Wojtek Figat
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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Wojtek Figat
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
|
Wojtek Figat
|
f8dbf363b6
|
Fix crash on Android when loading mesh with SDF data
|
2025-10-07 18:09:18 +02:00 |
|
Wojtek Figat
|
fc1451254d
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Fix missing terrain debug shapes drawing when only in a view
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2025-10-07 18:08:51 +02:00 |
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Wojtek Figat
|
d3c54e590a
|
Fix quad overdraw debug drawing regression
|
2025-10-07 18:08:32 +02:00 |
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Wojtek Figat
|
361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
|
2025-10-03 22:37:32 +02:00 |
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Wojtek Figat
|
8f3b80492e
|
Fix terrain physics error on end play when it's disabled
#3590 #3603
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2025-10-03 22:30:44 +02:00 |
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Wojtek Figat
|
6ae370f8fc
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Fix camera cut flag in rendering to not trigger on origin change for smother visuals
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2025-10-03 22:20:58 +02:00 |
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Wojtek Figat
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4f45b3c1d0
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Fix missing root motion copy when using input skeleton pose (eg. IK node)
#3445
|
2025-10-03 11:33:01 +02:00 |
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Wojtek Figat
|
4c640b915f
|
Fix CheckBox to display check state when created in game without editor icon atlas
#3705
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2025-10-03 11:25:25 +02:00 |
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Wojtek Figat
|
1f3f1ea67e
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Fix Blend Poses nodes to smoothly blend back when transition goes back
#3595
|
2025-10-03 10:52:01 +02:00 |
|
Wojtek Figat
|
adcfc50218
|
Fix stack overflow exception in shader graph recursion to be detected
#3706
|
2025-10-02 20:49:50 +02:00 |
|
Wojtek Figat
|
9b812ec34a
|
Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment)
|
2025-10-02 18:48:32 +02:00 |
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Wojtek Figat
|
7e1ac5e167
|
Fix sky rendering in ortho and oblique projection
#3448
|
2025-10-02 18:48:14 +02:00 |
|
Wojtek Figat
|
32f2ef3f06
|
Fix Android compilation
|
2025-09-30 18:26:10 +02:00 |
|
Wojtek Figat
|
086a49f45d
|
Fix deadlock when updating Text Render layout during scene rendering
|
2025-09-30 15:46:06 +02:00 |
|
Wojtek Figat
|
c46e1164d6
|
Add hot-reload support for material feature template sources on material generation
|
2025-09-30 15:45:45 +02:00 |
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Wojtek Figat
|
2a5898c1de
|
Fix regression from #3342 to use existing time as unscaled to match previous content
|
2025-09-30 15:45:24 +02:00 |
|
Wojtek Figat
|
f09d6aa0eb
|
Fix fog rendering bug on d3d11/d3d10
|
2025-09-30 15:44:34 +02:00 |
|
Wojtek Figat
|
0848f1fa83
|
Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
|
2025-09-30 15:43:55 +02:00 |
|
Wojtek Figat
|
02c5ad3fa4
|
Fix particles to support any amount of contexts drawings
|
2025-09-25 18:38:46 +02:00 |
|
Wojtek Figat
|
41e851298d
|
Add new PreIntegratedGF with 80% smaller but more accurate data
Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
|
2025-09-25 17:35:10 +02:00 |
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Wojtek Figat
|
d57eec3403
|
Bump up materials after merge
|
2025-09-24 18:26:33 +02:00 |
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Wojtek Figat
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
Wojtek Figat
|
284aeca51a
|
Merge branch 'audio-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-audio-events
|
2025-09-23 17:07:18 +02:00 |
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Wojtek Figat
|
d8f7199c11
|
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
|
2025-09-23 15:42:49 +02:00 |
|
Wojtek Figat
|
70ba750a5e
|
Fix code #3511
|
2025-09-22 22:31:23 +02:00 |
|
Chandler Cox
|
4ae3d57adc
|
Resolve code suggestions
|
2025-09-22 11:32:24 -05:00 |
|
Wojtek Figat
|
a86661a855
|
Merge branch 'commandSuggestionImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-commandSuggestionImprovements
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2025-09-22 18:06:55 +02:00 |
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Wojtek Figat
|
276caf771c
|
Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
# Conflicts:
# Source/Engine/Physics/Actors/WheeledVehicle.h
|
2025-09-22 16:18:12 +02:00 |
|
Wojtek Figat
|
5f1e905e8f
|
Fix crash when importing model as prefab and handle duplicated object names
#3558
|
2025-09-21 22:52:57 +02:00 |
|
Wojtek Figat
|
a0f764a774
|
Add skybox rotation feature
#3592
|
2025-09-21 21:58:03 +02:00 |
|
Wojtek Figat
|
5d1c79929a
|
Merge branch 'fix-physics-attach-rigid' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-physics-attach-rigid
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2025-09-21 21:04:56 +02:00 |
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Wojtek Figat
|
26e94f6f8e
|
Refactor material instance to not override all public parameters by default (need explicit set)
#3444
|
2025-09-21 20:59:25 +02:00 |
|
Wojtek Figat
|
902744a0ce
|
Fix model import scale on nodes that could be applied multiple times on the same mesh
#3562
|
2025-09-21 15:08:35 +02:00 |
|
Wojtek Figat
|
1c581bceaf
|
Fix sun shadows when direction is perfectly vertical
#3614
|
2025-09-20 23:52:04 +02:00 |
|
Wojtek Figat
|
92f4327fc2
|
Fix missing volumetric fog affecting transparent materials
#3436
|
2025-09-20 00:13:52 +02:00 |
|
Wojtek Figat
|
47711ec5be
|
Fix Volumetric Fog flicker on camera cuts
#3443
|
2025-09-19 23:10:03 +02:00 |
|
Chandler Cox
|
d1fbc66cb9
|
Fix not attaching updated collision data to rigid body.
|
2025-09-19 15:58:22 -05:00 |
|
Wojtek Figat
|
ae4ae7a638
|
Fix rich textbox vertical alignment
#3502
|
2025-09-15 15:17:18 +02:00 |
|
Chandler Cox
|
7a40722964
|
Fix view distance light property from affecting brightness all of the time.
|
2025-09-14 17:51:27 -05:00 |
|
Wojtek Figat
|
88773e71e5
|
Fix warning when cloning actor from prefab that is not a root
#3578
|
2025-09-14 14:25:19 +02:00 |
|
Wojtek Figat
|
a471861e92
|
Fix editing UI Brush in prefabs
#3501
|
2025-09-12 23:15:13 +02:00 |
|
Wojtek Figat
|
3d182c89f3
|
Add MaterialShader::BindParameters to usable in game scripts
#3668
|
2025-09-12 18:04:01 +02:00 |
|
Wojtek Figat
|
f323fdb592
|
Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
|
2025-09-12 17:53:14 +02:00 |
|
Wojtek Figat
|
b537a80031
|
Fix regression in lights/shadows setup from 1a88fefd76
|
2025-09-09 23:53:28 +02:00 |
|
Wojtek Figat
|
5e52bf6469
|
Fix missing code from 80de56f469
|
2025-09-09 23:21:10 +02:00 |
|
Wojtek Figat
|
8482f93a0f
|
Merge remote-tracking branch 'origin/1.11' into 1.11
|
2025-09-09 22:58:34 +02:00 |
|
Wojtek Figat
|
64c62f269c
|
Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases
|
2025-09-09 22:54:37 +02:00 |
|