Wojtek Figat
3ac7c4e0ee
Codestyle fix
2023-10-09 23:21:02 +02:00
Chandler Cox
c6bd989744
Add Game Settings open button to menu.
2023-10-03 22:47:13 -05:00
Wojtek Figat
4d6a27c92a
Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements
2023-10-01 12:01:31 +02:00
080091c271
Fix missing bindings for Actor related actions
2023-09-23 15:35:55 +03:00
52cf4df641
Add input bindings for File menu actions
2023-09-23 15:23:09 +03:00
a1cbaba743
Add Editor input bindings for Profiler window and Profiler actions
2023-09-23 15:23:09 +03:00
8ed57863b8
Add Editor input bindings for Tools menu items
2023-09-23 15:23:09 +03:00
69ce189c5d
Add input bindings for Scene viewport related actions and Pilot Actor
2023-09-23 15:23:08 +03:00
642766d9cc
Add Editor input options for Play Current Scenes and running cooked game
2023-09-23 15:23:07 +03:00
davevanegdom
5fc9176ce7
Removed customization for "Normal" and "TextColor"
2023-09-21 23:18:46 +02:00
davevanegdom
21c742bd8a
Customizable statusbar
2023-09-21 14:54:57 +02:00
envision3d
b9ffb950f3
Refactor and more appropriately organize logic
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- move play logic to simulation module
- update play hotkey to call play game/scene delegate function
- link hotkey tooltip text to inputOptions
2023-08-06 13:11:45 -05:00
Wojtek Figat
81860e5f18
Cleanup code #1215 and add cook game icon
2023-07-31 19:02:53 +02:00
envision3d
940b0e02e5
improve state syncing of context menus and editor options
2023-06-28 04:08:36 -05:00
envision3d
39f4c00135
add play button actions, number of players
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- add context menu support for toolstrip buttons
- add "Play Game" vs. "Play Scenes"
- add context menu for choosing play button action to toolstrip button
- add number of game client selection for cook & run
- add context menu for cook & run to toolstrip button
- add menu items for the above
- add editor option entries for saving user preferences for the above
2023-06-28 02:02:10 -05:00
Chandler Cox
4e5795ab91
Changed Cook&Run to Cook & Run.
2023-04-14 16:21:19 -05:00
Wojtek Figat
6c8b5e5e8a
Improve #970 by using OptionsChanged event
2023-04-04 17:40:05 +02:00
Chandler Cox
1a2eb48705
Added updating the main menu shortcut keys on editor options saved. Also adds an action that can be used to update plugin short keys if needed.
2023-03-16 20:54:56 -05:00
Wojtek Figat
a2af46845d
Merge branch 'master' into 1.5
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# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
2023-01-15 18:27:49 +01:00
Chandler Cox
87e69ca564
Changed interface for script compliation error
2023-01-13 18:02:10 -06:00
Chandler Cox
595d2235d3
Hide progress bar on click
2023-01-13 10:28:58 -06:00
Chandler Cox
e8c8021fd5
Added failed status bar to indicate if a progress has failed.
2023-01-13 09:54:16 -06:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
8762e8ad15
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
5bccd010cb
Code style fix
2022-12-27 19:22:17 +01:00
Chandler Cox
a45f7a86f2
Added Tooltips
2022-12-08 21:21:03 -06:00
Chandler Cox
ffc5a4d24f
Style fix
2022-12-08 20:42:39 -06:00
Chandler Cox
2e055d1909
Changed saved window layouts to be accessable from any project. added apply and delete buttons as well.
2022-12-08 20:40:21 -06:00
Wojciech Figat
9a77517cb4
Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
2022-09-07 11:52:11 +02:00
Wojtek Figat
22367498da
Fix editing LinearCurve<Color> in properties window (color picker window closed keyframe editing popup)
2022-07-25 17:18:05 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
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# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
8b1e0df222
Add **Content Search** window to searching Visual Scripts and other assets
2022-05-08 19:42:34 +02:00
Wojciech Figat
67d1e43f6c
Add utility button to generate SDF for all models on a scene
2022-03-24 12:18:28 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
5ffdbe553b
Add assets loading progress to Editor status bar
2022-01-10 14:09:00 +01:00
Wojciech Figat
af75751bf1
Add Tab navigation for Editor UI
2021-12-21 18:14:55 +01:00
Wojciech Figat
1107173e60
Add notification text to Editor status bar after saving to improve user awareness
2021-11-15 16:39:15 +01:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
Wojtek Figat
5d2fe5908b
Add editor window outline color to match the status bar color
2021-02-25 14:46:17 +01:00
Wojtek Figat
cf3ac7a26e
Merge remote-tracking branch 'origin/master' into linux-editor
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# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
92fafe877c
Cleanup 2
2021-02-21 10:23:01 +01:00
Wojtek Figat
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Wojtek Figat
c902e33d8a
Add Build Actions option to editor settings for build button configuration
2021-02-16 15:54:22 +01:00
mafiesto4
4bd76b70f2
Fix UseNativeWindowSystem option to be Windows-only
2021-01-18 15:26:28 +01:00
Wojtek Figat
bf9204f146
Add IconsScale to editor interface options
2021-01-03 22:13:31 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
29a8abd996
Fix Editor features usage enable when no scene is loaded
2020-12-30 23:36:31 +01:00
VNC
265cc13971
Updated build scenes toolstrip button
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The local variable "canEditScene" doesn't check if any scene is loaded, the EditingSceneState type overrides the CanEditScene property to always return true which makes the check necessary.
2020-12-30 03:40:07 +01:00