Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Wojtek Figat
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735b07f0d7
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Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
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2022-11-06 22:22:45 +01:00 |
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Wojtek Figat
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81f7f91d73
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Merge branch 'plemsoft-PE-1.4-2'
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2022-11-06 22:19:06 +01:00 |
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Wojtek Figat
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08f71f4469
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Merge branch 'PE-1.4-2' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-2
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2022-11-06 22:17:58 +01:00 |
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Wojtek Figat
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299f5e8732
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Merge branch 'Tryibion-prefab-tree-fix'
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2022-11-06 22:05:44 +01:00 |
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Wojtek Figat
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ac89b395af
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Merge branch 'prefab-tree-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-tree-fix
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2022-11-06 22:05:22 +01:00 |
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Chandler Cox
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3ac77121f5
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made readonly text and fixed sizing
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2022-11-06 13:45:06 -06:00 |
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Wojtek Figat
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f2170a09cd
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Optimize GlobalSDF actors drawing CPU perf
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2022-11-06 20:44:44 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Chandler Cox
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14f64b5b20
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dont close when clicking on view editor CM buttons that are not buttons.
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2022-11-04 12:58:42 -05:00 |
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Chandler Cox
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6ace0961b3
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added to resize the x and y on text changed
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2022-11-04 10:57:47 -05:00 |
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Chandler Cox
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c817b63927
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made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
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2022-11-04 10:53:29 -05:00 |
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Chandler Cox
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de4d3d97f2
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removed not needed variable
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2022-11-04 07:10:24 -05:00 |
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Wojciech Figat
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996d38b61d
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Add scripts dragging support to scene tree for reparenting
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2022-11-04 12:49:46 +01:00 |
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Wojciech Figat
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e38ab163c4
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Add support for hierarchical objects ownership
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2022-11-03 14:34:35 +01:00 |
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Wojciech Figat
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007a5cb5ca
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Add Float2/Float3/Float4 replication in C#
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2022-11-03 14:33:39 +01:00 |
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Chandler Cox
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2dca30305f
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added shader source and removed unused variables/includes
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2022-11-03 08:12:40 -05:00 |
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Wojciech Figat
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0c9001e3d1
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Fixes
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2022-11-03 08:53:09 +01:00 |
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Wojciech Figat
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b816e2b3a9
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Add INetworkObject and implement various networking features
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2022-11-03 08:53:09 +01:00 |
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Wojciech Figat
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957a34866b
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Fix null String serialization over network via C# API
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2022-11-03 08:53:08 +01:00 |
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Wojciech Figat
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70cfbada04
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Add support for spawning network object on custom set of clients
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2022-11-03 08:53:07 +01:00 |
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Wojciech Figat
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043beb03a9
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Add support for DataContainer in scripting api bindings
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2022-11-03 08:53:07 +01:00 |
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Chandler Cox
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7487b468d3
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added extra checks
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2022-11-02 18:37:11 -05:00 |
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Wojtek Figat
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0f619c2cb6
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Simplify code
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2022-11-03 00:19:21 +01:00 |
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Wojtek Figat
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b2a9ee495a
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Optimize PrevWorld updating during scene rendering
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2022-11-03 00:08:30 +01:00 |
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Chandler Cox
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a1e4400994
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changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM
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2022-11-02 17:57:40 -05:00 |
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Wojtek Figat
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949f16fba8
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Fix returning bool value in overriden scripting method
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2022-11-02 20:30:40 +01:00 |
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Wojtek Figat
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5bd56cae81
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Fix GlobalSDF rasterization of heightfield
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2022-11-02 20:30:13 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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86b6b20200
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Fix incorrect skybox cubemap caching dirty interval
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2022-11-01 23:15:43 +01:00 |
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Wojtek Figat
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f37ed16270
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Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
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2022-11-01 21:31:42 +01:00 |
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Wojtek Figat
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a0a3457733
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Add more profiling data for Tracy
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2022-11-01 15:46:21 +01:00 |
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Wojtek Figat
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8a98f466c5
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Use named events for GPU passes for CPU profiling usability
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2022-11-01 12:50:17 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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a945e2c2a5
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Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user
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2022-11-01 01:01:22 +01:00 |
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Wojtek Figat
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a66c72a0c2
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Optimize GlobalSDF performance on CPU when scene is mostly static
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2022-11-01 01:00:58 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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Wojtek Figat
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5f4aa39263
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Global SDF improvements
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2022-10-31 23:43:37 +01:00 |
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Wojtek Figat
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0898723a45
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Fix Global SDF rasterization when loading scene
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2022-10-31 22:18:45 +01:00 |
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Wojciech Figat
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01a7ae8bd4
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Add NetworkTransform component
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2022-10-31 16:31:06 +01:00 |
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Preben Eriksen
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1d9f5e8cfe
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PE: Fixed - flax storage crash , happened quit often on my system.
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2022-10-31 16:07:43 +01:00 |
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Wojciech Figat
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5e81d83648
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Fix
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2022-10-31 13:36:13 +01:00 |
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Wojciech Figat
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2475b46375
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Fix INetworkSerializable if class has vtable offset
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2022-10-31 13:25:29 +01:00 |
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Wojciech Figat
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a90de82e45
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Add network objects dirtying api
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2022-10-31 12:21:04 +01:00 |
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Wojciech Figat
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ecfcc88dda
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Add network serializer callback for type without it but with valid base type serializer
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2022-10-31 12:21:03 +01:00 |
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Wojciech Figat
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77b98f7081
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Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window
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2022-10-31 12:21:02 +01:00 |
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Wojciech Figat
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00c5f7d5d4
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Add prefabs spawning over network
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2022-10-31 12:21:02 +01:00 |
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Chandler Cox
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050635b2cd
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changed way that the the new menu is generated. Added category name to proxies
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2022-10-30 14:30:32 -05:00 |
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Wojtek Figat
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f1b67935b3
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Optimize BoundingFrustum::Intersects(BoundingSphere)
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2022-10-29 21:13:21 +02:00 |
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