Commit Graph

371 Commits

Author SHA1 Message Date
Wojtek Figat
273b110db4 Code style formatting and minor tweaks
#2800
2026-02-11 17:15:15 +01:00
Wojtek Figat
ee22b9dc25 Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/Modules/UIModule.cs
2026-02-11 14:08:57 +01:00
Wojtek Figat
f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
f870fc3ae2 Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Viewport/MainEditorGizmoViewport.cs
2026-02-03 17:39:43 +02:00
Wojtek Figat
9a5bc444ba Fix build issues on MSVC on Windows 2026-01-29 12:38:23 +01:00
Wojtek Figat
43b337e163 Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight 2026-01-28 20:43:01 +01:00
Wojtek Figat
45306ca20e Minor Vulkan fixes 2026-01-28 20:35:42 +01:00
Wojtek Figat
259d93f95c Fix RenderDoc detection on Vulkan 2026-01-28 17:08:00 +01:00
Wojtek Figat
d049a16882 Add support for Depth Bounds test in all graphics APIs 2026-01-19 17:44:45 +01:00
Wojtek Figat
f44dde89db Fix missing vertex counting in draws (use index count to approx) 2026-01-18 16:24:15 +01:00
Wojtek Figat
847f6411e7 Migrate ProfilerGPU to new lightweight queries API 2026-01-16 13:24:56 +01:00
Wojtek Figat
9ac231c403 Add new GPU Query API that is lightweight and supports occlusion queries 2026-01-16 10:40:30 +01:00
Wojtek Figat
6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
67b33a575a Merge branch 'master' into sdl_platform
# Conflicts:
#	.github/workflows/build_linux.yml
#	.github/workflows/tests.yml
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2026-01-06 02:57:52 +02:00
d64c28f672 Fix compilation errors with /permissive- standard conformance mode 2025-12-19 00:03:48 +02:00
3e91ba3fb2 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-12-15 19:03:05 +02:00
Wojtek Figat
ca52122656 Fix validation error on Windows for textures but optimize buffers instead 2025-12-10 14:53:51 +01:00
Wojtek Figat
20a7fcf6a0 Add profiler wait event for GPU wait on D3D12 2025-12-10 13:01:24 +01:00
Wojtek Figat
43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
Wojtek Figat
3b9b49950c Fixes for Xbox One 2025-12-10 09:48:47 +01:00
Wojtek Figat
dacb3b0891 Fix rendering on Intel-based macOS to use integrated GPU primarly 2025-11-25 10:30:53 +01:00
0ac3ab2329 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-11-19 18:30:08 +02:00
Wojtek Figat
c437daf9be Fix new compiler DXC changes 2025-11-18 05:42:02 -08:00
Wojtek Figat
5f0e1253cc Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
5e690abd76 Fix initial state of DummyVertexBuffer on DX12 2025-11-14 01:06:01 -08:00
Wojtek Figat
91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
c61ecc0545 Merge branch 'master' into sdl_platform 2025-10-30 22:42:29 +02:00
Wojtek Figat
22515c37b5 Fix crash regression in D3D12 UAV bindings code 2025-10-27 22:38:47 +01:00
Wojtek Figat
c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
f99a244b8e Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-10-18 02:19:30 +03:00
Wojtek Figat
fdecad0d29 Fix Vulkan crash on missing handle owner during binding 2025-10-16 10:39:50 +02:00
668a4dbb4d Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-14 01:09:26 +03:00
Wojtek Figat
2bf62cc54f Add GPUDevice.VideoOutputs with a list of attached monitors 2025-10-09 15:13:04 +02:00
Wojtek Figat
361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
Wojtek Figat
64c62f269c Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases 2025-09-09 22:54:37 +02:00
Wojtek Figat
1f56c75821 Minor fixes 2025-09-09 15:26:03 +02:00
1d8f221f1b Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.cpp
#	Source/Tools/Flax.Build/Build/ProjectTarget.cs
#	Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
Wojtek Figat
42b542d190 Improve recent changes to memory barriers on Vulkan 2025-09-07 00:17:11 +02:00
Wojtek Figat
857b0c5ac3 Fix various graphics issues detected by Vulkan Validation Layers on Android 2025-09-06 23:32:54 +02:00
Wojtek Figat
831fb0f442 Optimize textures/buffers uploading on Vulkan with page allocator 2025-09-04 21:38:07 +02:00
Wojtek Figat
cd22cd059d Various small fixes and improvements 2025-09-04 15:56:33 +02:00
Wojtek Figat
f1ecbf828e Fix debug check on Vulkan backbuffer texture usage 2025-09-03 22:11:48 +02:00
Wojtek Figat
cdff7708fb Add automatic periodic Vulkan Pipeline State Cache serialization 2025-08-12 10:25:02 +02:00
Wojtek Figat
b4d501cd6a Add OcclusionQueryPools to Vulkan and move code to cpp file 2025-08-12 10:21:51 +02:00
Wojtek Figat
9cf9fae453 Add Vulkan device cache customization per-platform and reuse code 2025-08-12 00:09:54 +02:00
Wojtek Figat
d109e5ca9f Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs 2025-08-10 17:16:36 +02:00
Wojtek Figat
c1c806490f Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs 2025-08-10 16:05:18 +02:00
Wojtek Figat
82231981dc Add debug tool detection for Nsight Graphics 2025-08-09 23:58:47 +02:00
Wojtek Figat
1915e1e7f4 Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged 2025-08-09 23:58:15 +02:00
Wojtek Figat
b5a431d2f5 Add explicit GPU resource transitions, memory and compute barriers 2025-08-09 23:57:43 +02:00