847a28d133
Fix running VC++-project build commands with Rider on Linux
2023-02-03 22:37:31 +02:00
0ac5db45d1
Improve Linux file dialog support
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Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
2703401f08
Fix process creation on Linux
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Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
Chandler Cox
f4da984399
Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly.
2023-02-03 13:27:53 -06:00
Wojtek Figat
d8a9b699ad
Merge branch 'Tryibion-tag-editor-size-fix'
2023-02-03 16:03:54 +01:00
Wojtek Figat
873749b130
Merge branch 'tag-editor-size-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-tag-editor-size-fix
2023-02-03 16:02:39 +01:00
Wojtek Figat
58e99ca469
Fix crash in renderer due to the same object being registered twice
2023-02-03 16:01:42 +01:00
Wojtek Figat
b84cb8428b
Merge branch 'RuanLucasGD-Inputs'
2023-02-03 15:48:20 +01:00
Wojtek Figat
d9f1e4253f
Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
2023-02-03 15:47:45 +01:00
Wojtek Figat
cb867e7657
Merge branch 'Tryibion-text-box-ibeam'
2023-02-03 15:40:33 +01:00
Wojtek Figat
b959ecd671
Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam
2023-02-03 15:38:38 +01:00
Wojtek Figat
9c8f0c571d
Merge branch 'pacyfist-master'
2023-02-03 15:35:12 +01:00
Filip Franik
7c176f4b69
Merge branch 'FlaxEngine:master' into master
2023-02-03 14:19:27 +01:00
Wojtek Figat
73ec370989
Update engine materials
2023-02-03 13:31:00 +01:00
Wojtek Figat
aa8d6f7c79
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
d7595f1ecc
Fix compiler warnings with Clang 15 or later
2023-02-02 18:52:41 +02:00
Wojtek Figat
50faa49c0f
Add spacebar for play/pause in animated model and particles previews
2023-02-02 15:53:55 +01:00
Wojtek Figat
b64475bcfa
Fix particle module initialization if it reuses graph from other module
2023-02-02 15:53:16 +01:00
Wojtek Figat
36ba1d9953
Add play/pause widget and keybind for particles preview in asset Editor
2023-02-02 13:05:54 +01:00
Chandler Cox
2592841793
Code style cleanup
2023-02-01 18:28:00 -06:00
Chandler Cox
b862126209
Changed to only show ibeam when editing
2023-02-01 18:25:40 -06:00
Chandler Cox
ade0450c0e
Add cursor to change to Ibeam in text boxes.
2023-02-01 09:32:58 -06:00
Wojtek Figat
baabc5d16f
Add AfterForwardPass for custom postfx render location
2023-02-01 11:38:22 +01:00
Wojtek Figat
ee19c8e856
Update engine assets
2023-02-01 11:12:29 +01:00
Wojtek Figat
45a30990ba
Add GPUContext::SetBlendFactor
2023-02-01 11:07:48 +01:00
Wojtek Figat
ab51ecddb4
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b
Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false.
2023-01-31 23:44:33 +01:00
Wojtek Figat
831af77eff
Fix rendering with custom feature-set
2023-01-31 16:18:04 +01:00
Wojtek Figat
b071cdb843
Expose various engine features to scripting
2023-01-31 16:01:56 +01:00
Wojtek Figat
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
Wojtek Figat
b93e97dd76
Add EnumHasNoneFlags
2023-01-31 15:19:34 +01:00
Wojtek Figat
8c5d421c45
Update build number
2023-01-31 15:18:19 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
Wojtek Figat
c39d1283f8
Add sort order for custom model drawing
2023-01-31 09:29:04 +01:00
Wojtek Figat
c9fce7e4aa
Add GBuffer textures to the C# scripting
2023-01-31 09:28:48 +01:00
Wojtek Figat
5a30883082
Add AfterGBufferPass for custom PostFx location
2023-01-31 09:28:19 +01:00
Wojtek Figat
9b3d15aa46
Add Renderer::DrawActors for quick actors rendering in custom render passes
2023-01-30 00:52:32 +01:00
Chandler Cox
56c16c7078
Delete auto save popup and utilize regular status bar text and button.
2023-01-29 16:32:06 -06:00
Wojtek Figat
238095b862
Add DefaultValue support for scripting parameters
2023-01-29 22:10:22 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
b0bc1fa310
Fix error when joining exited threads
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The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
6f8aee0c1c
Use alternative method to query DPI on Linux
2023-01-29 19:13:54 +02:00
02c6354003
Store pooled ManagedArray in thread-local storage
2023-01-29 18:09:37 +02:00
641e746ee1
Fix dotnet SDK detection on Linux
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The dotnet-sdk package on Arch Linux seems to different RID prefix in SDK location.
2023-01-28 20:40:34 +02:00
4d9ffdb025
Fix centered window and message box locations on Linux
2023-01-28 20:33:02 +02:00
Wojtek Figat
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
Wojtek Figat
87549a3e6c
Fix sort order usage in multi-pass drawing of the Mesh
2023-01-28 01:31:07 +01:00
Wojtek Figat
9f7df23788
Fix file copy
2023-01-27 22:39:08 +01:00
Wojtek Figat
c42ae97bb2
Restore native test run
2023-01-27 22:35:57 +01:00