Wojtek Figat
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
c3d74b690e
Fix editor plugins init regression from #1779 and compact more code
2023-11-06 18:13:06 +01:00
Wojtek Figat
f703e7de77
Fix compile error
2023-11-06 11:05:31 +01:00
Wojtek Figat
7e6c8b7b32
Codestyle fix #1779
2023-11-06 10:33:11 +01:00
Chandler Cox
2e85ff0fb3
Simplify code
2023-10-22 22:19:51 -05:00
Chandler Cox
fbaf14b6fa
Add to be able to specify order of plugin initialization and deinitialization.
2023-10-22 21:58:20 -05:00
Wojtek Figat
e4b89e1bad
Fix plugins initialization order to properly unload scenes before them in cooked game
2023-10-14 16:20:27 +02:00
Wojtek Figat
69cdb1268a
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-08 12:58:42 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
5b23a4b318
Update tracy to v0.9
2023-02-18 22:35:26 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
b753b18682
Add profiler events for plugins init/deinit
2023-01-06 13:36:12 +01:00
Wojciech Figat
05064402b1
Various improvements
2022-09-07 11:53:03 +02:00
Wojtek Figat
fba60f05a0
Refactor EditorPlugins to properly initialize and deinitialize
2022-09-02 09:52:41 +02:00
Wojtek Figat
bdb69d57dd
Refactor Plugins system to support plugins in C++ scripts
2022-07-28 21:05:03 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
...
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
b193a7abc4
Add support for binary modules with native-code only
2021-02-25 13:01:15 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00