Commit Graph

385 Commits

Author SHA1 Message Date
Wojtek Figat
d25954725f Add excluding GPU swapchain present time from CPU draw time in profiling tool 2023-10-16 10:58:07 +02:00
Wojtek Figat
e51aab0c56 Minor improvements 2023-10-14 18:03:21 +02:00
Wojtek Figat
1a5606a45c Improve collision data cooking usability
#1687
2023-10-13 23:33:03 +02:00
Wojtek Figat
fdd6b171bb Stability fixes 2023-10-12 23:12:53 +02:00
3ed28998e9 Add more descriptive deprecation messages 2023-10-11 21:38:33 +03:00
Wojtek Figat
cbdd6c4964 Add HasDepthClip to GPU Device limits 2023-10-11 10:15:44 +02:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
e41e200305 Merge branch 'Vert-color-deduplication-check' of https://github.com/Muzz/FlaxEngine into Muzz-Vert-color-deduplication-check 2023-10-06 17:06:21 +02:00
Wojtek Figat
2cac149741 Code cleanup for #1377 2023-10-06 15:58:23 +02:00
Wojtek Figat
58552afc40 Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer 2023-10-06 15:26:15 +02:00
Wojtek Figat
e6c45fccb3 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Wojtek Figat
8bafdb0b78 Remove std::function usage from ArrayExtensions 2023-10-02 12:52:44 +02:00
Wojtek Figat
98d5769558 Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory) 2023-09-28 10:59:09 +02:00
MZ
2cc6e80958 Checked my working. 2023-09-28 16:07:38 +10:00
MZ
299f68ebfe Vert color deduplication check 2023-09-28 16:00:31 +10:00
Wojtek Figat
9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
Wojtek Figat
8cd8ae93c3 Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading 2023-09-20 15:01:02 +02:00
Wojtek Figat
7e81fdbd75 Fix crash when D3D11 backend fails to create shader due to driver failure 2023-09-19 23:45:30 +02:00
Wiktor Kocielski
d389348260 Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition 2023-09-13 12:17:34 +03:00
Wojtek Figat
e39a56fc4e Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 11:47:39 +02:00
Wojtek Figat
371db610a9 Merge remote-tracking branch 'origin/1.7' into 1.7 2023-07-16 12:03:06 +02:00
Wojtek Figat
31943ca9bd Add normals computing to cloth mesh 2023-07-16 12:02:33 +02:00
Wojtek Figat
f0496d53e8 Add RenderTools::CalculateTangentFrame utility 2023-07-16 11:57:21 +02:00
Chandler Cox
ba93e1e1d0 Add showing default materials to model entries. 2023-07-15 10:00:34 -05:00
Wojtek Figat
18fb7fb849 Add NvCloth for iOS 2023-07-15 11:27:26 +02:00
Wojtek Figat
159beae8ae Merge remote-tracking branch 'origin/master' into 1.7 2023-07-12 12:24:24 +02:00
Chandler Cox
a0bb3f2995 Add light debug view flag to draw light shapes 2023-07-07 17:32:46 -05:00
Wojtek Figat
e4c3461053 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-03 22:01:50 +02:00
Wojtek Figat
9d640656e6 Fix StringUtils::ConvertANSI2UTF16 to properly handle multi-byte characters Length
#1225
2023-07-03 12:10:06 +02:00
Wojtek Figat
99ee0b1bfe Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth) 2023-07-03 09:49:23 +02:00
Wojtek Figat
04963fef18 Various code fixes and tweaks 2023-07-02 15:46:29 +02:00
Wojtek Figat
f952a392de Add **stencil buffer** support to GPUPipelineState 2023-06-19 13:46:37 +02:00
Wojtek Figat
a6353c0bb9 Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology 2023-06-19 11:53:40 +02:00
Wojtek Figat
1c9d8aa470 Add GPUContext::SetStencilRef to stencil reference value 2023-06-19 11:21:35 +02:00
Wojtek Figat
fea4b3fcba Add better Texture initialization API with custom data 2023-06-15 12:14:23 +02:00
Wojtek Figat
979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
Wojtek Figat
007edb4651 Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6 2023-06-01 01:06:27 +02:00
9e07e80fa1 Fix linking errors when referencing static members in engine classes 2023-05-29 22:23:45 +03:00
Wojtek Figat
69cdb1268a Merge remote-tracking branch 'origin/master' into 1.6 2023-05-08 12:58:42 +02:00
Wojtek Figat
a5afa04f8f Fix model screen size calculation in orthographic view projections
#980
2023-05-08 12:44:01 +02:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Wojtek Figat
273b6c0228 Various minor improvements 2023-05-04 11:55:22 +02:00
Wojtek Figat
05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
Wojtek Figat
5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset 2023-04-26 14:27:01 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
1ffe8a7b60 Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
Wojtek Figat
91c017713c Merge remote-tracking branch 'origin/master' into 1.6 2023-04-13 12:12:33 +02:00
Wojtek Figat
8a44ea5a99 Fix TextureMipData::GetPixels to properly copy pixels of the same format
Fixes #988
2023-04-13 11:20:56 +02:00
Wojtek Figat
b0966c9114 Add logging PixelFormat as string instead of integer value for better readability 2023-04-13 10:31:40 +02:00
Wojtek Figat
9e5a48af4b Fix bug when using material instance of material that uses GlobalSDF 2023-04-12 16:59:59 +02:00