23:00:38 +01:00
Wojtek Figat
e19b10f790 Merge branch 'fix-toolstrip-buildscene' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-toolstrip-buildscene 2020-12-30 22:58:31 +01:00
Wojtek Figat
05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
Wojtek Figat
5e469a0ae3 Remove deprecated and unsued OpenGL backend 2020-12-30 11:27:37 +01:00
Wojtek Figat
4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
stefnotch
96dbd3a937 Prevent loading 'null' style 2020-12-30 10:28:17 +01:00
VNC
265cc13971 Updated build scenes toolstrip button
The local variable "canEditScene" doesn't check if any scene is loaded, the EditingSceneState type overrides the CanEditScene property to always return true which makes the check necessary.
2020-12-30 03:40:07 +01:00
Wojtek Figat
8998eb2330 Fix editor main window resizing edges size to be 10px 2020-12-29 23:20:21 +01:00
Wojtek Figat
7b7ba7d73e Merge branch 'enha-point-from-to-screen' of git://github.com/stefnotch/FlaxEngine into stefnotch-enha-point-from-to-screen 2020-12-29 23:13:21 +01:00
Wojtek Figat
826c0206cb Fix model collision data generate option to be in ModelProxy 2020-12-29 23:11:00 +01:00
Wojtek Figat
8dd915ec01 Merge branch 'collisiondata-from-model' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-collisiondata-from-model 2020-12-29 23:06:26 +01:00
Wojtek Figat
7335cd39ca Merge branch 'file-rename-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-file-rename-fix 2020-12-29 20:13:52 +01:00
stefnotch
65ab9cac50 Change ClientFrom/ToScreen to PointFrom/ToScreen
Fix #67
2020-12-29 18:10:26 +01:00
VNC
3975efc9e4 Fix typo in error log message 2020-12-29 03:03:04 +01:00
Wojtek Figat
9a9996bd51 Merge branch 'master' of git://github.com/Polypulse/FlaxEngine into Polypulse-master 2020-12-28 22:11:47 +01:00
Wojtek Figat
3ed30b81d6 Fix code style 2020-12-28 21:55:45 +01:00
VNC
e0c362856e Support for Visual Studio Code Insiders 2020-12-28 21:12:52 +01:00
Sean Connor
aff2c154a9 Fixes issue where type editor fails to find acceptable types when creating new json data asset. 2020-12-26 14:18:46 -07:00
VNC
3bf54bac85 Fix inverted Y Gizmo Rotation 2020-12-25 03:00:10 +01:00
Wojtek Figat
da389eea03 Fix preserving Editor undo actions during play mode 2020-12-24 00:01:33 +01:00
Wojtek Figat
8347e15413 Fix undo redo flags in play mode 2020-12-24 00:01:07 +01:00
Wojtek Figat
c9989e0aff Merge branch 'fix-maximum-window-size' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-maximum-window-size 2020-12-23 22:39:01 +01:00
stefnotch
4a068a3b86 Change maximum window size to 4096
For those neat 4k monitors
2020-12-23 21:54:42 +01:00
stefnotch
0679aebfac Fix docking hints jumping around on high dpi screens 2020-12-23 14:12:53 +01:00
stefnotch
310140e91b Fix context menu disappearing
Fix #10
2020-12-23 14:11:11 +01:00
stefnotch
a388df2f74 Better handle double file extensions on rename
Fix #37
2020-12-22 22:47:06 +01:00
Wojtek Figat
566f8f5810 Merge branch 'fix-rmb-scroll' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-rmb-scroll 2020-12-22 18:47:03 +01:00
stefnotch
21cbfec533 Fix speed change scrolling being wonky 2020-12-22 18:33:06 +01:00
Wojtek Figat
4c212400d8 Merge branch 'duplicite-filename-extension-fix' of git://github.com/klukule/FlaxEngine into klukule-duplicite-filename-extension-fix 2020-12-22 18:32:04 +01:00
Jean-Baptiste Perrier
1fccefb07f Use already defined var. 2020-12-22 00:03:19 +01:00
Jean-Baptiste Perrier
d0e509a8fc Adding "Generate collision data" from Model context menu. 2020-12-21 23:20:42 +01:00
Jean-Baptiste Perrier
bc1a5b99ac Fix link to Github issue. 2020-12-21 21:58:39 +01:00
Wojtek Figat
8ac2d7069d Fixes for code style
(cherry picked from commit c987acb709)
2020-12-21 11:56:22 +01:00
Jean-Baptiste Perrier
3c60f2691d Typo 2020-12-21 11:54:51 +01:00
Jean-Baptiste Perrier
c83cc35b93 Adding auto sort to ContextMenu. 2020-12-21 11:54:51 +01:00
Wojtek Figat
4508f5b77f Revert 2020-12-21 11:54:16 +01:00
Wojtek Figat
ed5450d7e6 Fix context menu positioning for child menus when flipping the direction over Y axis 2020-12-21 11:49:02 +01:00
Wojtek Figat
c987acb709 Fixes for code style 2020-12-21 11:42:18 +01:00
Jean-Baptiste Perrier
c496f2a9db Typo 2020-12-21 11:38:23 +01:00
Jean-Baptiste Perrier
0688e9c6c3 Set auto sort to true for New asset context menu. 2020-12-21 11:38:23 +01:00
Jean-Baptiste Perrier
34d74477e4 Adding auto sort to ContextMenu. 2020-12-21 11:38:23 +01:00
Wojtek Figat
1798bf003b Fix editing overridden particle emitter parameter in particle system window 2020-12-21 11:37:10 +01:00
Lukáš Jech
07f58558e3 Force proper extension if manually specified by user during asset creation 2020-12-21 03:58:52 +01:00
Wojtek Figat
96457a0adc Fix crash on null 2020-12-20 21:16:50 +01:00
stefnotch
9c55518744 Fix renaming item error handling 2020-12-20 19:19:30 +01:00
stefnotch
0da02b99cc Fix renaming files to same name with different case 2020-12-20 18:00:14 +01:00