Commit Graph

134 Commits

Author SHA1 Message Date
Wojtek Figat
2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
Wojtek Figat
5a6f6d97a7 Minor code adjustments
#810
2022-11-21 18:55:33 +01:00
Wojtek Figat
93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Wojtek Figat
735b07f0d7 Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM 2022-11-06 22:22:45 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojciech Figat
77b98f7081 Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window 2022-10-31 12:21:02 +01:00
Chandler Cox
50414d7fed added deselecting nodes when left clicking in blank area in the scene and prefab tree views 2022-10-29 09:22:39 -05:00
Chandler Cox
40a04bc5d6 Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel. 2022-10-29 09:14:08 -05:00
Wojtek Figat
f528ba59ec Code style fix
#766
2022-10-12 19:04:22 +02:00
Cristhofer Marques
0b8a176ff8 Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
2022-10-11 14:05:30 -03:00
Cristhofer Marques
b626d3047d Update SkeletonMaskWindow.cs 2022-10-11 13:08:52 -03:00
Cristhofer Marques
2af285e972 feature added 2022-10-11 11:49:32 -03:00
Wojtek Figat
20ebe3ac85 Fix game ticking in editor during cut-scene rendering at edit time 2022-08-25 19:42:00 +02:00
Wojtek Figat
a545520d6b Add playback speed option for Scene Animation rendering 2022-08-25 19:41:59 +02:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojtek Figat
1019550d4a Change search boxes in Editor to stick to the top of the panel 2022-07-19 15:37:10 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojciech Figat
02dbd07506 Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window 2022-07-06 09:29:25 +02:00
Wojtek Figat
1fbdabdcd0 Fixes 2022-06-19 13:07:19 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
782c3a0e3e Add Find references utility for graph parameters and methods 2022-05-09 18:10:47 +02:00
Wojtek Figat
8b1e0df222 Add **Content Search** window to searching Visual Scripts and other assets 2022-05-08 19:42:34 +02:00
Wojtek Figat
90906baae2 Various improvements for Editor 2022-05-06 17:14:25 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
2935b85543 Add preserving existing value of the Visual Script parameter when changing its type 2022-05-01 21:34:21 +02:00
Wojtek Figat
26d4ebd3d5 Fixes for Visual Scripting in Editor 2022-05-01 21:11:15 +02:00
Wojtek Figat
74b23d0e00 Add support for array of Visual Script objects 2022-05-01 20:42:05 +02:00
Wojciech Figat
8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojtek Figat
a27d69f852 Improve Json Asset development workflow 2022-04-13 21:19:10 +02:00
Wojtek Figat
58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
Wojciech Figat
2bf0a7af8e Fix opening particle emitter editor window if shader compilation fails 2022-03-25 15:37:01 +01:00
Wojciech Figat
3e9b6caa1c Fix sorting items in various contextual list popups in Editor 2022-03-25 15:36:30 +01:00
Wojciech Figat
b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
Wojciech Figat
832a4bf86a Add utility Copy option for various labels in assets editors 2022-03-22 17:16:15 +01:00
Wojciech Figat
cf6fb07a05 Fix updating audio window toolbar 2022-02-01 16:21:47 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
751916151a Add Loading text info for particle system and animation timelines 2022-01-08 15:06:20 +01:00
Wojciech Figat
73c22b75ea Add Code Docs module for Editor tooltips 2021-12-22 10:55:42 +01:00
Wojciech Figat
43531a020a Add drag&drop to prefab hierarchy panel for easier usage 2021-12-08 16:50:30 +01:00
Wojciech Figat
23303802ec Add support for passing back value via reference to C# scripting event 2021-12-06 16:46:16 +01:00
Wojciech Figat
1e034c904a Fix missing blend shape refresh for Skinned Model window preview 2021-11-26 12:57:37 +01:00
Wojciech Figat
d33829f5eb Add option to change Visual Script parameter type 2021-11-16 20:44:18 +01:00
Wojciech Figat
e249fda1f2 Add Visual Script parameter access editing (public or private) 2021-11-16 16:41:38 +01:00