Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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2357b60d0e
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Merge branch 'stefnotch-fix-ui-issues'
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2021-02-15 10:23:04 +01:00 |
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Wojtek Figat
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3e608e6dec
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Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues
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2021-02-15 10:22:55 +01:00 |
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Wojtek Figat
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b4bf488e3c
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Fix double-click mouse event not setting mouse button down
Fixes #235
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2021-02-14 18:41:28 +01:00 |
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Wojtek Figat
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f82ef8c065
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Fix AssetPicker buttons usage without mouse down click over the control
Fixes #233
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2021-02-14 18:18:58 +01:00 |
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Wojtek Figat
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865f2b871d
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Fix default frame rate for fbx imported clips to 14
2650de730d
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2021-02-14 18:09:29 +01:00 |
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Wojtek Figat
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a947dc0cc3
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Fix properties names formatting for UI with 2 character words
Fixes #229
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2021-02-14 17:12:29 +01:00 |
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Wojtek Figat
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17a738d2ce
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Merge branch 'Vizepi-master'
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2021-02-14 16:58:33 +01:00 |
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Wojtek Figat
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a9ac758abd
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Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
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2021-02-14 16:58:29 +01:00 |
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Wojtek Figat
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3bbda838a2
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Fix error when spawning prefab with rigidbody
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2021-02-14 16:50:35 +01:00 |
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Wojtek Figat
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6bdc31df5a
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Fix using get_Control getter method from UIControl in Visual Script
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2021-02-14 15:53:08 +01:00 |
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Wojtek Figat
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ed1a3c2964
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Update mono
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2021-02-14 14:54:56 +01:00 |
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Wojtek Figat
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a485622c2a
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Merge branch 'GoaLitiuM-windowsplatform_log_crash'
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2021-02-14 14:04:47 +01:00 |
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stefnotch
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ac8c185056
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Fix TreeNode hovering with collapsed children
and also set DefaultNodeOffsetY to get rid of the spaces between the nodes
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2021-02-14 08:43:50 +01:00 |
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GoaLitiuM
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ccc60af4b6
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Fix crash in Windows platform logging with long lines
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2021-02-13 01:03:08 +02:00 |
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stefnotch
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311793dd7e
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Fix StartMouseCapture(true) with secondary monitors on the left
Yes, negative mouse coordinates are a thing
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2021-02-12 22:50:47 +01:00 |
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Wojtek Figat
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bd5897eaab
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Fixes and tweaks to SplineRopeBody
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2021-02-12 17:18:32 +01:00 |
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Wojtek Figat
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55194edd2c
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Fix missing NavMesh node type
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2021-02-12 15:28:45 +01:00 |
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Wojtek Figat
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8661091337
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Add Spline Rope Body actor for ropes, chains and cables physics
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2021-02-12 15:16:04 +01:00 |
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Wojtek Figat
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34b6cfebc3
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Fix navmesh update on some spline editing operations
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2021-02-12 12:20:58 +01:00 |
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Wojtek Figat
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74c1ac89c8
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Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
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2021-02-12 11:43:46 +01:00 |
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Wojtek Figat
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4dd8e19f79
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Fix Scene Queries to lock scene access
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2021-02-12 11:27:47 +01:00 |
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Wojtek Figat
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9fd5e8928c
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Add missing scene graph nodes types mapping
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2021-02-12 11:27:30 +01:00 |
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Wojtek Figat
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17d0f40e1c
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Add automatic navmesh update when editing spline with navmesh-relevant collider
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2021-02-12 11:27:13 +01:00 |
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Wojtek Figat
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0e78d13146
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Add support for navmesh on spline collider
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2021-02-12 11:15:51 +01:00 |
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Wojtek Figat
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80e2aee92b
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Fixes and tweaks
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2021-02-12 10:57:45 +01:00 |
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Wojtek Figat
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5a23df6478
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Fix missing saving Pre Rotation
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2021-02-12 10:34:50 +01:00 |
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Wojtek Figat
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62acae10a5
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Fix compile error
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2021-02-11 16:48:21 +01:00 |
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Wojtek Figat
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04b650cbc3
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Add Pre Rotation to Spline Model and Spline Collider
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2021-02-11 16:48:10 +01:00 |
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Wojtek Figat
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4ba82047e0
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Improve CollisionCooking
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2021-02-11 16:47:50 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
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2021-02-11 16:47:43 +01:00 |
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Wojtek Figat
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8158c94d26
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Fix low-level WindowsPlatform::Log to not print invalid characters
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2021-02-10 23:13:16 +01:00 |
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Wojtek Figat
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4c673bec9b
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Add BAGUETTE
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2021-02-10 22:59:40 +01:00 |
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Wojtek Figat
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2263b3db52
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Add ScriptingTypeHandle debugger view to flax.natvis
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2021-02-10 22:59:32 +01:00 |
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Vizepi
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3a3c66b916
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[EDITOR] Fixed layer matrix order ( issue #153 )
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2021-02-10 20:32:32 +01:00 |
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Wojtek Figat
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6c253ce892
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Fix DebugDraw DrawTriangles crash
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2021-02-10 17:20:05 +01:00 |
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Wojtek Figat
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29521b1b03
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Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider
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2021-02-10 17:19:45 +01:00 |
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Wojtek Figat
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8bce445ab0
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Refactor Collider base class to improve code sharing across collider shape types
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2021-02-10 14:33:16 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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adbb467206
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Add support for mutable keyword on API_FIELD
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2021-02-10 11:29:07 +01:00 |
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Wojtek Figat
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191694725a
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Add SoftObjectReference for lazy references to assets and objects
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2021-02-10 11:12:05 +01:00 |
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Wojtek Figat
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73efa35008
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Add Level.GetActors and Level.GetScripts
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2021-02-09 23:31:23 +01:00 |
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Wojtek Figat
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b8420feed1
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Merge branch 'Vizepi-master'
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2021-02-09 22:58:41 +01:00 |
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Wojtek Figat
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cad7887957
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Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
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2021-02-09 22:58:36 +01:00 |
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Vizepi
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6673d70d0a
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[C++] Add missing header forcing client code to include two headers instead of one
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2021-02-09 18:20:20 +01:00 |
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Vizepi
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cb6b96dea6
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[C++] Added FLAXENGINE_API macro on SettingsBase class so static symbol are retrieved by linker
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2021-02-09 18:08:50 +01:00 |
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Wojtek Figat
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d4f959b681
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Add support for Deformable material preview
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2021-02-09 16:46:10 +01:00 |
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Wojtek Figat
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15c4b7df54
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Update materials
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2021-02-09 16:08:51 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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