Commit Graph

21 Commits

Author SHA1 Message Date
Wojtek Figat
2ad9c7f4d5 Fix Skybox rendering regression
#2943
2024-09-24 23:01:13 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
Wojtek Figat
e265b760c1 USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data 2024-06-28 08:50:14 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
e644b65289 Fix potential rare issues with material shader constants containing invalid data 2023-02-18 18:25:40 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
f5a6a18232 Fix stability on exit or when doing heavy resources streaming stress tests 2021-06-18 15:20:39 +02:00
Wojtek Figat
9cba6bad6d Add support for rendering into 3d textures on Vulkan
#136
2021-05-18 11:40:38 +02:00
Wojtek Figat
05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
Wojtek Figat
aa28f9ef52 Optimize material shaders binding by caching time param once per draw pass 2021-03-08 12:47:14 +01:00
Wojtek Figat
1dee615d6e Add Volumetric Fog support for particles to modify local fog 2021-03-05 13:58:15 +01:00
Wojtek Figat
da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
Wojtek Figat
d8304a2178 Refactor material shaders generator to use modular features as extensions 2021-02-05 14:54:29 +01:00
Wojtek Figat
01777a2c1b Refactor material shaders generator to use modular features as extensions 2021-02-05 11:22:47 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00