Wojtek Figat
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d25954725f
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Add excluding GPU swapchain present time from CPU draw time in profiling tool
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2023-10-16 10:58:07 +02:00 |
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Wojtek Figat
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e51aab0c56
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Minor improvements
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2023-10-14 18:03:21 +02:00 |
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Wojtek Figat
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1a5606a45c
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Improve collision data cooking usability
#1687
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2023-10-13 23:33:03 +02:00 |
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Wojtek Figat
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fdd6b171bb
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Stability fixes
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2023-10-12 23:12:53 +02:00 |
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3ed28998e9
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Add more descriptive deprecation messages
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2023-10-11 21:38:33 +03:00 |
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Wojtek Figat
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cbdd6c4964
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Add HasDepthClip to GPU Device limits
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2023-10-11 10:15:44 +02:00 |
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Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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e41e200305
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Merge branch 'Vert-color-deduplication-check' of https://github.com/Muzz/FlaxEngine into Muzz-Vert-color-deduplication-check
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2023-10-06 17:06:21 +02:00 |
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Wojtek Figat
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2cac149741
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Code cleanup for #1377
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2023-10-06 15:58:23 +02:00 |
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Wojtek Figat
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58552afc40
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Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer
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2023-10-06 15:26:15 +02:00 |
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Wojtek Figat
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e6c45fccb3
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
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2023-10-05 10:44:03 +02:00 |
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Wojtek Figat
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8bafdb0b78
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Remove std::function usage from ArrayExtensions
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2023-10-02 12:52:44 +02:00 |
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Wojtek Figat
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98d5769558
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Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
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2023-09-28 10:59:09 +02:00 |
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MZ
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2cc6e80958
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Checked my working.
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2023-09-28 16:07:38 +10:00 |
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MZ
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299f68ebfe
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Vert color deduplication check
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2023-09-28 16:00:31 +10:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wiktor Kocielski
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d389348260
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Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition
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2023-09-13 12:17:34 +03:00 |
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Wojtek Figat
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e39a56fc4e
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-18 11:47:39 +02:00 |
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Wojtek Figat
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371db610a9
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Merge remote-tracking branch 'origin/1.7' into 1.7
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2023-07-16 12:03:06 +02:00 |
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Wojtek Figat
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31943ca9bd
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Add normals computing to cloth mesh
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2023-07-16 12:02:33 +02:00 |
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Wojtek Figat
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f0496d53e8
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Add RenderTools::CalculateTangentFrame utility
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2023-07-16 11:57:21 +02:00 |
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Chandler Cox
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ba93e1e1d0
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Add showing default materials to model entries.
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2023-07-15 10:00:34 -05:00 |
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Wojtek Figat
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18fb7fb849
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Add NvCloth for iOS
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2023-07-15 11:27:26 +02:00 |
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Wojtek Figat
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159beae8ae
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-12 12:24:24 +02:00 |
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Chandler Cox
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a0bb3f2995
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Add light debug view flag to draw light shapes
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2023-07-07 17:32:46 -05:00 |
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Wojtek Figat
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e4c3461053
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-03 22:01:50 +02:00 |
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Wojtek Figat
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9d640656e6
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Fix StringUtils::ConvertANSI2UTF16 to properly handle multi-byte characters Length
#1225
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2023-07-03 12:10:06 +02:00 |
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Wojtek Figat
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99ee0b1bfe
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Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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2023-07-03 09:49:23 +02:00 |
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Wojtek Figat
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04963fef18
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Various code fixes and tweaks
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2023-07-02 15:46:29 +02:00 |
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Wojtek Figat
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f952a392de
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Add **stencil buffer** support to GPUPipelineState
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2023-06-19 13:46:37 +02:00 |
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Wojtek Figat
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a6353c0bb9
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Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
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2023-06-19 11:53:40 +02:00 |
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Wojtek Figat
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1c9d8aa470
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Add GPUContext::SetStencilRef to stencil reference value
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2023-06-19 11:21:35 +02:00 |
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Wojtek Figat
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fea4b3fcba
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Add better Texture initialization API with custom data
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2023-06-15 12:14:23 +02:00 |
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Wojtek Figat
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979168e82c
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Refactor various Editor APIs to use auto-generated bindings instead of manual code
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2023-06-12 14:34:07 +02:00 |
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Wojtek Figat
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007edb4651
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Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
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2023-06-01 01:06:27 +02:00 |
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9e07e80fa1
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Fix linking errors when referencing static members in engine classes
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2023-05-29 22:23:45 +03:00 |
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Wojtek Figat
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69cdb1268a
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-08 12:58:42 +02:00 |
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Wojtek Figat
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a5afa04f8f
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Fix model screen size calculation in orthographic view projections
#980
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2023-05-08 12:44:01 +02:00 |
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Wojtek Figat
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71a5d56105
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Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
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2023-05-04 15:43:44 +02:00 |
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Wojtek Figat
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273b6c0228
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Various minor improvements
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2023-05-04 11:55:22 +02:00 |
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Wojtek Figat
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05ffaf7cef
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Add **skeleton retargeting** to play animations on different skeletons
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2023-05-04 11:54:17 +02:00 |
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Wojtek Figat
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5b50562a9f
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Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
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2023-04-26 14:27:01 +02:00 |
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Wojtek Figat
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390460907d
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
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2023-04-22 18:59:41 +02:00 |
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Wojtek Figat
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1ffe8a7b60
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Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
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2023-04-20 15:01:22 +02:00 |
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Wojtek Figat
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91c017713c
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-13 12:12:33 +02:00 |
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Wojtek Figat
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8a44ea5a99
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Fix TextureMipData::GetPixels to properly copy pixels of the same format
Fixes #988
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2023-04-13 11:20:56 +02:00 |
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Wojtek Figat
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b0966c9114
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Add logging PixelFormat as string instead of integer value for better readability
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2023-04-13 10:31:40 +02:00 |
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Wojtek Figat
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9e5a48af4b
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Fix bug when using material instance of material that uses GlobalSDF
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2023-04-12 16:59:59 +02:00 |
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