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964913013d
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Add shortcut key to gizmo buttons
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2023-09-23 15:23:07 +03:00 |
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17e1afb04a
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Add Editor input option for toggling gizmo transform space
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2023-09-23 15:23:07 +03:00 |
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Chandler Cox
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1286a29462
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Add not closing some cm buttons
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2023-08-19 14:30:08 -05:00 |
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Wojtek Figat
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95fdcf01be
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Codestyle fix
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2023-08-14 18:53:11 +02:00 |
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Ruan Lucas
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be33fc6018
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improv scroll locked focus
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2023-08-11 22:31:12 -04:00 |
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Ruan Lucas
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db806ad500
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fix for large worlds
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2023-08-11 08:28:28 -04:00 |
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Ruan Lucas
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645977f148
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add scroll to focus
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2023-08-10 22:41:48 -04:00 |
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Ruan Lucas
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aa3dd14bfc
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add locked focus
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2023-08-10 22:24:55 -04:00 |
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Wojtek Figat
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12f4dc74d2
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Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
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2023-04-01 23:34:05 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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e53623e854
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Fix crash with custom SelectionOutline postfx object in Editor viewport
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2022-11-08 19:52:47 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Wojtek Figat
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f67d1412de
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Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
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2022-10-29 11:50:16 +02:00 |
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Preben Eriksen
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148b15d473
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Merge branch 'master' into PE-1.4
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2022-10-25 09:19:01 +02:00 |
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Wojtek Figat
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d89e31d155
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Code style fix
#777
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2022-10-23 14:26:06 +02:00 |
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Preben Eriksen
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edf339a942
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PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly.
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2022-10-23 09:48:18 +02:00 |
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Preben Eriksen
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b3bb860195
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PE: Added - Use "R" key to rotate selections by 45 degrees.
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2022-10-23 09:45:27 +02:00 |
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Chandler Cox
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dbcaf28f39
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added if check on enum parse
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2022-10-19 15:28:59 -05:00 |
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Chandler Cox
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13150ea553
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changed snap enable to still use default values if cache data doesnt exist
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2022-10-19 15:25:42 -05:00 |
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Chandler Cox
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9f9cc0e1ec
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cleaned up comments
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2022-10-19 07:22:09 -05:00 |
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Chandler Cox
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6c470c1247
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added caching of transform space and loading
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2022-10-17 21:29:58 -05:00 |
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Chandler Cox
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456934c737
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Added caching and loading snapping values
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2022-10-17 21:18:46 -05:00 |
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Chandler Cox
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212fc0838a
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remove not needed include
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2022-10-17 19:57:40 -05:00 |
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Chandler Cox
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2c3007eb2b
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cache viewport snapping enabled
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2022-10-17 19:55:30 -05:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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7dd97a2d9f
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Add decals spawning in editor for drag&drop
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2022-01-10 17:47:10 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojciech Figat
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23303802ec
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Add support for passing back value via reference to C# scripting event
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2021-12-06 16:46:16 +01:00 |
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Wojtek Figat
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69e2b8313b
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Optimize PhysicsColliders mode rendering in Editor
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2021-10-27 10:23:57 +02:00 |
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Wojtek Figat
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c3b9f61b9f
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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c30e338f0a
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Fix gizmos debug draw shapes
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2021-06-01 14:38:24 +02:00 |
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Wojtek Figat
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623299e59f
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Add support for AssetPreview to use debug drawing if needed
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2021-06-01 10:27:30 +02:00 |
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Jean-Baptiste Perrier
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ccef5f0d73
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Fix viewpoints.
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2021-05-29 18:53:30 +02:00 |
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Wojtek Figat
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845198ebe3
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Refactor focusing on selection logic in Editor
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2021-05-28 15:51:28 +02:00 |
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Wojtek Figat
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2c7d62bb8e
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Add support for custom drag&drop into level/prefab viewports from custom asset items
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2021-05-24 18:34:19 +02:00 |
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Wojtek Figat
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6232b8d557
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Add option to show Debug Draw shapes in Game Viewport
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2021-05-15 12:58:39 +02:00 |
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Wojtek Figat
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401bd1c125
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Add incremental actors naming when spawning them in viewport
#501
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2021-05-14 12:37:20 +02:00 |
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W2Wizard
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d54efc73f1
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Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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2021-05-13 15:16:45 +02:00 |
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Wojtek Figat
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c0d0083cc2
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Fix using orientation around selection in prefab window
#276
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2021-03-23 11:06:13 +01:00 |
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Wojtek Figat
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54753a49ed
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Add support for spawning Collision Data as Mesh Collider in viewport drag&drop
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2021-03-19 12:15:50 +01:00 |
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Wojtek Figat
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4efd411045
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Add improvements for objects spawning in editor viewport
#367
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2021-03-19 12:15:13 +01:00 |
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Wojtek Figat
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b2c824b77e
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Fix various memory leaks on exit
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2021-03-14 23:58:03 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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W2.Wizard
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89734760fa
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Revert previous checks, revert switch intend
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2021-02-21 19:48:23 +01:00 |
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W2.Wizard
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35b687bf3d
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Additional cleanup
Cleaned up some additional stuff that I found
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2021-02-21 18:17:35 +01:00 |
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W2.Wizard
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a4409c729b
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Fix Gizmo issue
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
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2021-02-21 14:08:11 +01:00 |
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W2.Wizard
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d87f0df2a6
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Cleanup 6
|
2021-02-21 12:05:40 +01:00 |
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