Saas
d3891688f0
fix boxes positioning and remove unused constants
2026-03-13 21:59:53 +01:00
Saas
3279016067
tweak some node spacing
2025-12-20 20:39:54 +01:00
Saas
a98a76f6e5
fix box spacing and (auto calculate) node height
...
- Work in progress but enough progress to commit because it basically works, it's just a bit ugly
- Node height is now recalculated every time a new element is added to the node
- Introduced `Archetype.UseFixedSize` for special nodes like *Color Gradient* or *Curve* that must rely on hardcoded size for now because the auto sizing does not take elements like the gradient editor or curve editor into account (ideally in the future it will)
- Fixed input and output box spacing (still some 1px offsets that I'm unsure where they are from, could be placebo though)
2025-12-20 00:02:11 +01:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
ae4bce7a68
Add Visject surface boxes and connections drawing customization via style
2023-08-13 19:14:23 +02:00
Wojtek Figat
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
9554636971
Add bigger input value boxes to Visject Surface
2023-01-01 18:30:15 +01:00
Wojtek Figat
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
52d79ca15a
Fixes for array nodes in Visject
2021-11-19 16:04:13 +01:00
Wojciech Figat
502a67a75a
Add Array constant node to Visual Script and Anim Graph
2021-11-18 16:35:46 +01:00
Wojtek Figat
c32add161b
Add option to copy/paste value from Visject box via context menu
2021-05-15 16:33:32 +02:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
d94e777feb
Add support for using unsigned integer input fields in Visject Surface editor
2020-12-31 15:36:07 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00