Wojtek Figat
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481bbd3a77
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Merge branch 'editor_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_bindings
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2023-09-28 20:17:35 +02:00 |
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Wojtek Figat
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da47088250
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Add conditional profiling in Editor (run only when using Profiler window)
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2023-09-25 18:34:07 +02:00 |
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385c3541c9
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Apply global editor bindings in most windows
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2023-09-23 15:23:09 +03:00 |
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a1cbaba743
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Add Editor input bindings for Profiler window and Profiler actions
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2023-09-23 15:23:09 +03:00 |
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Wojtek Figat
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67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
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Chandler Cox
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acecda482d
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Changes the play icon to a stop icon and vice versa when clicked for the profiler.
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2023-04-14 15:29:02 -05:00 |
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Wojtek Figat
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34629d46f3
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Add **Physics Statistics and profiler**
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2023-03-13 12:31:51 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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a6050e6f27
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Add managed memory allocations profiling with dotnet7
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2023-01-06 09:18:11 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojciech Figat
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9c2104391b
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Add profile events to editor profiler window
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2022-12-08 16:30:51 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojciech Figat
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7486bc640f
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Add network profiler tab with network driver data sent/received
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2022-11-30 22:05:58 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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9c7378cf5b
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Optimize Profiler window update to refresh only visible tab UI
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2021-06-11 12:03:01 +02:00 |
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W2Wizard
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d54efc73f1
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Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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2021-05-13 15:16:45 +02:00 |
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Wojtek Figat
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bf9204f146
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Add IconsScale to editor interface options
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2021-01-03 22:13:31 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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