Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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f8e63f2994
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Fix snapping rigidbodies to the floor
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2021-11-02 15:16:35 +01:00 |
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Wojtek Figat
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c3b9f61b9f
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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a74f978f89
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Fix lag from single axis gizmo usage on large distance
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2021-05-31 10:25:55 +02:00 |
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Wojtek Figat
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e41dfe738b
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Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
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2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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969db604e5
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Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
Fix gizmo stability when using single axis
#530
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2021-05-28 11:01:13 +02:00 |
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Wojtek Figat
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7ff5ebb45d
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Fix using scale mode Gizmo
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2021-03-19 12:21:09 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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Wojtek Figat
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ae785267c2
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Fix scaling rotated objects in world space
Fixes #200
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2021-02-04 22:32:37 +01:00 |
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W2.Wizard
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6f727aa483
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Corrected additional typos
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2021-01-06 22:20:16 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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VNC
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3bf54bac85
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Fix inverted Y Gizmo Rotation
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2020-12-25 03:00:10 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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