Commit Graph

282 Commits

Author SHA1 Message Date
Wojtek Figat
e75d7ad257 Fix compilation warnings 2025-01-12 20:30:43 +01:00
Wojtek Figat
647d74af0d Fixes for vertex layouts binding into graphics backend 2025-01-11 22:44:38 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
99788e4743 More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components 2025-01-09 21:46:22 +01:00
Wojtek Figat
1f294605a3 Add more Vulkan memory layout safety stages 2025-01-08 18:11:47 +01:00
Wojtek Figat
2b2ace0d00 Fixes for Vulkan backend after recent changes 2025-01-08 18:09:45 +01:00
Wojtek Figat
7aa240e5eb Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated 2025-01-07 23:26:06 +01:00
Wojtek Figat
db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Wojtek Figat
933fac6c13 Add Slice to Span and sue it to make code cleaner 2025-01-05 17:41:27 +01:00
Wojtek Figat
6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Wojtek Figat
4f42fb2302 Update other graphics apis to match missing vertex shader inputs merging 2025-01-04 10:55:55 +01:00
Wojtek Figat
7b7dd9d142 Improve GPU vertex layout binding in case of missing element from the mesh 2025-01-03 01:09:25 +01:00
Wojtek Figat
348f17479d Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices 2025-01-03 01:07:33 +01:00
Wojtek Figat
80299c8552 Add stride to GPUVertexLayout 2024-12-17 15:58:26 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
666efb7675 Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor 2024-12-13 14:56:20 +01:00
Wojtek Figat
fc4e6f4972 Add GPUVertexLayout to graphics backends 2024-12-13 09:20:01 +01:00
Wojtek Figat
35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
Wojtek Figat
e3c8d19a9e Fix missing D3D11 stencil ref value 2024-11-26 15:56:08 +01:00
Wojtek Figat
9d70fd82d6 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
2024-11-22 16:31:18 +01:00
Wojtek Figat
ee5021d94d Fix regression bugs from 471d5c2a9b 2024-11-20 18:28:47 +01:00
Wojtek Figat
03fe1f72a3 Fix minor errors 2024-11-20 16:30:23 +01:00
Wojtek Figat
a890326b82 Fix blend states and blend factor usage on Vulkan 2024-11-20 16:30:13 +01:00
Wojtek Figat
20704ef9dd Fix stencil usage in Vulkan 2024-11-20 16:15:54 +01:00
Wojtek Figat
471d5c2a9b Add stencil support in PSO on DX11 2024-11-20 09:46:10 +01:00
Wojtek Figat
1c2c010ddc Merge branch 'fix/nullable' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/nullable 2024-10-25 15:38:44 +02:00
Wojtek Figat
0b1263a9e2 Disable VK_EXT_tooling_info check for debugger on Linux 2024-10-22 21:54:38 +02:00
Mateusz Karbowiak
6f6348508a Nullable implicit cast fix 2024-10-06 03:09:04 +02:00
Mateusz Karbowiak
db06f4f72e Fixed implicit type conversion for type specialization 2024-10-05 21:22:36 +02:00
Wojtek Figat
f21b259376 Various fixes after merge with Windows ARM pr 2024-07-25 08:34:51 +02:00
Wojtek Figat
dd61d5793c Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
#	Source/ThirdParty/assimp/config.h.in
#	Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
2024-07-24 19:03:53 +02:00
Wojtek Figat
3296337f40 Add SetStablePowerState for D3D12 when doing shaders profiling 2024-07-19 14:26:19 +02:00
Wojtek Figat
13cf3deb3f Revert b80101411f 2024-07-12 18:42:19 +02:00
Wojtek Figat
b80101411f Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources 2024-07-12 17:05:07 +02:00
Wojtek Figat
e83097d114 Fix missing memory allocator for Vulkan Memory Allocator 2024-07-12 17:04:23 +02:00
Wojtek Figat
230c57cca4 Add WinPixEventRuntime for D3D12 to provide GPU profiler event names 2024-07-03 18:30:11 +02:00
Wojtek Figat
fe0711c3e2 Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set 2024-07-02 00:55:41 +02:00
Wojtek Figat
9486466abf Fix D3D11 to properly issue instanced draws even if instance count is 1 2024-07-02 00:54:49 +02:00
Wojtek Figat
1328e869a9 Fix crash in D3D12 when constant buffer was binded but not updated before the draw 2024-07-02 00:54:17 +02:00
Wojtek Figat
fbc648302d Fix timer queries reset before use on Vulkan 2024-07-02 00:53:45 +02:00
Wojtek Figat
a377933884 Fix d3d12 build regression 2024-06-19 14:10:23 +02:00
Wojtek Figat
e0028d5f94 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-17 21:53:49 +02:00
1c82c73bc0 Fix graphical glitches in Vulkan backend 2024-06-17 20:55:04 +03:00
Wojtek Figat
1cbcddf410 Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case 2024-06-03 09:24:27 +02:00
Wojtek Figat
bba14d265a Add D3D11 shaders naming for profiling 2024-06-02 22:05:45 +02:00
Wojtek Figat
59e0b43585 Fix missing DirectX resources naming in Development builds for profiling 2024-06-02 22:05:14 +02:00
a716025094 Patch pix3.h for Windows on ARM 2024-06-01 23:23:28 +03:00
2f48521ce7 Fallback to D3D11 devices without debug layers when unavailable 2024-06-01 23:23:25 +03:00
Wojtek Figat
5f4c57d3eb Fix texture copy into staging one on DX12 and Vulkan 2024-05-28 14:56:38 +02:00
Wojtek Figat
8a2acd360d Fix GPUTexture::GetData to properly handle volume textures 2024-05-28 14:56:04 +02:00