Wojtek Figat
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273b110db4
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Code style formatting and minor tweaks
#2800
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2026-02-11 17:15:15 +01:00 |
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Wojtek Figat
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ee22b9dc25
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Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/Modules/UIModule.cs
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2026-02-11 14:08:57 +01:00 |
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Wojtek Figat
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
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f870fc3ae2
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Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Viewport/MainEditorGizmoViewport.cs
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2026-02-03 17:39:43 +02:00 |
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Wojtek Figat
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9a5bc444ba
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Fix build issues on MSVC on Windows
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2026-01-29 12:38:23 +01:00 |
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Wojtek Figat
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43b337e163
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Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight
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2026-01-28 20:43:01 +01:00 |
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Wojtek Figat
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45306ca20e
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Minor Vulkan fixes
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2026-01-28 20:35:42 +01:00 |
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Wojtek Figat
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259d93f95c
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Fix RenderDoc detection on Vulkan
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2026-01-28 17:08:00 +01:00 |
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Wojtek Figat
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d049a16882
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Add support for Depth Bounds test in all graphics APIs
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2026-01-19 17:44:45 +01:00 |
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Wojtek Figat
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f44dde89db
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Fix missing vertex counting in draws (use index count to approx)
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2026-01-18 16:24:15 +01:00 |
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Wojtek Figat
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847f6411e7
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Migrate ProfilerGPU to new lightweight queries API
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2026-01-16 13:24:56 +01:00 |
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Wojtek Figat
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9ac231c403
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Add new GPU Query API that is lightweight and supports occlusion queries
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2026-01-16 10:40:30 +01:00 |
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Wojtek Figat
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6788844270
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Merge remote-tracking branch 'origin/1.12' into 1.12
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2026-01-07 23:21:22 +01:00 |
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67b33a575a
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Merge branch 'master' into sdl_platform
# Conflicts:
# .github/workflows/build_linux.yml
# .github/workflows/tests.yml
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2026-01-06 02:57:52 +02:00 |
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d64c28f672
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Fix compilation errors with /permissive- standard conformance mode
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2025-12-19 00:03:48 +02:00 |
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3e91ba3fb2
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-12-15 19:03:05 +02:00 |
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Wojtek Figat
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ca52122656
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Fix validation error on Windows for textures but optimize buffers instead
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2025-12-10 14:53:51 +01:00 |
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Wojtek Figat
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20a7fcf6a0
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Add profiler wait event for GPU wait on D3D12
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2025-12-10 13:01:24 +01:00 |
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Wojtek Figat
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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Wojtek Figat
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3b9b49950c
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Fixes for Xbox One
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2025-12-10 09:48:47 +01:00 |
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Wojtek Figat
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dacb3b0891
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Fix rendering on Intel-based macOS to use integrated GPU primarly
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2025-11-25 10:30:53 +01:00 |
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0ac3ab2329
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-11-19 18:30:08 +02:00 |
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Wojtek Figat
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c437daf9be
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Fix new compiler DXC changes
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2025-11-18 05:42:02 -08:00 |
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Wojtek Figat
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5f0e1253cc
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Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
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2025-11-18 12:08:54 +01:00 |
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Wojtek Figat
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5e690abd76
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Fix initial state of DummyVertexBuffer on DX12
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2025-11-14 01:06:01 -08:00 |
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Wojtek Figat
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91ee9f5e05
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Refactor Mesh SDF generation on GPU to use raytracing for more precise results
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2025-11-13 22:05:23 +01:00 |
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c61ecc0545
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Merge branch 'master' into sdl_platform
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2025-10-30 22:42:29 +02:00 |
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Wojtek Figat
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22515c37b5
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Fix crash regression in D3D12 UAV bindings code
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2025-10-27 22:38:47 +01:00 |
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Wojtek Figat
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c944bd9bed
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Fix missing Vulkan feature activation for host query reset
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2025-10-27 00:32:29 +01:00 |
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f99a244b8e
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Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Windows/GameWindow.cs
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2025-10-18 02:19:30 +03:00 |
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Wojtek Figat
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fdecad0d29
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Fix Vulkan crash on missing handle owner during binding
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2025-10-16 10:39:50 +02:00 |
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668a4dbb4d
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-10-14 01:09:26 +03:00 |
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Wojtek Figat
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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64c62f269c
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Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases
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2025-09-09 22:54:37 +02:00 |
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Wojtek Figat
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1f56c75821
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Minor fixes
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2025-09-09 15:26:03 +02:00 |
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1d8f221f1b
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Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.cpp
# Source/Tools/Flax.Build/Build/ProjectTarget.cs
# Source/Tools/Flax.Build/Configuration.cs
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2025-09-07 19:31:16 +03:00 |
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Wojtek Figat
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42b542d190
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Improve recent changes to memory barriers on Vulkan
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2025-09-07 00:17:11 +02:00 |
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Wojtek Figat
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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Wojtek Figat
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831fb0f442
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Optimize textures/buffers uploading on Vulkan with page allocator
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2025-09-04 21:38:07 +02:00 |
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Wojtek Figat
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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Wojtek Figat
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f1ecbf828e
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Fix debug check on Vulkan backbuffer texture usage
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2025-09-03 22:11:48 +02:00 |
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Wojtek Figat
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cdff7708fb
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Add automatic periodic Vulkan Pipeline State Cache serialization
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2025-08-12 10:25:02 +02:00 |
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Wojtek Figat
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b4d501cd6a
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Add OcclusionQueryPools to Vulkan and move code to cpp file
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2025-08-12 10:21:51 +02:00 |
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Wojtek Figat
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9cf9fae453
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Add Vulkan device cache customization per-platform and reuse code
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2025-08-12 00:09:54 +02:00 |
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Wojtek Figat
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d109e5ca9f
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Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
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2025-08-10 17:16:36 +02:00 |
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Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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82231981dc
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Add debug tool detection for Nsight Graphics
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2025-08-09 23:58:47 +02:00 |
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Wojtek Figat
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1915e1e7f4
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Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged
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2025-08-09 23:58:15 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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