Commit Graph

5211 Commits

Author SHA1 Message Date
Wojtek Figat
4a90663b1c Fix post merge 2024-08-16 15:03:04 +02:00
Wojtek Figat
21b4c7c916 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-16 14:52:57 +02:00
Wojtek Figat
c4c25fc21f Optimize SceneObjectsFactory::SynchronizeNewPrefabInstances when loading large scenes 2024-08-16 14:49:43 +02:00
Wojtek Figat
330d769bdc Optimize SceneObjectsFactory::SetupPrefabInstances when loading large scenes 2024-08-15 23:27:00 +02:00
Wojtek Figat
1c77245818 Merge branch 'req-exit' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-exit 2024-08-15 15:34:52 +02:00
Wojtek Figat
c67385ef80 Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw 2024-08-15 15:26:19 +02:00
Wojtek Figat
b551610604 Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks 2024-08-15 15:21:58 +02:00
Wojtek Figat
51bf5cd1bf Fix to not call GetQueuedBuffersCount unless needed for the looping fix
#2834
2024-08-15 15:16:32 +02:00
Wojtek Figat
a6e2a45869 Merge branch 'fix-stop-audio' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-stop-audio 2024-08-15 15:14:25 +02:00
Chandler Cox
a6b4f2fc63 Remove extra include. 2024-08-15 08:07:04 -05:00
Wojtek Figat
762419d4c4 Merge branch 'anim-slot-blend' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-blend 2024-08-15 15:06:39 +02:00
Wojtek Figat
549a779a59 Merge branch 'apply-hrtf-init' of https://github.com/Tryibion/FlaxEngine into Tryibion-apply-hrtf-init 2024-08-15 15:03:49 +02:00
Wojtek Figat
4e5c163732 Merge branch 'expose-actor-func' of https://github.com/Tryibion/FlaxEngine into Tryibion-expose-actor-func 2024-08-15 14:59:54 +02:00
Wojtek Figat
222768d363 Merge branch 'rem-def-lod-terr' of https://github.com/Tryibion/FlaxEngine into Tryibion-rem-def-lod-terr 2024-08-15 13:03:27 +02:00
Wojtek Figat
45e83d6d15 Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
2024-08-15 13:01:40 +02:00
Chandler Cox
6f15bf7209 Expose additional Actor virtual methods to c# 2024-08-13 15:14:07 -05:00
Chandler Cox
77729bc340 Remove default value comment from terrain LOD. 2024-08-12 20:46:29 -05:00
Wojtek Figat
596ad18ce3 Add smooth light brightness fade out at last 10% of ViewDistance (if used) 2024-08-12 18:32:33 +02:00
Wojtek Figat
fbd3b9372b Fix crash when reading invalid data from file 2024-08-12 15:35:02 +02:00
Wojtek Figat
63bee0c78d Add IndirectLightingIntensity to Sky for GI intensity control 2024-08-12 15:34:08 +02:00
Chandler Cox
9c4129a2a3 Add todo for immediate transition. 2024-08-11 13:24:57 -05:00
Wojtek Figat
97ab8940f0 Fix bug with missing baked SDF data on save when asset data chunk memory was freed by GC 2024-08-10 20:45:59 +02:00
Chandler Cox
e954417c2f Set EnableHRTF on audio init to match audio settings value. 2024-08-09 13:31:27 -05:00
Wojtek Figat
7224494ce6 Add improved material instance setup on model import with base material 2024-08-09 18:44:47 +02:00
Wojtek Figat
0023014cc2 Add MaterialInstance.ResetParameters 2024-08-09 18:39:47 +02:00
Wojtek Figat
43afa76e60 Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused 2024-08-09 18:26:16 +02:00
Chandler Cox
a599615c1a use bucket index instead of anim for check. 2024-08-09 10:47:52 -05:00
Chandler Cox
588861757a Only reset starting value once time has progressed past zero. 2024-08-09 10:00:36 -05:00
Chandler Cox
830db22dcc Blend out of anim slots when stopped. 2024-08-09 09:05:53 -05:00
Wojtek Figat
7ca45e1f54 Add clearing render target pool textures to pink during in Debug builds 2024-08-08 21:25:08 +02:00
Wojtek Figat
ca62a6c4bf Fix directional lights shadows jittering when using TAA 2024-08-08 14:05:57 +02:00
Wojtek Figat
2b9c050911 Add Graphics.ShadowUpdateRate to control global shadows atlas update rate 2024-08-07 23:46:18 +02:00
Wojtek Figat
5ae2196a01 Add support for customizing Dropdown popup visuals 2024-08-07 22:44:38 +02:00
ddbdf479ae Add assertion check for normalized rections to C# Ray constructor 2024-08-07 21:18:12 +03:00
f759f94cfa Use CHECK_DEBUG over ASSERT in normalized direction checks 2024-08-07 21:18:09 +03:00
a066e0078d Add CHECK_DEBUG soft check for non-release builds 2024-08-07 21:17:45 +03:00
Chandler Cox
03de914dbc Add Requesting engine exit event. Expose Fatal erro and requesting exit to c# 2024-08-07 12:16:07 -05:00
Wojtek Figat
143d9bcce6 Fix border placement in Dropdown control 2024-08-07 17:50:23 +02:00
Wojtek Figat
6e01cca9ad Add TextFormat, SelectedItemChanged, and text alignment options to Dropdown 2024-08-07 17:46:30 +02:00
Wojtek Figat
1c02f3d8fe Add text alignment options to Button 2024-08-07 17:44:47 +02:00
Wojtek Figat
28ce224caa Reduce shadow atlas fragmentation to favor bigger tile sizes 2024-08-07 17:14:31 +02:00
Wojtek Figat
15d6f9861c Fix shadow atlas resizing bug 2024-08-07 17:14:06 +02:00
Chandler Cox
3186b58ba8 Change to use near equal for float compare. 2024-08-06 21:43:38 -05:00
Chandler Cox
201fa888dd Add comment 2024-08-06 21:39:45 -05:00
Chandler Cox
3140865780 Add physics and lights debug drawing in prefabs when enabled. 2024-08-06 17:06:23 -05:00
Chandler Cox
17a444ad49 Fix disabled streaming audio not resetting state correctly. 2024-08-05 17:55:38 -05:00
Wojtek Figat
ffb760d8f3 Fix GPU particles issues with Global SDF far away from scene geometry 2024-08-05 22:43:00 +02:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
a49fc1c5d1 Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl 2024-08-05 19:04:28 +02:00