Wojtek Figat
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a4312590e7
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Fix debug draw leftover from 9da686cd52
#1369 #1365
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2023-09-10 13:34:46 +02:00 |
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Wojtek Figat
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9da686cd52
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Improve #1369 for #1365
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2023-09-10 11:58:54 +02:00 |
|
Ruan Lucas
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fc7c24f771
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Fix for #1365
|
2023-09-07 11:33:16 -04:00 |
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Wojtek Figat
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f552dd0c28
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-10 23:29:22 +02:00 |
|
Chandler Cox
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4849a49ba4
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Limits character controller up direction between (-1, 1)
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2023-05-31 21:43:15 -05:00 |
|
Wojtek Figat
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5bf645252f
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Fix crash due to typo in Character Controller
|
2023-03-20 18:55:41 +01:00 |
|
Wojtek Figat
|
aad2ff51fc
|
Fix default value for BoxCollider
|
2023-02-13 22:35:32 +01:00 |
|
Wojtek Figat
|
e02c4b6f98
|
Fix using Center property on Character Controller
#904
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2023-02-06 20:22:52 +01:00 |
|
Wojtek Figat
|
b71665ae0d
|
Fix Up Direction default value for Character Controller
|
2023-02-06 17:47:48 +01:00 |
|
Wojtek Figat
|
29815e0dd6
|
Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
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2023-01-24 19:20:23 +01:00 |
|
Chandler Cox
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e21c8e5fe9
|
Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
|
2023-01-22 18:52:28 -06:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
cfffc76aa6
|
Fix potential crash
|
2022-12-02 10:04:46 +01:00 |
|
Wojtek Figat
|
76c1045444
|
Code cleanup after #823
|
2022-11-23 19:18:30 +01:00 |
|
Chandler Cox
|
4515844219
|
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
|
2022-11-11 16:37:45 -06:00 |
|
Wojtek Figat
|
e98621b887
|
Code style fix
#814
|
2022-11-06 23:05:36 +01:00 |
|
Chandler Cox
|
1af0188a3c
|
changed how actor context menus are created.
|
2022-10-31 19:18:43 -05:00 |
|
Wojtek Figat
|
ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
|
2022-07-26 23:10:01 +02:00 |
|
Wojtek Figat
|
3070493729
|
Add support for Physics Scene origin shifting
|
2022-07-04 20:04:11 +02:00 |
|
Wojtek Figat
|
33513834df
|
Add support for Large Worlds in more engine systems
|
2022-07-02 20:07:04 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
2bf6fac77d
|
Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojtek Figat
|
6b84773190
|
Fix crash on CharacterController in prefab
|
2022-02-23 22:41:06 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
498040765b
|
Fixing conflicts
|
2022-01-05 14:33:25 +01:00 |
|
Iain Mckay
|
32f225c922
|
Code review changes
|
2022-01-05 14:26:49 +01:00 |
|
Iain Mckay
|
87c2aefe03
|
Code review feedback
|
2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
xKamuna
|
ef40ccbe14
|
Fix issue with filters being ignored for two controllers colliding
|
2021-12-30 23:47:26 -08:00 |
|
Wojciech Figat
|
5447dc9e25
|
Fix crash when changing mesh collider in async for not-simulated actor
|
2021-11-16 20:59:57 +01:00 |
|
Wojtek Figat
|
568c70f2f7
|
Optimize physics shapes debug drawing for large scenes by using culling for colliders
|
2021-11-04 15:59:41 +01:00 |
|
Wojtek Figat
|
62b0d19866
|
Refactor Rigidbody automatic mass calculation to include physical material Density
|
2021-11-01 21:44:09 +01:00 |
|
Wojtek Figat
|
fe28aa4f5e
|
Add helper comment about CapsuleCollider height
|
2021-10-27 17:43:34 +02:00 |
|
Wojtek Figat
|
4172ca39dc
|
Fix native test compilation
|
2021-08-23 22:36:56 +02:00 |
|
Wojtek Figat
|
700b561ad1
|
Improve rigidbody warning message
|
2021-08-21 12:53:23 +02:00 |
|
Wojtek Figat
|
e6d5d5330e
|
Fix CharacterController minimum size checks to prevent crashes if values are too small
|
2021-08-07 15:52:49 +02:00 |
|
Wojtek Figat
|
04c6ecc963
|
Add Physics Colliders debug view mode to display physical world shapes (solid)
|
2021-07-14 14:49:41 +02:00 |
|
Wojtek Figat
|
d1b7b2d26d
|
Optimize flushing active transform of physically simulated actors
|
2021-07-07 16:45:35 +02:00 |
|
Wojtek Figat
|
5a710ccd7a
|
Hide GetPxShape impl
|
2021-06-09 14:49:36 +02:00 |
|
Wojtek Figat
|
d436b71ef5
|
Fix CharacterController still colliding after being disabled at runtime
|
2021-05-31 13:30:45 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
ace8295ab7
|
Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
|
2021-04-22 16:10:36 +02:00 |
|
Wojtek Figat
|
1eacb36256
|
Minor tweaks
|
2021-04-20 10:58:14 +02:00 |
|
Wojtek Figat
|
ac1eb8d58d
|
Merge branch 'master' into 1.2
|
2021-04-13 09:52:03 +02:00 |
|