Wojtek Figat
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e1d9fbb742
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Fix some engine API to be exposed for C++ scripting
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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05fc1b8dd1
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Refactor GDK platform to be base for Xbox consoles
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2021-08-26 17:28:16 +02:00 |
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Wojtek Figat
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782d29f427
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Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
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2021-08-26 12:44:53 +02:00 |
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Wojtek Figat
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af22c7e96f
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Refactor DownloadIndexBuffer to return unsigned data
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2021-08-13 10:06:29 +02:00 |
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Wojtek Figat
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f44e5fb2fe
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Add support for uint as triangle indices for mesh updates API
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2021-08-13 10:04:44 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
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5cbf091a7a
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Fix typos
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2021-07-19 16:17:10 +02:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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4d136af7dd
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Add culling and render mask check for models rendered via Custom Actors list
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2021-07-16 17:13:44 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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8a66bd74cf
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Tweak
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2021-07-14 09:44:55 +02:00 |
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Wojtek Figat
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1c03b21a43
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Fix textures converting when cooking
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2021-07-13 12:51:28 +02:00 |
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Wojtek Figat
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27345e62a7
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Fix drawing shadows for particles that use Depth Fade node
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2021-07-12 11:09:43 +02:00 |
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Wojtek Figat
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252b37ebfe
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Fix deprecated assertions from streamable assets (streaming uses job system now)
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2021-07-11 12:03:56 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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a165b4aa79
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Add safety checks to material constants binding code to prevent invalid memory access
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2021-07-06 15:41:16 +02:00 |
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Wojtek Figat
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1c012a202e
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Fix buffer overrun crash in ForwardShadingFeature
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2021-07-06 15:26:45 +02:00 |
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Wojtek Figat
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e0a2904dbf
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Fix terrain normal mapping issue
#562
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2021-06-30 14:13:37 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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add88a783b
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Tweaks
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2021-06-28 16:18:03 +02:00 |
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Wojtek Figat
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3c1fd427eb
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Add support for programmable samplers in shaders
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2021-06-28 15:56:32 +02:00 |
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Wojtek Figat
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971449bef1
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Cleanup some GPU code
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2021-06-28 14:08:44 +02:00 |
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Wojtek Figat
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fca4f4ba40
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Optimize CPU particles sorting with Radix sort
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2021-06-27 12:30:49 +02:00 |
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Wojtek Figat
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94f50ce8cb
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Cleanup some headers in Graphics module
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2021-06-18 16:38:44 +02:00 |
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Wojtek Figat
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f5a6a18232
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Fix stability on exit or when doing heavy resources streaming stress tests
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2021-06-18 15:20:39 +02:00 |
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Wojtek Figat
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4681d8da56
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Fix texture streaming minimum mips to load for block compressed textures
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2021-06-18 14:42:09 +02:00 |
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Wojtek Figat
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f582ca5051
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Add dynamic textures streaming based on visibility
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2021-06-18 14:41:44 +02:00 |
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Wojtek Figat
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3b31fd7c71
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Add support for editing texture group in editor (without reimporting)
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2021-06-18 10:49:04 +02:00 |
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Wojtek Figat
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289515a78b
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Add support for stripping texture resolution for target platform when cooking game
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2021-06-17 16:01:01 +02:00 |
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Wojtek Figat
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4744fa05ef
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Refactor Streaming with new settings and textures streaming configuration
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2021-06-17 15:33:34 +02:00 |
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Wojtek Figat
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99012725dc
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Adjust includes
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2021-06-17 14:15:19 +02:00 |
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Wojtek Figat
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da0c8ffff9
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Optimize Debug Draw for large amount of single-frame debug shapes and lines
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2021-06-14 13:29:47 +02:00 |
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Wojtek Figat
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07ad94de13
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Optimize Animated Model bones matrices buffer update
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2021-06-12 23:20:06 +02:00 |
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Wojtek Figat
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7c9e170a40
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Tweaks
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2021-06-11 16:49:30 +02:00 |
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Wojtek Figat
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14bc9501c7
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Cleanup some code
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2021-06-10 16:59:59 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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f4c8808d19
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Add SRV slots isage info for D3D12 shaders cache
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2021-06-07 12:19:49 +02:00 |
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Wojtek Figat
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cc47cb85e4
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Cleanup renderer code
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2021-06-07 11:56:04 +02:00 |
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Wojtek Figat
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772172ed6b
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Fix bounding box calculations for Animated Models
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2021-06-01 11:55:35 +02:00 |
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Wojtek Figat
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623299e59f
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Add support for AssetPreview to use debug drawing if needed
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2021-06-01 10:27:30 +02:00 |
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Wojtek Figat
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1bd109395a
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Optimize managed memory allocations
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2021-05-30 14:09:24 +02:00 |
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Wojtek Figat
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c33d4a9bfb
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Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
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2021-05-24 18:35:13 +02:00 |
|
Jean-Baptiste Perrier
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566756ecf2
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Remove duplicate IsInitialized.
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2021-05-23 19:31:44 +02:00 |
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Jean-Baptiste Perrier
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d3b920dfc1
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Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
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2021-05-20 17:16:02 +02:00 |
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Wojtek Figat
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19bb7c2293
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Fix typo
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2021-05-18 21:45:41 +02:00 |
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Wojtek Figat
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9cba6bad6d
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Add support for rendering into 3d textures on Vulkan
#136
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2021-05-18 11:40:38 +02:00 |
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