Wojtek Figat
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758f260574
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Add instancing as required for Volumetric Fog
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2021-03-05 13:58:17 +01:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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4cc7ec0461
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Fix compilation errors on CI
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2021-02-24 00:21:02 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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506ce69f53
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Fix batching draw calls after recent refactor
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2021-02-21 16:49:19 +01:00 |
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Wojtek Figat
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fc4dc8cb50
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
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2021-02-16 18:54:25 +01:00 |
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Wojtek Figat
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c9ea812a24
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Optimize DrawCall to pack indirect draw arg and graphics draw data with union
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2021-02-15 11:52:06 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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da784e98e5
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Add Deformable material domain
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2021-02-08 15:44:38 +01:00 |
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Wojtek Figat
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9e6243adcc
|
Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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a560b19cbc
|
Refactor draw calls and instancing logic to be more modular
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2021-02-03 09:33:48 +01:00 |
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Wojtek Figat
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85a6f485f1
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Fixes and tweaks
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2021-02-02 12:52:37 +01:00 |
|
Wojtek Figat
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2fe6129fcd
|
Simplify code
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2021-02-01 23:41:23 +01:00 |
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Wojtek Figat
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1aab96676d
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Merge branch 'fix-issue-158' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-issue-158
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2021-02-01 23:39:56 +01:00 |
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Wojtek Figat
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011b5f3e51
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Add SceneRenderTask.PreRender
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2021-02-01 11:14:59 +01:00 |
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VNC
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33ce17c3fa
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Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.
Set minimum width and height to 1.
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2021-01-29 16:18:00 +01:00 |
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Wojtek Figat
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ea489fbf2a
|
Fix crash in motion blur tile size calculation
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2021-01-20 13:11:45 +01:00 |
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Wojtek Figat
|
f80f7cdd33
|
Fix crash on Android if GPU doesn't support linear sampling of the shadow map
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2021-01-14 22:23:22 +01:00 |
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Wojtek Figat
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a3fa8ff9f0
|
Optimize some includes
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2021-01-12 19:17:08 +01:00 |
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mafiesto4
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ee1b7bad56
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Fix Editor build on Linux
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2021-01-10 09:46:37 +01:00 |
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VNC
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6ab300025b
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Fixed a ton of typos
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2021-01-05 02:13:15 +01:00 |
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Wojtek Figat
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cc399b51f0
|
Merge branch 'copyright' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-copyright
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2021-01-03 20:27:08 +01:00 |
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Wojtek Figat
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23c51694c7
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Reimplement Motion Blur
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2021-01-03 20:13:09 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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05790ab9a1
|
Fix code style
|
2020-12-30 22:56:17 +01:00 |
|
Wojtek Figat
|
4c205be617
|
Fix code style
|
2020-12-30 11:20:37 +01:00 |
|
Wojtek Figat
|
cf0aeb79bf
|
Remove TAA and Motion Blur implementations
|
2020-12-22 18:07:53 +01:00 |
|
Wojtek Figat
|
4f954c2eb4
|
Fix code style
|
2020-12-21 23:21:46 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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