Wojtek Figat
3aa8e67551
Add option for smooth DDGI cascades blending
2024-07-18 23:51:03 +02:00
Wojtek Figat
03898a064a
Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch
2024-07-18 19:51:01 +02:00
Wojtek Figat
aeff147b6d
Optimize and refactor DDGI to use linear attention per-probe to dynamically control ray count and blend speed
...
Probes will use lower ray count when behind the camera or not correlated with the view direction or far from geometry.
Probes nearby camera or with high instability in irradiance will maintain higher ray count.
Probes that use less rays will have slower blending to reduce artifacts.
Added probe instability, attention and stats debugging for devs.
2024-07-18 08:38:23 +02:00
Wojtek Figat
352913ba14
Add random per-probe rotation for rays tracing in DDGI
2024-07-11 14:48:24 +02:00
Wojtek Figat
6b06f1dbcf
Optimize Global SDF to use 8-bit storage (50% less memory usage)
2024-07-10 13:22:25 +02:00
Wojtek Figat
082a5819cd
Optimize GlobalSurfaceAtlasPass by ignoring GBuffer2 properties (diffuse-only surfaces)
2024-07-08 16:40:59 +02:00
Wojtek Figat
ae2b3d361e
Fix shader warning
2024-07-08 12:56:31 +02:00
Wojtek Figat
00a9c48fec
Optimize probes count multiplication in DDGI shader
2024-07-03 08:51:58 +02:00
Wojtek Figat
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
Wojtek Figat
516ed3e9a0
Cleanup some rendering code
2024-06-28 21:21:17 +02:00
ExMatics HydrogenC
a5b00fa718
Resolve problems in code review
2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9b3ff05af7
Remove debug code
2024-06-18 21:47:11 +08:00
ExMatics HydrogenC
9062c04ef0
Complete sdf reflections
2024-06-18 21:25:12 +08:00
Wojtek Figat
0d48ac8fc2
Add smoother DDGi probe relocation when old position is visible from new position
2024-06-18 15:05:21 +02:00
Wojtek Figat
2c4de9878e
Improve DDGI cascade transitions to be smoother
2024-06-18 13:22:10 +02:00
Wojtek Figat
611961cefe
Improve DDGI cascade selection by using biased world position
2024-06-18 10:52:28 +02:00
Wojtek Figat
87aa23107d
Fix shadow sharpness processing
2024-06-17 18:59:13 +02:00
Wojtek Figat
6e0dd2064a
Add nearby probes search to fill cells with missing GI data
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#1614
2024-06-17 18:25:11 +02:00
ExMatics HydrogenC
5f939430ee
Initial commit for forward software reflection
2024-06-17 23:00:48 +08:00
Wojtek Figat
e1bede1bf6
Merge remote-tracking branch 'origin/master' into 1.9
2024-06-13 17:07:37 +02:00
Wojtek Figat
eeede88fb8
Add more precise Global SDF raycasting nearby geometry (at cost of performance)
2024-06-13 17:05:31 +02:00
Wojtek Figat
2f688892ea
Fix DDGI probes scrolling to properly handle bigger scroll deltas
2024-06-13 17:04:29 +02:00
Wojtek Figat
5c5fad6bb4
Refactor DDGI probe relocation algorithm to result in smoother and more precise placement
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#754 #1614
2024-06-13 17:03:23 +02:00
Olly Rybak
2a4a5d2519
Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
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#2663
2024-06-10 23:17:39 +02:00
Wojtek Figat
66f9374477
Add improved terrain rasterization into Global SDF
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#754
2024-06-08 13:14:20 +02:00
Wojtek Figat
bc01e6369e
Fix GlobalSDF mip sampling artifacts on edges of distance limit
2024-06-06 13:46:29 +02:00
Wojtek Figat
a232dac196
Fix GlobalSDF sampling in materials to properly read far cascades
2024-06-06 12:10:44 +02:00
Wojtek Figat
96303e57ec
Fix terrain SDF thickness to be fixed at 300 units
2024-06-05 13:43:50 +02:00
Wojtek Figat
c26649a0a8
Improve abdbd1ee64 to better handle cascade transitions
2024-06-05 13:43:34 +02:00
Wojtek Figat
0620310f4f
Add improved Global Surface Atlas lighting at far cascades and cascade borders
2024-06-04 10:53:41 +02:00
Wojtek Figat
abdbd1ee64
Add improved Global SDF tracing when going over different cascades
2024-06-04 10:47:37 +02:00
Wojtek Figat
3c5d2f8b47
Skip ddgi probes data preload to reduce memory wait time
2024-06-03 22:29:00 +02:00
Wojtek Figat
aad428210d
Improve DDGI quality by not using lower-res cascade fallback
2024-06-02 23:02:20 +02:00
Wojtek Figat
a08954f7db
Fix CSM shadows intensity due to sharpness trick
2024-06-02 22:38:46 +02:00
Wojtek Figat
79ee6a973e
Fix GlobalSDF for meshes intersections for negative distances inside the geometry
2024-06-02 12:06:25 +02:00
Gary M
063a5d1ae4
Disable "punchy" correction and add gamma correction
2024-05-31 19:40:50 -07:00
Gary M
1de395bc7b
returned lost #endif
2024-05-31 19:04:07 -07:00
Gary M
c22f8e3607
Initial AGX Impl
2024-05-31 18:38:38 -07:00
Wojtek Figat
7e316a1305
Fix SSAO flickering artifacts in cooked game (disable depth mips usage)
2024-05-31 11:35:38 +02:00
Wojtek Figat
a8220147ce
Improve SDF mip generation to use min-filter
2024-05-29 15:00:03 +02:00
Wojtek Figat
53d77d3421
Add **Model SDF baking on GPU** via Compute Shader
2024-05-29 14:53:13 +02:00
Wojtek Figat
f326fa611f
Minor sdf imporvements
2024-05-24 12:41:39 +02:00
Wojtek Figat
182d6d8602
Fix regression in missing shadows inside Global Surface Atals
2024-05-23 21:51:57 +02:00
Wojtek Figat
681c473e7a
Re-enable CSM cascades filter width adjustment
2024-05-23 14:34:26 +02:00
Wojtek Figat
82bf4238df
Add support for decoding NV12 into RGB image
2024-05-15 11:15:19 +02:00
Wojtek Figat
0d8c9f6626
Add Video module
2024-05-01 01:25:16 +02:00
Wojtek Figat
890b2da108
Add **shadows caching for static geometry**
2024-04-11 15:35:18 +02:00
Wojtek Figat
e7bef5e880
Bring back Optimized PCF sampling for shadow maps
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61323f8526
2024-04-09 17:55:29 +02:00
Wojtek Figat
708fba5136
Add variable rate update for shadow maps atlas based on distance to light
2024-04-08 00:04:57 +02:00
Wojtek Figat
4c8528dcae
Remove branch macro as it's just texture sample in lights shader
2024-04-05 12:48:34 +02:00