Commit Graph

39 Commits

Author SHA1 Message Date
Wojtek Figat
716e643f2a Fix applying prefab changes to nesting prefab instances
#1256
2023-09-10 21:07:41 +02:00
Wojtek Figat
fa77a52a2c Fix prefab apply bug when one of the prefabs in project is broken 2023-08-27 20:08:27 +02:00
Wojtek Figat
f1c98320fc Refactor vehicles to use Z axis as forward instead of X
#1050
2023-06-13 14:56:03 +02:00
Wojtek Figat
958c7b2181 Fix spawning nested prefab with different root actor
#1138
2023-06-11 20:43:31 +02:00
Wojtek Figat
b299ed3246 Add more assertions to tests build 2023-06-09 23:34:55 +02:00
Wojtek Figat
7c55d50507 Various minor code cleanup tweaks 2023-06-09 23:26:37 +02:00
Wojtek Figat
d798b10d4c Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag) 2023-06-09 22:49:19 +02:00
Wojtek Figat
0c3d1e3ec6 Fix existing nested prefabs sync applying when updating base prefab changes
#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
1ef8bb723c Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
#690
2022-07-27 09:33:01 +02:00
Wojtek Figat
cced83ca96 Add support for virtual Prefab assets created from code 2022-07-26 23:10:04 +02:00
Wojtek Figat
adaaaa3e3f Fix crash when spawning prefab without scenes loaded 2022-07-26 23:10:03 +02:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
8beb732cb9 Fix duplicated actors after reparenting actor in Prefab
#718
2022-07-26 23:10:00 +02:00
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
8f51c7689f Fix missing object linkage when loading missing prefab objects during scene load 2021-12-13 17:32:02 +01:00
Wojciech Figat
793bb502f5 Fix prefab changes apply crash
#305
2021-12-13 17:31:58 +01:00
Wojtek Figat
b0ca1cc652 Fix crash when applying prefab that includes both removed and added objects 2021-11-04 16:00:02 +01:00
Wojtek Figat
4c1dbb7f8e Refactor prefab instances loading to improve refs loading between prefab objects 2021-08-19 13:06:17 +02:00
Wojtek Figat
066c668f6f Fix missing references to a new prefab objects inside other prefab objects when applying changes 2021-08-19 13:06:16 +02:00
Wojtek Figat
7fc3e65849 Fix changing prefab root
#488 #544 #489
2021-07-09 17:17:21 +02:00
Wojtek Figat
4765e1af12 Add support for allocator type in Dictionary 2021-07-08 00:34:50 +02:00
Wojtek Figat
6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
a9ec4566e7 Add support for custom asset type factory in game code 2021-04-15 16:55:03 +02:00
Wojtek Figat
a21f6d1b9f Fix order of new objects in Prefab after apply
#357
2021-03-18 09:20:47 +01:00
Wojtek Figat
42366ee66a Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
2021-03-18 00:04:58 +01:00
Wojtek Figat
675bb93fd5 Fix missing prefab instanced actors events sending on changes apply (regression) 2021-03-17 19:24:29 +01:00
Wojtek Figat
0c74e2ff9d Fix crash on prefab sync on instance with missing objects 2021-03-17 18:29:15 +01:00
Wojtek Figat
f194004ebf Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply 2021-03-17 17:15:37 +01:00
Wojtek Figat
a479f1daf6 Fix preserving objects order in prefab instances on apply (based on the prefab)
Fixes #346
2021-03-17 00:24:29 +01:00
Wojtek Figat
3bbda838a2 Fix error when spawning prefab with rigidbody 2021-02-14 16:50:35 +01:00
Wojtek Figat
aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
Wojtek Figat
a1cee0f0bf Fix crash when applying changes to prefab 2021-01-28 00:38:08 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00