Wojtek Figat
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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Wojtek Figat
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
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Wojtek Figat
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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Wojtek Figat
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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Wojtek Figat
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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Wojtek Figat
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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Wojtek Figat
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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Wojtek Figat
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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Wojtek Figat
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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Wojtek Figat
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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Wojtek Figat
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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Wojtek Figat
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cb92a2b8cb
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Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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Wojtek Figat
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
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2dd34b288c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-07-04 12:05:19 +02:00 |
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Wojtek Figat
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4b10d7057a
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Fix crash when using material instance that has more parameters that base due to material error
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2025-07-03 20:33:14 +02:00 |
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Wojtek Figat
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f126a83b79
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Fix graphical issues when batching materials that use Forward Shading for instancing
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2025-06-29 13:52:29 +02:00 |
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Wojtek Figat
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bdd7bae459
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Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
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2025-06-29 13:51:59 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Chandler Cox
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9b6feb9367
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Add Scaled Time to Material Time node.
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2025-04-07 10:02:20 -05:00 |
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Wojtek Figat
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7e145c56fd
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
|
2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
|
68967de1f5
|
Fix custom GUI material writing depth when it's not needed
#3294
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2025-03-18 10:57:12 +01:00 |
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Wojtek Figat
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dad8c0cd6b
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
|
2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
|
dcba97f84a
|
Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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Wojtek Figat
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4aab1be3d6
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Bump up materials version after merge with master
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2025-02-18 09:20:48 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
|
58090aa6d6
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Fix triplanar texture mapping when using Large Worlds
#3001
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2025-02-11 00:31:37 +01:00 |
|
Wojtek Figat
|
80a44b5f5c
|
Remove old code
|
2025-01-24 11:08:31 +01:00 |
|
Wojtek Figat
|
8a7ceef288
|
Add content deprecation system that auto-saves assets in Editor that use old data format
|
2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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addc6d5216
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
|
2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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3796b0ccae
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Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation
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2025-01-13 16:07:47 +01:00 |
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Wojtek Figat
|
a1c46d2e6e
|
Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
|
933fac6c13
|
Add Slice to Span and sue it to make code cleaner
|
2025-01-05 17:41:27 +01:00 |
|
Wojtek Figat
|
792d322818
|
Missing change for 6f04231b31
|
2025-01-05 00:17:52 +01:00 |
|
Wojtek Figat
|
ea5cb5d83a
|
Minor fixes and improvements
|
2025-01-03 01:10:31 +01:00 |
|
Wojtek Figat
|
668f3fa68d
|
Update read and write streaming api to use the newest format
|
2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
|
59b4755379
|
Move mesh code to shared base class and reordanize files
|
2024-12-16 20:07:42 +01:00 |
|
Wojtek Figat
|
e53b2b5736
|
Fix various compilation warnings
|
2024-12-06 11:37:25 +01:00 |
|
Wojtek Figat
|
c597c38705
|
Fix volumetric fog particles after objects instancing refactor
|
2024-10-01 15:07:32 +02:00 |
|
Wojtek Figat
|
2ad9c7f4d5
|
Fix Skybox rendering regression
#2943
|
2024-09-24 23:01:13 +02:00 |
|
Wojtek Figat
|
bc313c8630
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-05 20:00:39 +02:00 |
|
Wojtek Figat
|
23fcfb4eb2
|
Code cleanup
#2717
|
2024-08-05 19:44:06 +02:00 |
|
Wojtek Figat
|
6b06f1dbcf
|
Optimize Global SDF to use 8-bit storage (50% less memory usage)
|
2024-07-10 13:22:25 +02:00 |
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