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5e6fcc9669
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Prepare Flax.Build project for .NET 7
Add .NET SDK project generator and upgrade Flax.Build project files
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2022-11-26 13:50:31 +02:00 |
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Wojciech Figat
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b4fdb0cc26
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Improvements and fixes for multiplayer networking
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2022-11-25 16:50:44 +01:00 |
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Wojtek Figat
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63c4eb17e4
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:20:36 +01:00 |
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Wojtek Figat
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5cc66d60dc
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Tweaks
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2022-11-24 20:14:47 +01:00 |
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Wojtek Figat
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9076d3b82b
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Add Tracy profile zone to in-build profiling tools CPU update
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2022-11-24 20:01:46 +01:00 |
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Wojtek Figat
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6f95f162d0
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Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
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2022-11-24 20:01:28 +01:00 |
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Wojciech Figat
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33910eb310
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Fix transform deltas check to prevent player teleporing against server will
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2022-11-24 12:27:02 +01:00 |
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Wojtek Figat
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dbcb333ba9
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Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init)
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2022-11-24 09:58:46 +01:00 |
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Wojciech Figat
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caeb999d6a
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Fix warning
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2022-11-23 17:28:00 +01:00 |
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Wojciech Figat
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45e2de86a0
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Add ReplicationModes to NetworkTransform with interpolation and prediction modes
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2022-11-23 17:26:31 +01:00 |
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Wojciech Figat
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2644b4d75a
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Various improvements to the networking
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2022-11-23 17:26:30 +01:00 |
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Wojciech Figat
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8e41711e82
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Add check for valid RPC impl define usage
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2022-11-23 17:26:30 +01:00 |
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Wojciech Figat
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073bd74b3c
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Fix replicating client object references on a server
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2022-11-23 17:26:29 +01:00 |
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Wojtek Figat
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62cf8bebd0
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Bump up materials version after merge of two upgrades
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2022-11-22 20:09:59 +01:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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c55d38534d
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Add WorldPosition to postfx material scene textures for world-space position sampling at uv
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2022-11-21 23:45:13 +01:00 |
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Wojtek Figat
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99c296ff3a
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Merge source files
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2022-11-21 23:35:03 +01:00 |
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Wojtek Figat
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258b0c777f
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Merge branch 'mouse-pos-fix-for-value-box' of https://github.com/Tryibion/FlaxEngine into Tryibion-mouse-pos-fix-for-value-box
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2022-11-21 19:31:19 +01:00 |
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Wojtek Figat
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ae56abc929
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Merge branch 'fix_empty_shadercache_crash' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_empty_shadercache_crash
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2022-11-21 19:30:07 +01:00 |
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Wojtek Figat
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17b7fcde27
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Merge branch 'particle-effect-actor-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-effect-actor-fix
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2022-11-21 19:26:43 +01:00 |
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Wojtek Figat
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5a6f6d97a7
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Minor code adjustments
#810
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2022-11-21 18:55:33 +01:00 |
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Wojtek Figat
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af244718be
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Merge branch 'organized-content-new-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-organized-content-new-cm
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2022-11-21 16:15:04 +01:00 |
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Wojtek Figat
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c514aad9a3
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Code style fix
#818
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2022-11-21 16:11:35 +01:00 |
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Wojtek Figat
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c5d1897acf
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Rename CanScrollMultilineText to IsMultilineScrollable to match the other properties naming
#818
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2022-11-21 16:10:53 +01:00 |
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Wojtek Figat
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c21c57605a
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Merge branch 'better-material-source-window' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-material-source-window
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2022-11-21 16:07:52 +01:00 |
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Wojtek Figat
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864d4981ed
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Merge branch 'editor-view-tab-close-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-view-tab-close-fix
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2022-11-21 16:04:11 +01:00 |
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Wojtek Figat
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eeff5ea3ae
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Fix crash in Text Render drawing
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2022-11-21 15:52:36 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Wojtek Figat
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b139ebfe88
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Fix crash when reading Transform from native data stream
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2022-11-21 15:37:17 +01:00 |
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Wojciech Figat
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1dfea17bce
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Fix client rpc
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2022-11-21 14:32:48 +01:00 |
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Wojciech Figat
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33e2fa7f9e
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Fix game build
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2022-11-21 14:23:59 +01:00 |
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Chandler Cox
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4f38a87eed
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Changed using screen coords to using window points.
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2022-11-19 16:33:09 -06:00 |
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54e30c35e9
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Fix crash when shader cache file is empty
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2022-11-17 21:22:32 +02:00 |
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Wojtek Figat
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ff8e002d33
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Fix missing output clear when reading text array in OpenFBX
https://github.com/nem0/OpenFBX/pull/80
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2022-11-16 18:37:12 +01:00 |
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Wojtek Figat
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26ff8e62eb
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Additional change to vscode project
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2022-11-16 17:55:20 +01:00 |
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Wojtek Figat
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84bd7da620
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Revert part of 5b212bb8bc #743
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2022-11-16 17:54:18 +01:00 |
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Wojciech Figat
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1b7a7dc15c
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Add network RPCs to C# codegen
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2022-11-16 17:31:28 +01:00 |
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Wojciech Figat
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efb48697fa
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Add network RPCs
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2022-11-16 17:31:28 +01:00 |
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Wojciech Figat
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91ff0f76f8
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Add network stats API for transport layer
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2022-11-16 17:31:27 +01:00 |
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Wojciech Figat
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e113d5c549
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Add NetworkLagDriver for lag simulation over low-level network transport layer
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2022-11-16 17:31:26 +01:00 |
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Wojciech Figat
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c0f596a00e
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Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array
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2022-11-16 17:31:26 +01:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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a2670dc3b5
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Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
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2022-11-15 17:43:30 +01:00 |
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Chandler Cox
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ade5166977
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fix editor updating base values
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2022-11-14 20:00:54 -06:00 |
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Chandler Cox
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68a5073b29
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fixed issue when asset picker has no value on particle effect
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2022-11-14 18:45:44 -06:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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881880fc34
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Fixes for ConcurrentArray usage
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2022-11-10 23:46:59 +01:00 |
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Wojtek Figat
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72244be201
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Add separate async job for each foliage type drawing
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2022-11-10 23:46:43 +01:00 |
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