Wojtek Figat
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74993dcf9e
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Fix animation retargetting to properly handle different skeleton nodes orientation
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2024-11-22 12:29:05 +01:00 |
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Wojtek Figat
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6e598ae9f6
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Refactor Multi Blend animations sampling length to fix blend spaces with anims of different length
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2024-10-30 17:24:47 +01:00 |
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Wojtek Figat
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0c645e8b0c
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Fix root animation in blend spaces when one of the animations doesn't use root motion but animated root node channel
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2024-10-29 21:59:21 +01:00 |
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Wojtek Figat
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046865ba00
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Fix Multi Blend 2D animation indices outside the blend space
#2553
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2024-08-28 15:06:19 +02:00 |
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Chandler Cox
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a599615c1a
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use bucket index instead of anim for check.
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2024-08-09 10:47:52 -05:00 |
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Chandler Cox
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830db22dcc
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Blend out of anim slots when stopped.
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2024-08-09 09:05:53 -05:00 |
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Wojtek Figat
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f353d3f114
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Fix looping root motion
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2024-05-09 10:16:45 +02:00 |
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Wojtek Figat
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667e8bc293
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Minor cleanup in anim code
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2024-05-09 10:16:34 +02:00 |
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Wojtek Figat
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5f02b4173a
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Fix nested animations sampling
#2472
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2024-04-22 13:29:29 +02:00 |
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Wojtek Figat
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93e26afa05
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Optimize Anim Graph node size and remove limit of max 64 state transitions
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2024-04-19 16:31:11 +02:00 |
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Wojtek Figat
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7653fba381
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Refactor Multi Blend nodes to support up to 255 blend points
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2024-04-19 16:30:34 +02:00 |
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Wojtek Figat
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71fe280464
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Refactor Visject Graph nodes data for unlimited size
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2024-04-19 12:22:04 +02:00 |
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Wojtek Figat
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0845866c4d
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Add live debugging of blend position in Multi Blend
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2024-04-18 18:42:31 +02:00 |
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Wojtek Figat
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c83b74c85d
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Fix blending nested animations to properly handle it per-node
#2416
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2024-04-16 23:25:37 +02:00 |
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Wojtek Figat
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3f6dd92a68
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Fix crash when using old Blend with Mask node in Anim Graph
#2434
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2024-04-14 14:51:40 +02:00 |
|
Muzz
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35f33b6746
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Fixed IK to have correct bone roll
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2024-04-12 12:07:26 +08:00 |
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Wojtek Figat
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e68c736607
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Fix Any state transitions UpdateStateTransitions
#2244
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2024-02-27 17:15:49 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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082768d08c
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Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
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2024-02-07 23:39:02 +01:00 |
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Wojtek Figat
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eed780a0b0
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Add highlighting active state in anim graph
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2024-02-07 19:31:34 +01:00 |
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Wojtek Figat
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cfb8350c65
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Fix anim graph debugging to handle nested graph connections highlights properly
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2024-02-07 19:22:07 +01:00 |
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Wojtek Figat
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a38d1ad7cc
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Fix anim graph trace events debugging to include nodes path for nested graphs
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2024-02-07 19:03:38 +01:00 |
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Wojtek Figat
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e75902e900
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Variosu tweaks
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2024-02-07 18:56:07 +01:00 |
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Wojtek Figat
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c0e3b27880
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Codestyle fix #2211
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2024-02-06 16:17:43 +01:00 |
|
ruan
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74d348706c
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Add skeleton mask asset parameter to Blend With Mask anim node.
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2024-01-27 14:23:41 -04:00 |
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Wojtek Figat
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8c2a156e1f
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Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
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2024-01-07 18:34:15 +01:00 |
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Wojtek Figat
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6d58883454
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Add events tracing feature to Animated Model for animation playback insights
|
2024-01-05 21:42:28 +01:00 |
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Wojtek Figat
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b6337c748c
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Fix stopping slot animations and playing the same frame
#1927
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2024-01-05 17:11:41 +01:00 |
|
Wojtek Figat
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60fd4702a6
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Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
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2024-01-05 11:52:28 +01:00 |
|
NoriteSC
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0cb064bfb3
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fixed Blend Additive
problem mesh was just exploding
+ code should be faster
|
2023-12-09 23:41:17 +01:00 |
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Wojtek Figat
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f7e9465ce8
|
Avoid memory alloc #2042
|
2023-12-08 10:29:22 +01:00 |
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Wojtek Figat
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73a3e147ca
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Merge branch 'add-blend-anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-blend-anim-fix
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2023-12-08 10:26:34 +01:00 |
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Chandler Cox
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a6a94d5f77
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2nd pass on additive blend math.
|
2023-12-08 00:59:41 -06:00 |
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Chandler Cox
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91033a6468
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Simplify
|
2023-12-07 20:51:24 -06:00 |
|
Chandler Cox
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73074b6e44
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Enable Transform Lerp
|
2023-12-07 20:31:18 -06:00 |
|
Chandler Cox
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e9285410e2
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Fix blending additive animations.
|
2023-12-07 20:27:24 -06:00 |
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Wojtek Figat
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526edb83de
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Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
#2033
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2023-12-07 15:21:03 +01:00 |
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Wojtek Figat
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ea81ac6a71
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Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
|
2023-11-21 11:10:05 +01:00 |
|
Chandler Cox
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b72849eafe
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Fix anim slot from playing animations more than 1 time based on speed.
|
2023-11-06 19:52:19 -06:00 |
|
Wojtek Figat
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0175186c27
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Improve #1627 to return proper anim length
|
2023-10-12 12:17:55 +02:00 |
|
Chandler Cox
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8eb9df9a18
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Change new anim port to TryGetBox.
|
2023-10-11 15:57:02 -05:00 |
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Wojtek Figat
|
3ac7c4e0ee
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Codestyle fix
|
2023-10-09 23:21:02 +02:00 |
|
Wojtek Figat
|
dafc8a61c1
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Merge branch 'AnimationSampleNode-AnimationAssetReferencePort' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort
|
2023-10-09 22:24:57 +02:00 |
|
Nils Hausfeld
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63d57151d0
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- Minor cleanup
|
2023-10-06 17:50:19 +02:00 |
|
Nils Hausfeld
|
e07ae33040
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- Added input box to animation sample node to receive animation assets
- AssetSelect not gets shown or hidden depending on if the box has a connection
- Animation asset reference box now overrides asset picker
|
2023-10-06 15:23:43 +02:00 |
|
MineBill
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618b1bfd39
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Evaluate transition data before executing the transition rule.
|
2023-10-01 16:13:49 +03:00 |
|
Wojtek Figat
|
595bb2b7fa
|
Fix nested animation playrate when the framerate is different
#1258
|
2023-08-18 00:17:27 +02:00 |
|
Wojtek Figat
|
543433440e
|
Fix nested animation playrate when the framerate is different
#1258
|
2023-07-24 19:21:03 +02:00 |
|
Wojtek Figat
|
84c99ea1c3
|
Fix nested animation sampling bug
#1244
|
2023-07-14 13:10:20 +02:00 |
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