Commit Graph

83 Commits

Author SHA1 Message Date
Wojtek Figat
a4312590e7 Fix debug draw leftover from 9da686cd52
#1369 #1365
2023-09-10 13:34:46 +02:00
Wojtek Figat
9da686cd52 Improve #1369 for #1365 2023-09-10 11:58:54 +02:00
Ruan Lucas
fc7c24f771 Fix for #1365 2023-09-07 11:33:16 -04:00
Wojtek Figat
f552dd0c28 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-10 23:29:22 +02:00
Chandler Cox
4849a49ba4 Limits character controller up direction between (-1, 1) 2023-05-31 21:43:15 -05:00
Wojtek Figat
5bf645252f Fix crash due to typo in Character Controller 2023-03-20 18:55:41 +01:00
Wojtek Figat
aad2ff51fc Fix default value for BoxCollider 2023-02-13 22:35:32 +01:00
Wojtek Figat
e02c4b6f98 Fix using Center property on Character Controller
#904
2023-02-06 20:22:52 +01:00
Wojtek Figat
b71665ae0d Fix Up Direction default value for Character Controller 2023-02-06 17:47:48 +01:00
Wojtek Figat
29815e0dd6 Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org 2023-01-24 19:20:23 +01:00
Chandler Cox
e21c8e5fe9 Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective). 2023-01-22 18:52:28 -06:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
cfffc76aa6 Fix potential crash 2022-12-02 10:04:46 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
3070493729 Add support for Physics Scene origin shifting 2022-07-04 20:04:11 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojtek Figat
2bf6fac77d Format more engine code 2022-06-14 20:26:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojtek Figat
6b84773190 Fix crash on CharacterController in prefab 2022-02-23 22:41:06 +01:00
Wojtek Figat
37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Iain Mckay
498040765b Fixing conflicts 2022-01-05 14:33:25 +01:00
Iain Mckay
32f225c922 Code review changes 2022-01-05 14:26:49 +01:00
Iain Mckay
87c2aefe03 Code review feedback 2022-01-05 14:26:47 +01:00
Iain Mckay
a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
xKamuna
ef40ccbe14 Fix issue with filters being ignored for two controllers colliding 2021-12-30 23:47:26 -08:00
Wojciech Figat
5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor 2021-11-16 20:59:57 +01:00
Wojtek Figat
568c70f2f7 Optimize physics shapes debug drawing for large scenes by using culling for colliders 2021-11-04 15:59:41 +01:00
Wojtek Figat
62b0d19866 Refactor Rigidbody automatic mass calculation to include physical material Density 2021-11-01 21:44:09 +01:00
Wojtek Figat
fe28aa4f5e Add helper comment about CapsuleCollider height 2021-10-27 17:43:34 +02:00
Wojtek Figat
4172ca39dc Fix native test compilation 2021-08-23 22:36:56 +02:00
Wojtek Figat
700b561ad1 Improve rigidbody warning message 2021-08-21 12:53:23 +02:00
Wojtek Figat
e6d5d5330e Fix CharacterController minimum size checks to prevent crashes if values are too small 2021-08-07 15:52:49 +02:00
Wojtek Figat
04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
Wojtek Figat
d1b7b2d26d Optimize flushing active transform of physically simulated actors 2021-07-07 16:45:35 +02:00
Wojtek Figat
5a710ccd7a Hide GetPxShape impl 2021-06-09 14:49:36 +02:00
Wojtek Figat
d436b71ef5 Fix CharacterController still colliding after being disabled at runtime 2021-05-31 13:30:45 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
ace8295ab7 Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
Wojtek Figat
1eacb36256 Minor tweaks 2021-04-20 10:58:14 +02:00
Wojtek Figat
ac1eb8d58d Merge branch 'master' into 1.2 2021-04-13 09:52:03 +02:00