Commit Graph

195 Commits

Author SHA1 Message Date
Wojtek Figat
8885412350 Fix SSR shader on D3D10 2022-08-31 23:16:29 +02:00
Wojtek Figat
cbd2561e22 Update asset 2022-08-25 20:54:44 +02:00
Wojtek Figat
2fb6ab4f44 Fix borders sampling in Depth Of Field to reduce leaking artifacts on screen edges 2022-08-25 19:42:04 +02:00
Wojtek Figat
d50908e10b Cleanup DOF shader to use shader permutations for vertical/horizontal passes 2022-08-25 19:42:02 +02:00
Wojciech Figat
ff87cdfebb Update SDFs 2022-08-12 16:00:48 +02:00
Wojtek Figat
ba901d4453 Update engine assets 2022-08-01 22:59:33 +02:00
Wojtek Figat
a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
Wojtek Figat
20572c53af Add Noise sampling nodes to graphs 2022-07-31 23:43:35 +02:00
Wojtek Figat
2104dbc682 Add new **Noise** library for C++/C#/VisualScript/HLSL utilities 2022-07-31 22:20:38 +02:00
Wojtek Figat
03ecb23bae Update engine materials 2022-07-29 16:58:34 +02:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
cfb98a39b0 Reduce DDGI flickering in certain lighting scenarios 2022-07-26 13:18:09 +02:00
Wojciech Figat
033c5eb188 Update assets 2022-07-21 09:43:18 +02:00
Wojciech Figat
2a53143bc4 Add new mode to Screen Space Reflections for DDGI Scene tracing 2022-07-21 09:41:38 +02:00
Wojciech Figat
5c6b5ad948 Optimize ProbesFilter shader 2022-07-18 16:33:11 +02:00
Wojciech Figat
fb3601dac6 Update resources 2022-07-18 14:50:53 +02:00
Wojciech Figat
a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
Wojciech Figat
a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
2022-07-14 15:37:54 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
2b76c369ac Update engine assets 2022-07-14 09:22:33 +02:00
Wojciech Figat
0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization 2022-07-08 16:43:25 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojciech Figat
e2319ceca3 Improve DDGI probes relocation to search 64 nearby locations around the probe 2022-07-01 14:09:59 +02:00
Wojciech Figat
4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
Wojciech Figat
27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00
Wojtek Figat
7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
Wojtek Figat
27d266546e Various fixes and improvements for large worlds rendering 2022-06-28 20:26:01 +02:00
Wojciech Figat
fe6226b276 Minor tweaks 2022-06-28 16:07:34 +02:00
Wojciech Figat
56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
Wojciech Figat
f31ba5cad8 Fix 2022-06-20 12:14:09 +02:00
Wojciech Figat
9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
Wojciech Figat
2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
Wojtek Figat
37295e1ec7 Update engine assets 2022-06-14 23:23:04 +02:00
b89e3bb0ff Add "View Size" node for GUI materials 2022-06-13 22:25:55 +03:00
Wojtek Figat
1fc26a63a7 Update gi branch changes to large worlds 2022-06-13 00:50:34 +02:00
Wojciech Figat
d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
Wojciech Figat
3a8e5e0bbe Various DDGI quality improvements 2022-06-09 11:31:20 +02:00
Wojciech Figat
6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
Wojciech Figat
5ee62be166 Various DDGI improvements to the quality of the final effect 2022-06-06 15:04:58 +02:00
Wojciech Figat
c147e3bff4 Minor DDGI optimization 2022-06-06 13:13:36 +02:00
Wojciech Figat
79220556df Improve DDGI probes relocation algorithm 2022-06-03 17:43:12 +02:00
Wojciech Figat
54c322da7c Fix missing specular regression 2022-06-03 12:14:03 +02:00
Wojciech Figat
d05c09a33d Improve GI quality 2022-06-02 18:13:15 +02:00
Wojciech Figat
641d04a50e Improve GI quality 2022-05-31 15:52:19 +02:00
Wojciech Figat
375222a089 Initial DDGI implementation 2022-05-23 10:15:02 +02:00
Wojciech Figat
70de677266 Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages 2022-05-12 13:30:59 +02:00
Wojciech Figat
acd064c364 Introduce separate GI directory 2022-05-02 12:09:53 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
426b53e46d Increase max samples for SSR in forward shading 2022-05-01 21:42:48 +02:00
Wojciech Figat
8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00