Wojtek Figat
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26c2b33fc0
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Fix large world compile
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2024-04-16 16:34:38 +02:00 |
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Wojtek Figat
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1a87e5a2ca
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Add support for importing .exr textures
#2375
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2024-04-16 15:19:33 +02:00 |
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Wojtek Figat
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daf3671233
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Fix model tool importing to use temp file only for Assimp
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2024-04-16 14:38:12 +02:00 |
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Wojtek Figat
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5fd808af19
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Update DirectXTex to mar2024
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2024-04-16 13:40:42 +02:00 |
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Wojtek Figat
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ce67c3a98d
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Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
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2024-04-16 12:00:05 +02:00 |
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Wojtek Figat
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9ad4997691
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Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
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2024-04-15 19:27:28 +02:00 |
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Wojtek Figat
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37a02e3a7e
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Minor tweaks
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2024-04-15 14:35:35 +02:00 |
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Wojtek Figat
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00492a33a3
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Fix crash when reimporting animation with translation set
#2445
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2024-04-15 13:03:11 +02:00 |
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Wojtek Figat
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56d3b4f012
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Fix deadlock when parsing invalid HTML text in RichTextBox
#2402
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2024-04-15 12:44:42 +02:00 |
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Wojtek Figat
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d729eb2b24
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Fix crash when playing uninitialized audio source
#2441
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2024-04-15 00:01:59 +02:00 |
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Wojtek Figat
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cf23892bd4
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Fix sun shadows invalidate when view rotates
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2024-04-14 23:51:20 +02:00 |
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Wojtek Figat
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25f3cef8c3
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Fix artifacts due to light shape culling and use depth test to improve perf
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2024-04-14 23:44:08 +02:00 |
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Wojtek Figat
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3f6dd92a68
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Fix crash when using old Blend with Mask node in Anim Graph
#2434
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2024-04-14 14:51:40 +02:00 |
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Wojtek Figat
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af91ce7f3f
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Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix
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2024-04-14 14:39:57 +02:00 |
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Wojtek Figat
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dc45f46ff4
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Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init
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2024-04-14 14:31:20 +02:00 |
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Menotdan
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db28afb591
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Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend.
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2024-04-14 01:02:48 -04:00 |
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Menotdan
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84c1f6b5de
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Make NavMesh initialize earlier.
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2024-04-14 00:58:11 -04:00 |
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Wojtek Figat
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53689063b9
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Minor tweaks to Gameplay Globals
#2412
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2024-04-14 00:09:29 +02:00 |
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Wojtek Figat
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c59e872ef2
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Fix crash when loading invalid Variant structure
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2024-04-14 00:09:01 +02:00 |
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Wojtek Figat
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2b95f11b1f
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Fixes to Vulkan backend
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2024-04-13 23:55:39 +02:00 |
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Wojtek Figat
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fbfe77e386
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Fix win32 compile
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2024-04-13 21:44:16 +02:00 |
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Wojtek Figat
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d42e315e55
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Fix atomics to accept constant
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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9c2c02c1cf
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Fix various issues found with thread sanitizer on macOS
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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8144db8e13
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Fix various issues found with adrress sanitizer on macOS
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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4ac6a292f7
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Add option for using Address and Thread sanitizers
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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3e475398e7
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Optimize draw calls batching sorting with Merge Sort
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2024-04-12 16:02:37 +02:00 |
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Wojtek Figat
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1e77f3aa5a
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Optimize DrawBatch for faster sorting
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2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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6d38590ad4
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Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings
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2024-04-12 13:08:26 +02:00 |
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Wojtek Figat
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c8ad3e3a51
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Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix
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2024-04-12 13:03:16 +02:00 |
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Wojtek Figat
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e5d700692f
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Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix
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2024-04-12 13:01:10 +02:00 |
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Wojtek Figat
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00f2a0b825
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Improve doc
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2024-04-12 11:29:21 +02:00 |
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Menotdan
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c914e33462
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Hide TAA settings if TAA isn't enabled.
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2024-04-12 02:29:45 -04:00 |
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Muzz
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35f33b6746
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Fixed IK to have correct bone roll
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2024-04-12 12:07:26 +08:00 |
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Menotdan
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e137d31839
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Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
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2024-04-11 17:37:31 -04:00 |
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Wojtek Figat
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7342629a86
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Add dynamic resolution for static shadow map tiles limited by current dynamic res
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2024-04-11 18:47:32 +02:00 |
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Wojtek Figat
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5f860db6a5
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Fix typo
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2024-04-11 17:34:21 +02:00 |
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Chandler Cox
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2e643347ec
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Fix selection height
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2024-04-11 10:16:20 -05:00 |
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Chandler Cox
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fb1685fe81
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Fix underline being in wrong spot on different DPIs
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2024-04-11 09:56:59 -05:00 |
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Wojtek Figat
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62444315de
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Add METERS_TO_UNITS and impl metric units in shadows rendering
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2024-04-11 16:38:43 +02:00 |
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Wojtek Figat
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a532ea7b42
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Add InvalidateShadow for manual shadow cache refresh
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2024-04-11 16:34:42 +02:00 |
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Wojtek Figat
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803249f126
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Minor tweaks
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2024-04-11 16:19:35 +02:00 |
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Wojtek Figat
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
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Wojtek Figat
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890b2da108
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Add **shadows caching for static geometry**
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2024-04-11 15:35:18 +02:00 |
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Wojtek Figat
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eac1d19a09
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Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
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2024-04-11 10:21:13 +02:00 |
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Wojtek Figat
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c4949de28f
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Add new Static Flag Shadow for cached shadow maps
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2024-04-11 10:20:21 +02:00 |
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Wojtek Figat
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b4547ec4d2
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Minor fixes
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2024-04-10 11:03:33 +02:00 |
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Wojtek Figat
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89f7e442f7
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Fix point light seams due to missing shadow map borders
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2024-04-10 11:03:18 +02:00 |
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Wojtek Figat
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ff7c986fb1
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Add better stability to Cascaded Shadow Maps projection
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2024-04-09 16:58:22 +02:00 |
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Wojtek Figat
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708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
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