Commit Graph

161 Commits

Author SHA1 Message Date
Wojtek Figat
11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
b24d98df9e Fix DDGI cascades blending to be smoother 2026-01-03 00:48:36 +01:00
Wojtek Figat
56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
Wojtek Figat
39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062 Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer 2025-10-07 18:10:14 +02:00
Wojtek Figat
361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
Wojtek Figat
2a5898c1de Fix regression from #3342 to use existing time as unscaled to match previous content 2025-09-30 15:45:24 +02:00
Wojtek Figat
f09d6aa0eb Fix fog rendering bug on d3d11/d3d10 2025-09-30 15:44:34 +02:00
Wojtek Figat
0848f1fa83 Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html

#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
d57eec3403 Bump up materials after merge 2025-09-24 18:26:33 +02:00
Wojtek Figat
87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
92f4327fc2 Fix missing volumetric fog affecting transparent materials
#3436
2025-09-20 00:13:52 +02:00
Wojtek Figat
3d182c89f3 Add MaterialShader::BindParameters to usable in game scripts
#3668
2025-09-12 18:04:01 +02:00
Wojtek Figat
576b0710e0 Fix GPU particles issues with missing sorting keys data when shader is not yet loaded 2025-09-06 23:37:24 +02:00
Wojtek Figat
857b0c5ac3 Fix various graphics issues detected by Vulkan Validation Layers on Android 2025-09-06 23:32:54 +02:00
Wojtek Figat
826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
cb92a2b8cb Optimize decals rendering with depth test
#3599
2025-08-14 13:04:57 +02:00
Wojtek Figat
1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
5e19a9729b Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node 2025-08-14 11:37:09 +02:00
Wojtek Figat
2dd34b288c Merge remote-tracking branch 'origin/master' into 1.11 2025-07-04 12:05:19 +02:00
Wojtek Figat
4b10d7057a Fix crash when using material instance that has more parameters that base due to material error 2025-07-03 20:33:14 +02:00
Wojtek Figat
f126a83b79 Fix graphical issues when batching materials that use Forward Shading for instancing 2025-06-29 13:52:29 +02:00
Wojtek Figat
bdd7bae459 Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading) 2025-06-29 13:51:59 +02:00
Wojtek Figat
c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Chandler Cox
9b6feb9367 Add Scaled Time to Material Time node. 2025-04-07 10:02:20 -05:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
68967de1f5 Fix custom GUI material writing depth when it's not needed
#3294
2025-03-18 10:57:12 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
dcba97f84a Fix missing masked terrain rendering
#3177
2025-02-25 16:46:17 +01:00
Wojtek Figat
4aab1be3d6 Bump up materials version after merge with master 2025-02-18 09:20:48 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
58090aa6d6 Fix triplanar texture mapping when using Large Worlds
#3001
2025-02-11 00:31:37 +01:00
Wojtek Figat
80a44b5f5c Remove old code 2025-01-24 11:08:31 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
3796b0ccae Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation 2025-01-13 16:07:47 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
933fac6c13 Add Slice to Span and sue it to make code cleaner 2025-01-05 17:41:27 +01:00
Wojtek Figat
792d322818 Missing change for 6f04231b31 2025-01-05 00:17:52 +01:00
Wojtek Figat
ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Wojtek Figat
668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
Wojtek Figat
59b4755379 Move mesh code to shared base class and reordanize files 2024-12-16 20:07:42 +01:00
Wojtek Figat
e53b2b5736 Fix various compilation warnings 2024-12-06 11:37:25 +01:00
Wojtek Figat
c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
Wojtek Figat
2ad9c7f4d5 Fix Skybox rendering regression
#2943
2024-09-24 23:01:13 +02:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
6b06f1dbcf Optimize Global SDF to use 8-bit storage (50% less memory usage) 2024-07-10 13:22:25 +02:00