Commit Graph

901 Commits

Author SHA1 Message Date
Wojtek Figat
44e70692a2 Fix render memory alignment issues to prevent crashes on Android 2025-09-06 23:36:54 +02:00
Wojtek Figat
c57e128ff1 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Scene/SceneRendering.cpp
#	Source/Engine/Physics/Colliders/Collider.cpp
#	Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
Wojtek Figat
ad1163bccc Fix HashSet::Add returning incorrect value 2025-09-02 21:41:54 +02:00
Wojtek Figat
826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
df6f8fd8ae Codestyle adjustments #3343 2025-08-24 13:46:53 +02:00
Wojtek Figat
4bd8ce37ac Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods 2025-08-24 13:43:35 +02:00
Wojtek Figat
7fcf6f9c97 Add various improvements 2025-08-11 23:47:48 +02:00
Wojtek Figat
cf9c203855 Various optimizations 2025-08-06 18:48:18 +02:00
Wojtek Figat
baf0cfce8e Add support for using custom memory allocator in lambda bind to Function 2025-08-05 22:13:21 +02:00
Wojtek Figat
1a88fefd76 Optimize CPU particles drawing to support async 2025-08-05 09:03:47 +02:00
Wojtek Figat
abe496fe12 Fix crash on particles sorting memory access 2025-08-04 10:31:52 +02:00
Wojtek Figat
8c51ea511a Fix incorrect documentation comments on HashSet/Dictionary item removal 2025-07-27 11:07:58 +02:00
Chandler Cox
d6a33d5a1c Add const to String::Empty 2025-07-23 10:23:30 -05:00
Chandler Cox
6cbd40e6d8 Make StringView::Empty const to fix issues with user accidentally changing the value. 2025-07-22 22:01:55 -05:00
Wojtek Figat
90551b32bc Add version to game settings 2025-07-19 16:40:34 +02:00
Wojtek Figat
c0cce748cc Optimize Array::RemoveAtKeepOrder 2025-07-15 00:12:31 +02:00
Wojtek Figat
c27a9808c4 Fix unwanted code 2025-07-09 10:02:20 +02:00
Wojtek Figat
bdaf31b54f Optimize Arena Allocator to store page metadata within itself to save on allocs 2025-07-09 00:22:35 +02:00
Wojtek Figat
3abbf08f1f Optimize foliage rendering with concurrent arena allocator 2025-07-08 22:18:00 +02:00
Wojtek Figat
a8eb4fc140 Add allocator tag support for Dictionary and HashSet 2025-07-07 23:22:32 +02:00
Wojtek Figat
2dd34b288c Merge remote-tracking branch 'origin/master' into 1.11 2025-07-04 12:05:19 +02:00
Wojtek Figat
da08be42b4 Fix deadlock in Debug builds on object dtor 2025-07-03 20:32:12 +02:00
Wojtek Figat
dd256ad518 Fix typo 2025-07-01 10:37:39 +02:00
Wojtek Figat
185151b025 Minor fixes 2025-06-27 18:52:25 +02:00
Wojtek Figat
68dce7e4dd Merge remote-tracking branch 'origin/master' into 1.11 2025-06-18 22:46:10 +02:00
Wojtek Figat
bcd2b1f0f2 Fix Array::RemoveAt to move element and avoid data copies 2025-06-17 23:27:26 +02:00
Wojtek Figat
eb6010cba7 Fix BitArray again 2025-06-16 23:20:20 +02:00
Wojtek Figat
986693757c Merge remote-tracking branch 'origin/master' into 1.11 2025-06-16 22:46:17 +02:00
Wojtek Figat
6a82eb114d Fix BitArray bit indexing 2025-06-16 19:05:44 +02:00
Wojtek Figat
97b37b3ce4 Add PRAGMA_DISABLE_OPTIMIZATION/PRAGMA_ENABLE_OPTIMIZATION 2025-06-16 18:00:26 +02:00
Wojtek Figat
0fa53f860a Add UseLogInRelease to engine config to disable logging in Release builds 2025-06-11 23:35:03 +02:00
Wojtek Figat
d6eb647d59 Optimize async scene loading to run in separate stages with time-slicing 2025-06-11 14:33:47 +02:00
Wojtek Figat
b50f3fcb64 Refactor level actions to support time budget and time slicing 2025-06-11 00:01:46 +02:00
Wojtek Figat
7fa4efcac5 Fix compilation in Release 2025-06-09 10:17:51 +02:00
Wojtek Figat
cd637e8a7a Add more memory profiling coverage 2025-06-06 14:38:22 +02:00
Wojtek Figat
9d8e75caa3 Fix various code to improve quality 2025-06-06 11:19:32 +02:00
Wojtek Figat
0670c0bbd3 Fix compilation warnings 2025-06-05 18:32:36 +02:00
Wojtek Figat
f462a2187f Merge branch 'master' into 1.11 2025-06-05 18:03:17 +02:00
Wojtek Figat
8b88def9d0 Revert some changes from #3389 that are not relevant for world units 2025-06-03 17:43:01 +02:00
Wojtek Figat
fa97229830 Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality 2025-06-03 17:26:12 +02:00
xxSeys1
66add1f3bd fix missing whitespaces 2025-06-01 16:01:55 +02:00
Wojtek Figat
08ed5ae483 Add SCOPE_EXIT macro and use it in prefab tests to cleanup assets on test fail 2025-05-30 11:16:17 +02:00
Wojtek Figat
03d52d4eb9 Add support for building engine without logging 2025-05-28 04:05:12 +02:00
Wojtek Figat
9dc4dbc6d7 Add more memory profiler categories 2025-05-25 18:38:07 +02:00
Wojtek Figat
98e59450f1 Add freeing managed assembly memory on reload/unload 2025-05-25 17:39:51 +02:00
Wojtek Figat
8c62f1120f Optimize dynamic memory allocations for managed runtime interop collections with a new Arena Allocation 2025-05-25 17:39:20 +02:00
Wojtek Figat
410ec0465c Optimize CSharp scripting runtime to use arena allocator per-assembly 2025-05-25 02:04:16 +02:00
Wojtek Figat
f9cb4ddae2 Add new Arena Allocator for optimized dynamic memory allocations with a shared lifetime 2025-05-24 05:08:32 +02:00
Wojtek Figat
c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
Wojtek Figat
2dc404cbd3 Add new memory profiler 2025-05-22 04:40:32 +02:00