Wojtek Figat
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302ec73b18
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Cleanup
#651
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2021-10-18 11:02:08 +02:00 |
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Wojtek Figat
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c7f1a2a77e
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Merge branch 'Erdroy-networkdriver-csharp'
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2021-10-18 10:37:55 +02:00 |
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Wojtek Figat
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9e582120d2
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Merge branch 'networkdriver-csharp' of git://github.com/Erdroy/FlaxEngine into Erdroy-networkdriver-csharp
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2021-10-18 10:37:44 +02:00 |
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Wojtek Figat
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be1598b1c6
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Fix parting Input Settings if they have invalid data
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2021-10-17 18:08:58 +02:00 |
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Wojtek Figat
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7660ef59ff
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Fixes
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2021-10-17 17:41:34 +02:00 |
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Wojtek Figat
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25be2902ac
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Fixes
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2021-10-17 16:01:57 +02:00 |
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Wojtek Figat
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a906e0c857
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Add assertions to String index operator to prevent invalid memory access
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2021-10-17 16:01:47 +02:00 |
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Wojtek Figat
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e7edbacd69
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Fix invalid memory write in StringUtils::ConvertANSI2UTF16 on Unix if length is empty
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2021-10-17 16:00:55 +02:00 |
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Damian Korczowski
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2f6dee9735
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Fix build errror
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2021-10-14 20:52:13 +02:00 |
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Damian Korczowski
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41e4ce7b2e
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Add DEPRECATED attribute to NetworkConfig::NetworkDriverType
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2021-10-14 20:19:06 +02:00 |
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Damian Korczowski
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9763199dbb
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Add INetworkDriver::DriverName() function
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2021-10-14 20:19:06 +02:00 |
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Damian Korczowski
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e717d29401
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Add NetworkDriver interface pointer to NetworkConfig
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2021-10-14 20:19:05 +02:00 |
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Wojtek Figat
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6f84bffaad
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Add profiler events to shader compiler
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2021-10-14 11:46:02 +02:00 |
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Wojtek Figat
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b17332c5ba
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Fix TargetViewOffset from textboxes to be hidden
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2021-10-14 11:26:13 +02:00 |
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Wojtek Figat
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ea05fa8f69
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Fix shader parsing error due to unknown macro used on shader function visibility condition
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2021-10-14 11:07:42 +02:00 |
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Wojtek Figat
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05ebf60dba
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Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros
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2021-10-14 11:07:12 +02:00 |
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Wojtek Figat
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3bb7f83729
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Fix parsing DEPRECATED specifier on enums in scripting api
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2021-10-14 11:06:37 +02:00 |
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Wojtek Figat
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6880785a72
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Bump up build number
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2021-10-14 11:06:09 +02:00 |
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Wojtek Figat
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a9989f4001
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Fix Game Cooker cache when materials or particles or shaders format gets changed
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2021-10-14 11:05:56 +02:00 |
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Wojtek Figat
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4e6fa25877
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Add support for using DEPRECATED to mark scripting API as obsolete
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2021-10-12 23:48:47 +02:00 |
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Wojtek Figat
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8610db2e63
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Code style tweaks
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2021-10-11 14:39:46 +02:00 |
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Wojtek Figat
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6dc40d0c93
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Fix possible division by zero in BoundingFrustum::GetCorners
#648
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2021-10-11 14:39:29 +02:00 |
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Wojtek Figat
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9450111ae6
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Fix possible division by zero in Plane.Normalize
#648
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2021-10-11 14:32:34 +02:00 |
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Wojtek Figat
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a013c3dd04
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Fix possible crash in ReadOutputLogs
#646
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2021-10-11 14:05:20 +02:00 |
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Wojtek Figat
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54d5cf944b
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Fix GPU lgihtmaps baking error
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2021-10-11 14:02:56 +02:00 |
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Wojtek Figat
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7880bbe7ec
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Add missing support for some formats in TextureTool
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2021-10-11 14:02:41 +02:00 |
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Wojtek Figat
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bcbfaa347a
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Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
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2021-10-11 14:02:14 +02:00 |
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Wojtek Figat
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faf266800c
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Add bc7enc16 encored for BC7 textures compression on Linux
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2021-10-11 14:01:29 +02:00 |
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Wojtek Figat
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ee2c9a3970
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Fix stb compilation on Windows for TextureTool
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2021-10-11 13:58:46 +02:00 |
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Wojtek Figat
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65bee6bd0f
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Merge branch 'intolerantape-Minor-Changes'
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2021-10-11 09:40:17 +02:00 |
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Wojtek Figat
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7a86c5fde2
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Merge branch 'Minor-Changes' of git://github.com/intolerantape/FlaxEngine into intolerantape-Minor-Changes
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2021-10-11 09:40:06 +02:00 |
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Wojtek Figat
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45e3da3f90
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Fix compilation issues
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2021-10-08 17:03:11 +02:00 |
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Wojtek Figat
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f3b019e4db
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Add additional error prevention for AssetReferencesGraphWindow loading task
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2021-10-08 16:56:56 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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aef024f572
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Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12)
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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b3764d1e70
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Add option *Show asset references graph* to content context menu
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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5a35c4ad74
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Add setter to Control.Center
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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058e23f3ee
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Add Content.GetAllAssets to get all asset ids in project
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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78e093245d
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Improvements for Visject Surface
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2021-10-08 16:25:14 +02:00 |
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Wojtek Figat
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aa3a6e2766
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Add option to make AssetPicker a read-only
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2021-10-08 16:25:14 +02:00 |
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Wojtek Figat
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fa441abf5c
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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352abd1e41
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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6d72bfe149
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Add ContentItem.OnContextMenu
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2021-10-08 16:25:12 +02:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
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2021-10-07 15:06:43 +02:00 |
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Wojtek Figat
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96a903afd1
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Fixes
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2021-10-07 15:04:48 +02:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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f328fbefa9
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Increase default UAV slots limit to 4
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2021-10-07 14:16:06 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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bdd2dbb719
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Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
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2021-10-07 11:43:11 +02:00 |
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