Commit Graph

4822 Commits

Author SHA1 Message Date
Wojtek Figat
33202a74b0 Fix 2024-05-08 19:15:25 +02:00
Wojtek Figat
571ba6773d Optimize win32 filesystem access via static buffer or unlimited path len 2024-05-08 17:28:46 +02:00
Wojtek Figat
40652a0ebc Fix HashSet adding item via move operation 2024-05-08 17:28:14 +02:00
Wojtek Figat
481a6de821 Add support for cooking raw files referenced by assets 2024-05-08 17:27:46 +02:00
Wojtek Figat
66b828ae92 Refactor Asset::GetReferences to support file path references 2024-05-08 15:54:37 +02:00
Wojtek Figat
b91f51fb46 Add async videos update 2024-05-08 12:35:18 +02:00
Wojtek Figat
e51d2dda00 Fix playing 6-channel audio with XAudio2 backend 2024-05-08 10:20:04 +02:00
Wojtek Figat
a11fa46ee2 Add cpu profile events to GPU tasks executor queue 2024-05-08 10:19:39 +02:00
Wojtek Figat
deb2319190 Add audio playback support to video player 2024-05-08 10:19:08 +02:00
Wojtek Figat
f43cd97907 Refactor Audio Backend to not depend on AudioSource object 2024-05-06 10:36:36 +02:00
Wojtek Figat
5b2af6b3d5 Refactor Audio Backend to not depend on AudioListener object 2024-05-04 22:16:20 +02:00
Wojtek Figat
f604503566 Refactor Audio Backend to support single listener only 2024-05-04 21:47:47 +02:00
Wojtek Figat
388a0f4196 Add initial audio buffer support in video player 2024-05-03 14:32:23 +02:00
Wojtek Figat
754ed56119 Add FilePathEditor custom editor for path-based editing asset/url refs with a file picker 2024-05-03 12:26:03 +02:00
Wojtek Figat
0d8c9f6626 Add Video module 2024-05-01 01:25:16 +02:00
Wojtek Figat
97078cda7e Fix GPU Tasks queue to be executed on frame start, rather than end 2024-04-25 17:10:39 +02:00
Wojtek Figat
10c47b8c2a Fix missing namespace 2024-04-25 17:09:54 +02:00
Wojtek Figat
3ebf73ec22 Add video texture format YUY2 2024-04-25 10:26:23 +02:00
Wojtek Figat
ebe05d4a51 Refactor RenderToolsDX to support new pixel formats properly 2024-04-24 17:35:58 +02:00
Wojtek Figat
cdeb9a3b15 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
Wojtek Figat
705856da24 Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
Wojtek Figat
ab9cc16529 Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset 2024-04-23 00:03:21 +02:00
Wojtek Figat
203f03a597 Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api 2024-04-22 23:25:19 +02:00
Wojtek Figat
4fbe210730 Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
2024-04-22 23:20:44 +02:00
Wojtek Figat
890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
Wojtek Figat
b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00
Wojtek Figat
515ee96a31 Fix compilation regression 2024-04-22 19:10:06 +02:00
Wojtek Figat
96f628429c Improve const correctness in Mesh and SkinnedMesh api
#2467i
2024-04-22 18:56:54 +02:00
Wojtek Figat
a01495cde1 Merge similar source chunks
#2468
2024-04-22 18:36:25 +02:00
Wojtek Figat
32b15f90ab Minor improvements 2024-04-22 18:10:58 +02:00
Wojtek Figat
e795a8b037 Fix compile warning 2024-04-22 15:29:25 +02:00
Wojtek Figat
5f02b4173a Fix nested animations sampling
#2472
2024-04-22 13:29:29 +02:00
Wojtek Figat
568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
Wojtek Figat
1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00
Wojtek Figat
6aacea99ab Fix blend shapes transformation applying
#2459
2024-04-20 16:16:01 +02:00
Wojtek Figat
5e086809ae Fix crash on prefab preview with lightmap in use
#2454
2024-04-20 15:51:20 +02:00
Wojtek Figat
41ffc16b66 Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
2024-04-20 15:01:27 +02:00
Wojtek Figat
93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions 2024-04-19 16:31:11 +02:00
Wojtek Figat
7653fba381 Refactor Multi Blend nodes to support up to 255 blend points 2024-04-19 16:30:34 +02:00
Wojtek Figat
71fe280464 Refactor Visject Graph nodes data for unlimited size 2024-04-19 12:22:04 +02:00
Wojtek Figat
0845866c4d Add live debugging of blend position in Multi Blend 2024-04-18 18:42:31 +02:00
Wojtek Figat
83b9e6e32a Add Ctrl to snap points to grid in Multi Blend editor 2024-04-18 17:04:23 +02:00
Wojtek Figat
261faad93e Fix incorrect View Size for 2d character font material 2024-04-17 16:41:19 +02:00
Wojtek Figat
9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing 2024-04-17 13:38:06 +02:00
Wojtek Figat
e53ab10145 Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames 2024-04-17 13:31:12 +02:00
Wojtek Figat
692a61c948 Add Time.Synchronize to stabilize engine loop 2024-04-17 13:01:58 +02:00
Wojtek Figat
60e8d73079 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Renderer/RenderList.cpp
#	Source/Engine/Renderer/RenderList.h
2024-04-17 09:58:59 +02:00
Wojtek Figat
c83b74c85d Fix blending nested animations to properly handle it per-node
#2416
2024-04-16 23:25:37 +02:00
Wojtek Figat
03b498546d Refactor UpdateGraph to run after engine services and game scripts
#2413
2024-04-16 20:27:31 +02:00
Wojtek Figat
794b007170 Optimize draw calls sorting in opaque passes 2024-04-16 17:18:18 +02:00