Wojtek Figat
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3ffb067e55
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Optimize Particles drawing to use a whole RenderContextBatch
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2025-08-07 09:27:28 +02:00 |
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Wojtek Figat
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349547f66c
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Particles/Particles.cpp
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2025-07-14 18:35:53 +02:00 |
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Wojtek Figat
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3e82e550f3
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Add option for debug shapes drawing for particle emitters
#3267
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2025-07-11 23:00:41 +02:00 |
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Wojtek Figat
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73c30d3d89
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Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
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2025-06-08 00:58:15 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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80a44b5f5c
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Remove old code
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2025-01-24 11:08:31 +01:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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dedb3d57fd
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Fix Variant getters returning already freed managed handles
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2024-06-01 20:22:16 +03:00 |
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Wojtek Figat
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0cee4ac973
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Add SpawnParticles utility to Particle Effect
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2024-05-25 09:52:09 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Chandler Cox
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78aae0da5a
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Better handling stopping/resetting non-looping effect.
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2023-10-21 17:22:02 -05:00 |
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Chandler Cox
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ad15c5b2fc
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Fix particles effect not being able to just call play if islooped is false.
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2023-10-21 13:36:39 -05:00 |
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Wojtek Figat
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b00156f519
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Add some improvements to particles editing
#1395
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2023-09-27 13:04:44 +02:00 |
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Wojtek Figat
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a8f670a9c9
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Simplify changes from #924 and properly update after unpausing effect
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2023-05-12 14:39:25 +02:00 |
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Chandler Cox
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dbee9f6816
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Small fix
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2023-02-03 12:11:18 -06:00 |
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Chandler Cox
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2d98a46d94
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Clean up code
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2023-02-03 11:27:11 -06:00 |
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Chandler Cox
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baf6048377
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Added Play, pause, and stop functions to particle effect for more manual control if needed.
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2023-02-03 11:22:41 -06:00 |
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Wojtek Figat
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36ba1d9953
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Add play/pause widget and keybind for particles preview in asset Editor
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2023-02-02 13:05:54 +01:00 |
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Wojtek Figat
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adfe3ad165
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Add SortOrder to drawable object types for transparency sorting override
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2023-01-26 18:37:40 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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cb92e3c54c
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Add Particles support for Large Worlds
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2022-07-03 18:09:04 +02:00 |
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Wojtek Figat
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2bf6fac77d
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Format more engine code
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2022-06-14 20:26:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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ce9df56a97
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Fix particles view information in Editor when Game window is unused
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2021-02-19 11:23:18 +01:00 |
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Wojtek Figat
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c86508ef57
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Add support for updating particle effects in editor view when editing
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2021-02-19 11:01:21 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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