Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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0f619c2cb6
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Simplify code
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2022-11-03 00:19:21 +01:00 |
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Wojtek Figat
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e43515f653
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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c9ea812a24
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Optimize DrawCall to pack indirect draw arg and graphics draw data with union
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2021-02-15 11:52:06 +01:00 |
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Wojtek Figat
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da784e98e5
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Add Deformable material domain
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2021-02-08 15:44:38 +01:00 |
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Wojtek Figat
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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a560b19cbc
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Refactor draw calls and instancing logic to be more modular
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2021-02-03 09:33:48 +01:00 |
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Wojtek Figat
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85a6f485f1
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Fixes and tweaks
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2021-02-02 12:52:37 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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