Wojtek Figat
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4a90663b1c
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Fix post merge
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2024-08-16 15:03:04 +02:00 |
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Wojtek Figat
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21b4c7c916
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-16 14:52:57 +02:00 |
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Wojtek Figat
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c4c25fc21f
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Optimize SceneObjectsFactory::SynchronizeNewPrefabInstances when loading large scenes
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2024-08-16 14:49:43 +02:00 |
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Wojtek Figat
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330d769bdc
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Optimize SceneObjectsFactory::SetupPrefabInstances when loading large scenes
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2024-08-15 23:27:00 +02:00 |
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Wojtek Figat
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1c77245818
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Merge branch 'req-exit' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-exit
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2024-08-15 15:34:52 +02:00 |
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Wojtek Figat
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c67385ef80
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Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw
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2024-08-15 15:26:19 +02:00 |
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Wojtek Figat
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b551610604
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Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks
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2024-08-15 15:21:58 +02:00 |
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Wojtek Figat
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51bf5cd1bf
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Fix to not call GetQueuedBuffersCount unless needed for the looping fix
#2834
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2024-08-15 15:16:32 +02:00 |
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Wojtek Figat
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a6e2a45869
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Merge branch 'fix-stop-audio' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-stop-audio
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2024-08-15 15:14:25 +02:00 |
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Chandler Cox
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a6b4f2fc63
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Remove extra include.
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2024-08-15 08:07:04 -05:00 |
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Wojtek Figat
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762419d4c4
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Merge branch 'anim-slot-blend' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-blend
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2024-08-15 15:06:39 +02:00 |
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Wojtek Figat
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549a779a59
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Merge branch 'apply-hrtf-init' of https://github.com/Tryibion/FlaxEngine into Tryibion-apply-hrtf-init
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2024-08-15 15:03:49 +02:00 |
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Wojtek Figat
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4e5c163732
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Merge branch 'expose-actor-func' of https://github.com/Tryibion/FlaxEngine into Tryibion-expose-actor-func
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2024-08-15 14:59:54 +02:00 |
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Wojtek Figat
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222768d363
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Merge branch 'rem-def-lod-terr' of https://github.com/Tryibion/FlaxEngine into Tryibion-rem-def-lod-terr
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2024-08-15 13:03:27 +02:00 |
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Wojtek Figat
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45e83d6d15
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Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
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2024-08-15 13:01:40 +02:00 |
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Chandler Cox
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6f15bf7209
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Expose additional Actor virtual methods to c#
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2024-08-13 15:14:07 -05:00 |
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Chandler Cox
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77729bc340
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Remove default value comment from terrain LOD.
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2024-08-12 20:46:29 -05:00 |
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Wojtek Figat
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596ad18ce3
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Add smooth light brightness fade out at last 10% of ViewDistance (if used)
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2024-08-12 18:32:33 +02:00 |
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Wojtek Figat
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fbd3b9372b
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Fix crash when reading invalid data from file
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2024-08-12 15:35:02 +02:00 |
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Wojtek Figat
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63bee0c78d
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Add IndirectLightingIntensity to Sky for GI intensity control
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2024-08-12 15:34:08 +02:00 |
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Chandler Cox
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9c4129a2a3
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Add todo for immediate transition.
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2024-08-11 13:24:57 -05:00 |
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Wojtek Figat
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97ab8940f0
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Fix bug with missing baked SDF data on save when asset data chunk memory was freed by GC
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2024-08-10 20:45:59 +02:00 |
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Chandler Cox
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e954417c2f
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Set EnableHRTF on audio init to match audio settings value.
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2024-08-09 13:31:27 -05:00 |
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Wojtek Figat
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7224494ce6
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Add improved material instance setup on model import with base material
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2024-08-09 18:44:47 +02:00 |
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Wojtek Figat
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0023014cc2
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Add MaterialInstance.ResetParameters
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2024-08-09 18:39:47 +02:00 |
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Wojtek Figat
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43afa76e60
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Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused
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2024-08-09 18:26:16 +02:00 |
|
Chandler Cox
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a599615c1a
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use bucket index instead of anim for check.
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2024-08-09 10:47:52 -05:00 |
|
Chandler Cox
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588861757a
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Only reset starting value once time has progressed past zero.
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2024-08-09 10:00:36 -05:00 |
|
Chandler Cox
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830db22dcc
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Blend out of anim slots when stopped.
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2024-08-09 09:05:53 -05:00 |
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Wojtek Figat
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7ca45e1f54
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Add clearing render target pool textures to pink during in Debug builds
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2024-08-08 21:25:08 +02:00 |
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Wojtek Figat
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ca62a6c4bf
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Fix directional lights shadows jittering when using TAA
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2024-08-08 14:05:57 +02:00 |
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Wojtek Figat
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2b9c050911
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Add Graphics.ShadowUpdateRate to control global shadows atlas update rate
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2024-08-07 23:46:18 +02:00 |
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Wojtek Figat
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5ae2196a01
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Add support for customizing Dropdown popup visuals
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2024-08-07 22:44:38 +02:00 |
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|
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ddbdf479ae
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Add assertion check for normalized rections to C# Ray constructor
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2024-08-07 21:18:12 +03:00 |
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|
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f759f94cfa
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Use CHECK_DEBUG over ASSERT in normalized direction checks
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2024-08-07 21:18:09 +03:00 |
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|
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a066e0078d
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Add CHECK_DEBUG soft check for non-release builds
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2024-08-07 21:17:45 +03:00 |
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Chandler Cox
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03de914dbc
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Add Requesting engine exit event. Expose Fatal erro and requesting exit to c#
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2024-08-07 12:16:07 -05:00 |
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Wojtek Figat
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143d9bcce6
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Fix border placement in Dropdown control
|
2024-08-07 17:50:23 +02:00 |
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Wojtek Figat
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6e01cca9ad
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Add TextFormat, SelectedItemChanged, and text alignment options to Dropdown
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2024-08-07 17:46:30 +02:00 |
|
Wojtek Figat
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1c02f3d8fe
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Add text alignment options to Button
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2024-08-07 17:44:47 +02:00 |
|
Wojtek Figat
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28ce224caa
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Reduce shadow atlas fragmentation to favor bigger tile sizes
|
2024-08-07 17:14:31 +02:00 |
|
Wojtek Figat
|
15d6f9861c
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Fix shadow atlas resizing bug
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2024-08-07 17:14:06 +02:00 |
|
Chandler Cox
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3186b58ba8
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Change to use near equal for float compare.
|
2024-08-06 21:43:38 -05:00 |
|
Chandler Cox
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201fa888dd
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Add comment
|
2024-08-06 21:39:45 -05:00 |
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Chandler Cox
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3140865780
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Add physics and lights debug drawing in prefabs when enabled.
|
2024-08-06 17:06:23 -05:00 |
|
Chandler Cox
|
17a444ad49
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Fix disabled streaming audio not resetting state correctly.
|
2024-08-05 17:55:38 -05:00 |
|
Wojtek Figat
|
ffb760d8f3
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Fix GPU particles issues with Global SDF far away from scene geometry
|
2024-08-05 22:43:00 +02:00 |
|
Wojtek Figat
|
bc313c8630
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-05 20:00:39 +02:00 |
|
Wojtek Figat
|
23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
|
Wojtek Figat
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a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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