Wojtek Figat
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1c77245818
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Merge branch 'req-exit' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-exit
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2024-08-15 15:34:52 +02:00 |
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Wojtek Figat
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c67385ef80
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Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw
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2024-08-15 15:26:19 +02:00 |
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Wojtek Figat
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b551610604
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Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks
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2024-08-15 15:21:58 +02:00 |
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Wojtek Figat
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51bf5cd1bf
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Fix to not call GetQueuedBuffersCount unless needed for the looping fix
#2834
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2024-08-15 15:16:32 +02:00 |
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Wojtek Figat
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a6e2a45869
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Merge branch 'fix-stop-audio' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-stop-audio
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2024-08-15 15:14:25 +02:00 |
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Chandler Cox
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a6b4f2fc63
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Remove extra include.
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2024-08-15 08:07:04 -05:00 |
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Wojtek Figat
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762419d4c4
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Merge branch 'anim-slot-blend' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-blend
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2024-08-15 15:06:39 +02:00 |
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Wojtek Figat
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549a779a59
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Merge branch 'apply-hrtf-init' of https://github.com/Tryibion/FlaxEngine into Tryibion-apply-hrtf-init
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2024-08-15 15:03:49 +02:00 |
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Wojtek Figat
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4e5c163732
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Merge branch 'expose-actor-func' of https://github.com/Tryibion/FlaxEngine into Tryibion-expose-actor-func
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2024-08-15 14:59:54 +02:00 |
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Wojtek Figat
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222768d363
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Merge branch 'rem-def-lod-terr' of https://github.com/Tryibion/FlaxEngine into Tryibion-rem-def-lod-terr
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2024-08-15 13:03:27 +02:00 |
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Wojtek Figat
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45e83d6d15
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Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
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2024-08-15 13:01:40 +02:00 |
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Chandler Cox
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6f15bf7209
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Expose additional Actor virtual methods to c#
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2024-08-13 15:14:07 -05:00 |
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Chandler Cox
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77729bc340
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Remove default value comment from terrain LOD.
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2024-08-12 20:46:29 -05:00 |
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Chandler Cox
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9c4129a2a3
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Add todo for immediate transition.
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2024-08-11 13:24:57 -05:00 |
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Chandler Cox
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e954417c2f
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Set EnableHRTF on audio init to match audio settings value.
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2024-08-09 13:31:27 -05:00 |
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Chandler Cox
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a599615c1a
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use bucket index instead of anim for check.
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2024-08-09 10:47:52 -05:00 |
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Chandler Cox
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588861757a
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Only reset starting value once time has progressed past zero.
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2024-08-09 10:00:36 -05:00 |
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Chandler Cox
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830db22dcc
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Blend out of anim slots when stopped.
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2024-08-09 09:05:53 -05:00 |
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ddbdf479ae
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Add assertion check for normalized rections to C# Ray constructor
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2024-08-07 21:18:12 +03:00 |
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f759f94cfa
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Use CHECK_DEBUG over ASSERT in normalized direction checks
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2024-08-07 21:18:09 +03:00 |
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a066e0078d
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Add CHECK_DEBUG soft check for non-release builds
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2024-08-07 21:17:45 +03:00 |
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Chandler Cox
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03de914dbc
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Add Requesting engine exit event. Expose Fatal erro and requesting exit to c#
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2024-08-07 12:16:07 -05:00 |
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Chandler Cox
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3186b58ba8
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Change to use near equal for float compare.
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2024-08-06 21:43:38 -05:00 |
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Chandler Cox
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201fa888dd
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Add comment
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2024-08-06 21:39:45 -05:00 |
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Chandler Cox
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3140865780
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Add physics and lights debug drawing in prefabs when enabled.
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2024-08-06 17:06:23 -05:00 |
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Chandler Cox
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17a444ad49
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Fix disabled streaming audio not resetting state correctly.
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2024-08-05 17:55:38 -05:00 |
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Wojtek Figat
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23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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Wojtek Figat
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2455cb9545
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Merge branch 'execv_whitespace_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-execv_whitespace_fix
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2024-08-05 18:47:50 +02:00 |
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Wojtek Figat
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75c258ed7e
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Merge branch 'isnormalized_epsilon' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_epsilon
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2024-08-05 18:46:00 +02:00 |
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Wojtek Figat
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03534b0892
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Merge branch 'hingejointdrive_velocity_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hingejointdrive_velocity_fix
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2024-08-05 18:25:35 +02:00 |
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Wojtek Figat
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5cf52d879e
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Merge branch 'prefab-debug-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-debug-draw
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2024-08-05 18:20:59 +02:00 |
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Wojtek Figat
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117178f547
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Fix shader resource usage warning when drawing grid gizmo after selection outline
#2808
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2024-08-05 18:18:02 +02:00 |
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eb3a940a31
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Fix Linux platform CreateProcess not working with whitespace in path
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2024-08-05 18:42:27 +03:00 |
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387e8d1dd9
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Use larger epsilon in Vector IsNormalized checks
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2024-08-05 18:41:41 +03:00 |
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Wojtek Figat
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0be26fbb51
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Merge branch 'platform_tick_unthrottle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_tick_unthrottle
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2024-08-05 14:37:49 +02:00 |
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Wojtek Figat
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979ab9f6ee
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Fix World Triplanar Texture node to support displacement and float4 value
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2024-08-05 14:37:31 +02:00 |
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Wojtek Figat
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a49751c31d
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Fix regression
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2024-08-05 10:54:46 +02:00 |
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Wojtek Figat
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7fbf75c623
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Add skinned model import data checks to run in all build configs
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2024-08-04 20:20:51 +02:00 |
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Wojtek Figat
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5171c33b72
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Add shared memory cache for fbx importer mesh processing
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2024-08-04 20:20:26 +02:00 |
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Wojtek Figat
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6081a159e3
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Fix new skinned mesh importing to properly handle vertex indices
#2672
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2024-08-04 20:18:05 +02:00 |
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00960bad36
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Remove zero clamping from HingeJointDrive in Editor
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2024-07-30 20:50:54 +03:00 |
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Chandler Cox
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649559a917
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Fix missing debug draw from prefabs
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2024-07-28 13:48:54 -05:00 |
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Wojtek Figat
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1843606074
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Minor tweaks
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2024-07-27 12:28:30 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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e3bb38f13b
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Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
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2024-07-26 23:15:23 +02:00 |
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Wojtek Figat
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642fb510f8
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Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes
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2024-07-26 09:36:58 +02:00 |
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Wojtek Figat
|
7a89e78f43
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Fix incorrect JsonAssetReference<T> serialization
#2774
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2024-07-26 01:13:52 +02:00 |
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Wojtek Figat
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9f078a6e3c
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Fix crash when using and saving scene with Visual Script object instance which asset was deleted
|
2024-07-25 17:17:28 +02:00 |
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Wojtek Figat
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d14a4f1f66
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Minor codestyle fixes
|
2024-07-25 16:50:16 +02:00 |
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