Wojtek Figat
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7539504a8c
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Fix typo
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2022-12-28 19:54:27 +01:00 |
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Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Wojtek Figat
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3a393b6825
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Fix crash on Clang-platforms when calling base method from overriden scripting method (C# or Visual Script)
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2022-12-28 16:56:52 +01:00 |
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Wojtek Figat
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7859e64db1
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Fix crash on Clang-platforms when calling base method from overriden scripting method (C# or Visual Script)
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2022-12-28 16:28:50 +01:00 |
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Wojtek Figat
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6b0ead59d2
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Fix code style
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2022-12-27 20:24:01 +01:00 |
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Wojtek Figat
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1d359d9ed2
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Merge branch 'add-button-hover-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-button-hover-events
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2022-12-27 20:23:04 +01:00 |
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Wojtek Figat
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025345d99a
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Merge branch 'add-child-abstract-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-child-abstract-change
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2022-12-27 19:47:18 +01:00 |
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Wojtek Figat
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9050377526
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Fix imported shader source last char value to prevent strange diffs in Version Control Systems
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2022-12-27 19:04:09 +01:00 |
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Wojtek Figat
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cb6590e7ef
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Format code
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2022-12-27 18:50:08 +01:00 |
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Wojtek Figat
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2c7a83f8b9
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Merge branch 'GoaLitiuM-fix_stringview_dict'
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2022-12-27 18:45:05 +01:00 |
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Wojtek Figat
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489c7b46ee
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Merge branch 'fix_stringview_dict' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_stringview_dict
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2022-12-27 18:43:52 +01:00 |
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Wojtek Figat
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762f460e23
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Fix missing NetworkManager::ClientDisconnected call for local host client
#845
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2022-12-27 18:41:36 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojtek Figat
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01612f1b47
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Add tag native serialization
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2022-12-22 19:23:30 +01:00 |
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Wojtek Figat
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dc81147681
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Convert C# tags checks utilities into extension methods for better usability
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2022-12-21 18:18:17 +01:00 |
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Wojtek Figat
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cbef100a17
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Add FindActor/FindActors with Tag to Level
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2022-12-20 23:01:53 +01:00 |
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Wojtek Figat
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e6900d9a17
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Minor adjustments to tags
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2022-12-20 22:39:20 +01:00 |
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Wojtek Figat
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2f6e793df4
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Add utility api for Tags usage
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2022-12-20 22:39:11 +01:00 |
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Wojtek Figat
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84f2e652e4
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Fix comparison operator on Array and BitArray
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2022-12-20 21:11:40 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Chandler Cox
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a468053f46
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Added hover begin and end event to button
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2022-12-15 21:09:34 -06:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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3fcbcacd43
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Fix empty draw call submitting
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2022-12-15 17:33:14 +01:00 |
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Chandler Cox
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6677177534
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Removed variable MClass
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2022-12-15 08:52:37 -06:00 |
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Chandler Cox
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c3f23d1390
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Added abstract check to spawning actor
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2022-12-15 08:49:52 -06:00 |
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Chandler Cox
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af5f3cbd95
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Return null if type is abstract but trying to be added as an actor or script
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2022-12-15 08:18:09 -06:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
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Wojciech Figat
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63e7fb85ec
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Fix GetNativePtr on Vulkan
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2022-12-14 16:16:43 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
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2022-12-14 14:04:14 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojtek Figat
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48b88af88a
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Fix deadlock in GPUDevice caused by f2c594569d
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2022-12-12 20:16:11 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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202de3499f
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Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
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2022-12-09 11:28:17 +01:00 |
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Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Chandler Cox
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1a3bcc5d27
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Changed default to true.
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2022-12-08 16:21:10 -06:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Chandler Cox
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f81740f28c
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Merge branch 'click-to-submit-text' of https://github.com/Tryibion/FlaxEngine into click-to-submit-text
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2022-12-08 08:33:09 -06:00 |
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Chandler Cox
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eab775b9a2
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Added RstoreTextFromStart function and changed the calls. Renamed bool.
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2022-12-08 08:02:57 -06:00 |
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Chandler Cox
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9b82860154
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Allows user to left click to end editing text and right click to change text back to its original and end editing.
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2022-12-08 08:02:57 -06:00 |
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Wojciech Figat
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f2c594569d
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Remove GPUResourcesCollection and use GPUDevice instead to simplify code
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2022-12-07 15:32:23 +01:00 |
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Wojciech Figat
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3017010ef4
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Minor adjustments to the profiling tools code
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2022-12-07 15:27:40 +01:00 |
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Wojciech Figat
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f918fa2a32
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-05 09:24:15 +01:00 |
|
Wojtek Figat
|
5a50656249
|
Fix
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2022-12-04 18:23:40 +01:00 |
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