Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a70f698b9
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Various improvements to building nethost
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2024-01-12 13:44:50 +01:00 |
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Wojtek Figat
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e4c8639697
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
# Source/Editor/Cooker/Steps/DeployDataStep.cpp
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2023-12-20 00:39:15 +01:00 |
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f38245b834
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Fix .NET runtime packaging with installed .NET 8 SDK
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2023-12-16 16:16:01 +02:00 |
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639803480e
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Improve .NET related errors during cooking process
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2023-12-16 16:11:56 +02:00 |
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Wojtek Figat
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74f5d14ec9
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Merge remote-tracking branch 'origin/master' into 1.8
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2023-12-08 11:23:06 +01:00 |
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Wojtek Figat
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c8dd2c045c
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Simplify sorting arrays code
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2023-12-01 13:57:34 +01:00 |
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Wojtek Figat
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06ad316f94
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Update to .NET 8
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2023-11-26 15:09:46 +01:00 |
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Wojtek Figat
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98b42d3e2e
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Add .NET SDK version 7 as forced to be used during game cooking (compatibility with)
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2023-11-25 18:14:21 +01:00 |
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Wojtek Figat
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036ad570cd
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Fix warning when dotnet cache file is missing
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2023-10-16 11:20:49 +02:00 |
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Wojtek Figat
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88eca13eb3
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Add default font bundling (optional) and setup UI Style to match editor logic
#641
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2023-10-12 22:28:40 +02:00 |
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Wojtek Figat
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7df206f533
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Fix deploying system .NET runtime files after system-installed .NET has been updated
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2023-04-18 18:18:43 +02:00 |
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Wojtek Figat
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e5f4a52be1
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Finish Mono AOT for iOS with .NET 7
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2023-04-13 21:55:42 +02:00 |
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Wojtek Figat
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c5491eea97
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Add Mono AOT for iOS to run C#
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2023-04-13 08:34:49 +02:00 |
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Wojtek Figat
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820c18968a
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Add C# class library optimization for normal game builds (without AOT)
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2023-04-03 23:41:18 +02:00 |
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Wojtek Figat
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809a1041b3
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Merge remote-tracking branch 'origin/1.6' into 1.6
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2023-03-31 19:38:05 +02:00 |
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Wojtek Figat
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7cbafcd86b
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Implement C# AOT process for .NET 7 for Windows platform
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2023-03-31 14:41:42 +02:00 |
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Wojtek Figat
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4528cce71c
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Fixes for macOS game building
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2023-03-30 18:38:58 +02:00 |
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Wojtek Figat
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d925c8dab8
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Fixes for Android
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2023-03-28 17:21:27 +02:00 |
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Wojtek Figat
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eed2cdfe04
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Progress on dotnet7 runtime hosting with mono
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2023-03-22 17:59:46 +01:00 |
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Wojtek Figat
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2253b5713b
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Fix dotnet sdk detection
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2023-03-22 14:19:12 +01:00 |
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Wojtek Figat
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30e825db75
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Add dotnet7 for Android (wip)
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2023-03-21 22:49:09 +01:00 |
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Wojtek Figat
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154076a5d0
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Migrate Linux build from mono to to dotnet7
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2023-03-20 19:25:00 +01:00 |
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Wojtek Figat
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e00bf92f05
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Add .Net Runtime deployment for cooked game
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2023-03-13 10:23:42 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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45286468c9
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Remove old Mono files when cooking game to the same output folder with dotnet7
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2022-12-29 11:21:03 +01:00 |
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d966519d95
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Remove Mono files from cooked builds
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2022-12-27 19:03:19 +02:00 |
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Wojciech Figat
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eae8fd7ef9
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Add AdditionalScenes to BuildSettings
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2022-12-02 10:05:32 +01:00 |
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Wojciech Figat
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6061a0a344
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Add support for baking env probes in cooked game
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2022-07-18 16:32:50 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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63b8b0cb50
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Add GlobalSurfaceAtlas pass to Renderer (wip)
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2022-03-29 15:07:00 +02:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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94da2c270c
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Add GameCooker events for game files deploy and packaging
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2022-01-21 16:24:10 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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0794ab4ee5
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Add support for bundling custom assets by GamePlugins
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2021-07-20 16:32:55 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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b3887c0874
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Add support for separate data and code output directories in Game Cooker
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2021-03-16 16:06:59 +01:00 |
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Wojtek Figat
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74823a8bcf
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Add DebugDraw::DrawText for drawing 2D debug text on a screen
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2021-02-18 12:39:53 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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