Wojtek Figat
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c486577b07
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Fix TAA in editor's debug view modes
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2024-05-20 19:03:28 +02:00 |
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Wojtek Figat
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cf3145273f
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Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
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2024-03-19 16:02:50 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a9e32d4c5
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Fix incorrect directional light shadows influence on secondary render views
#1758
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2023-11-06 14:20:30 +01:00 |
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Wojtek Figat
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ffd5c8fd53
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Fix crash on D3D10
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2023-02-18 00:09:30 +01:00 |
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Wojtek Figat
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baabc5d16f
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Add AfterForwardPass for custom postfx render location
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2023-02-01 11:38:22 +01:00 |
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Wojtek Figat
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831af77eff
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Fix rendering with custom feature-set
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2023-01-31 16:18:04 +01:00 |
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Wojtek Figat
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5a30883082
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Add AfterGBufferPass for custom PostFx location
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2023-01-31 09:28:19 +01:00 |
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Wojtek Figat
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9b3d15aa46
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Add Renderer::DrawActors for quick actors rendering in custom render passes
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2023-01-30 00:52:32 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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70cce0e1ee
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Fix regression crash when using DoF, optimize DoF usage of GPU memory
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2023-01-09 16:06:47 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojtek Figat
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df45ac46b1
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Optimize various debug views performance
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2022-12-03 12:23:39 +01:00 |
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Wojtek Figat
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
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6f95f162d0
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Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
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2022-11-24 20:01:28 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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ea5e38fdd1
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Fixes for overriden draw calls material in debug views
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2022-11-10 00:22:23 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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a6e9abfceb
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Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
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27d266546e
|
Various fixes and improvements for large worlds rendering
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2022-06-28 20:26:01 +02:00 |
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Wojtek Figat
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a7463872a8
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Add Camera Cut on rendering view origin change (for large worlds)
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2022-06-26 19:23:28 +02:00 |
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Wojciech Figat
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eb1e39b3c4
|
Disable Global SDF in Editor's asset viewports
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2022-06-13 16:02:22 +02:00 |
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Wojciech Figat
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d4839b9c78
|
Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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375222a089
|
Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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e32ad93020
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Add support for sampling Scene Color in transparent materials (forward pass)
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2022-04-12 21:48:52 +02:00 |
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Wojciech Figat
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db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojciech Figat
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94799a9e28
|
Fixes and tweaks for rendering
|
2022-04-01 12:39:46 +02:00 |
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Wojciech Figat
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63b8b0cb50
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Add GlobalSurfaceAtlas pass to Renderer (wip)
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2022-03-29 15:07:00 +02:00 |
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Wojciech Figat
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79669a8789
|
Fix upscaler usage if resolution is higher than 1
|
2022-03-28 16:31:23 +02:00 |
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Wojciech Figat
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d5297f9047
|
Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
|
1af5ec8492
|
Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
|
Wojtek Figat
|
98ca7c1726
|
Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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Wojtek Figat
|
929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
|
fc31565f12
|
Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
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